Stop making unselected tracks and editions grey because they can be hard
to read over a dark background (\033[2m would be hard to differentiate
from regular text with a light theme instead), and because there is no
way to not print the escape sequences in --log-file.
Just use the same circles as the OSD and OSC. We need to print the empty
circles for alignment on mlterm with East Asian fonts (we could also
make them invisible with \033[8m but it would still get added to log
files).
Add back the space before tracks and editions when printed after
"Playing..." or "Track switched" and similar, so they look like a
sub-section of it, consistently with the metadata which starts with
space which makes it look like a sub-section of the "File tags" line.
Leave 2 spaces between track columns.
Make the lang options only as long as the longest language.
Place hls-bitrate within the same parentheses as the other data.
Replace the incomprehensible (*) (f) and [P] with textual descriptions
within []. Also place external there.
Stop converting Hz to kHz for consistency with other log messages, e.g.
AO: [pipewire] 48000Hz stereo 2ch floatp
Remove the space in "2 ch" so it doesn't look like 2 separate values (We
considered using mp_chmap_to_str(&s->codec->channels) but it prints
values like "unknown2").
Print vlang if present.
Make unselected tracks and editions grey instead of adding (+) before
selected tracks. Mark them with the same circles as show-text
${track-list} and script-message osc-tracklist when not outputting to a
TTY.
Don't print a different symbol with --sub-forced-events-only because
nobody uses this option, and subtitles are very unlikely to mix forced
and non-forced events.
Align 2-digit track IDs.
Align languages of up to 7 characters (the length of zh-Hans).
Leave spaces when a track has no language but at least another track
does to align the following track data with the other tracks.
Add a space between values and their units.
Convert Hz to kHz.
Pretty print FPS and kHz with mp_format_double().
Don't print images' FPS because it's just a bogus value taken from
--mf-fps.
Co-authored-by: Kacper Michajłow <kasper93@gmail.com>
These 6-byte codes have the format of \e [ M <button> <xpos> <ypos>.
Support the first 3 mouse bottons + scroll up/down for now as
button numbers > 5 are pretty non-portable across terminals.
Pixel-based mouse position values are calculated and sent to the
input system.
Removes mp_puts/mp_fputs and adds mp_fwrite.
In fact I wanted fwrite instead of puts, no need to make it more awkward
with the implicit new lines.
Fixes: fc55f355fc
GetConsoleMode() can be quite slow and in mpv the mode never changes, so
we can just check it once.
Fixes performance when writing lots of logs to terminal.
All authors of the current code have agreed.
The code probably originates from a software named GySmail (as the
copyright header indicates). As far as I can tell, it was written by
Arpi (who has agreed), possibly with unknown co-authors. This is most
likely OK, as none of the original code is around anymore anyway. I
could not find a working download of GySmail, that actually contained
the original getch2.c code.
This also has a wild history of random people adding ifdef guards to
control ioctl() vs. tcgetattr() calls. (See for example 2b1310abba4c1.)
Later, the ioctl() was removed in favor of the POSIX tcgetattr(), and
the ifdeffery was removed. So these people were not contacted.
Previously, mpv.exe used the --terminal option to decide whether to
attach to the parent process's console, which made it impossible to tell
whether mpv would attach to the console before the config files were
parsed. Instead, make mpv always attach to the console when launched
from the console wrapper (mpv.com) and never attach otherwise. This will
be useful for the next commit, which will use the presence of the
console to decide whether to use the pseudo-gui profile.
This change should also be an improvement in behavior. The old code
would attach to the parent process's console, regardless of whether it
was mpv.com or some other program like cmd.exe. This could be confusing,
since mpv.exe is marked as a Windows GUI program and shouldn't write
text to its parent process's console when launched directly. (See #768.)
Visual Studio does something similar with its devenv.com wrapper.
devenv.exe only attaches to the console when launched from devenv.com.
Do terminal input with a thread, instead of using the central select()
loop. This also changes some details how SIGTERM is handled.
Part of my crusade against mp_input_add_fd().
We already redirect all terminal output through our own wrappers (for
the sake of UTF-8), so we might as well use it to handle ANSI escape
codes.
This also changes behavior on UNIX: we don't retrieve some escape codes
per terminfo anymore, and just hardcode them. Every terminal should
understand them.
The advantage is that we can pretend to have a real terminal in the
normal player code, and Windows atrocities are locked away in glue
code.
Almost nothing was left of it.
The only thing this commit actually removes is support for reading
input commands from stdin. But you can emulate this via:
--input-file=/dev/stdin --input-terminal=no
However, this won't work on Windows. Just use a named pipe.
The terminal OSD code includes the handling of the terminal status line,
showing player OSD messages on the terminal, and showing subtitles on
terminal (the latter two only if there is no video window, or if
terminal OSD is forced).
This didn't handle some corner cases correctly. For example, showing an
OSD message on the terminal always cleared the previous line, even if
the line was an important message (or even just the command prompt, if
most other messages were silenced).
Attempt to handle this correctly by keeping track of how many lines the
terminal OSD currently consists of. Since there could be race conditions
with other messages being printed, implement this in msg.c. Now msg.c
expects that MSGL_STATUS messages rewrite the status line, so the caller
is forced to use a single mp_msg() call to set the status line.
Instead of littering print_status() all over the place, update the
status only once per playloop iteration in update_osd_msg(). In audio-
only mode, the status line might now be a little bit off, but it's
perhaps ok.
Print the status line only if it has changed, or if another message was
printed. This might help with extremely slow terminals, although in
audio+video mode, it'll still be updated very often (A-V sync display
changes on every frame).
Instead of hardcoding the terminal sequences, use
terminfo/termcap to get the sequences. Remove the --term-osd-esc option,
which allowed to override the hardcoded escapes - it's useless now.
The fallback for terminals with no escape sequences for moving the
cursor and clearing a line is removed. This somewhat breaks status line
display on these terminals, including the MS Windows console: instead of
querying the terminal size and clearing the line manually by padding the
output with spaces, the line is simply not cleared. I don't expect this
to be a problem on UNIX, and on MS Windows we could emulate escape
sequences. Note that terminal OSD (other than the status line) was
broken anyway on these terminals.
In osd.c, the function get_term_width() is not used anymore, so remove
it. To remind us that the MS Windows console apparently adds a line
break when writint the last column, adjust screen_width in terminal-
win.c accordingly.
Until now, there were two functions to add input sources (stuff like
stdin input, slave mode, lirc, joystick). Unify them to a single
function (mp_input_add_fd()), and make sure the associated callbacks
always have a context parameter.
Change the lirc and joystick code such that they take store their state
in a context struct (probably worthless), and use the new mp_msg
replacements (the point of this refactoring).
Additionally, get rid of the ugly USE_FD0_CMD_SELECT etc. ifdeffery in
the terminal handling code.
Instead of making msg.c an ifdef hell for unix vs. windows code, move
the code to separate functions defined in terminal-unix.c/terminal-
win.c.
Drop the code that selects random colors for --msgmodule prefixes.