Some still do, because they use the value in other places of the init
function. ao_portaudio is tricky and reads ao->bps in the stream
thread, which might be started on initialization (not sure about that,
but better safe than sorry).
Make all AOs use what has been introduced in the previous commit.
Note that even AOs which can handle all possible layouts (like ao_null)
use the new functions. This might be important if in the future
ao_select_champ() possibly honors global user options about downmixing
and so on.
Like most other AOs, ao_pulse set the channel count only, always using a
default layout. Try to set the exact layout.
For this, we need a big lookup table to map waveex/lavc/mpv speaker
position to PulseAudio's, since PA_CHANNEL_POSITION_ is apparently not
compatible to waveext, and I haven't seen any API functions that would
help mapping them.
Completely untested. (Let's leave that to someone else...)
This actually breaks audio for 5/6/8 channels. There's no reordering
done yet. The actual reordering will be done inside of af_lavrresample
and has to be made part of the format negotiation.
Switch the internal channel order to libavcodec's. If the channel number
mismatches at some point, use libavresample for up- or downmixing.
Remove the old af_pan automatic downmixing.
The libavcodec channel order should be equivalent to WAVEFORMATEX order,
at least nowadays. reorder_ch.h assumes that WAVEFORMATEX and libavcodec
might be different, but all defined channels have the same mappings.
Remove the downmixing with af_pan as well as the channel conversion with
af_channels from af.c, and prefer af_lavrresample for this. The
automatic downmixing behavior should be the same as before (if the
--channels option is set to 2, which is the default, the audio output
is forced to 2 channels, and libavresample does all downmixing).
Note that mpv still can't do channel layouts. It will pick the default
channel layout according to the channel count. This will be fixed later
by passing down the channel layout as well.
af_hrtf depends on the order of the input channels, so reorder to ALSA
(for which this code was written). This is better than changing the
filter code, which is more risky.
ao_pulse can accept waveext order directly, so set that as channel
mapping.
PulseAudio allows applications to set volume over 100%. To make this
possible, the PulseAudio daemon raises the global system volume, and
tries to lower other applications volumes. Unfortunately, this doesn't
work out and doesn't manage to keep the effective volume level of these
other applications.
To make it short: this functionality invoked PulseAudio bugs. Disable
it.
This essentially reverts commit 85a64b.
Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.
The two commits are separate, because git is bad at tracking renames
and content changes at the same time.
Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.
Renames the following directories:
libaf -> audio/filter
libao2 -> audio/out
libvo -> video/out
libmpdemux -> demux
Split libmpcodecs:
vf* -> video/filter
vd*, dec_video.* -> video/decode
mp_image*, img_format*, ... -> video/
ad*, dec_audio.* -> audio/decode
libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.
Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.
sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).
Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.