This didn't setup the linked list of sub-commands for multi-part
commands ("a ; b ; c") correctly. Also, the new commands were attached
to the allocation of the _old_ command instead of the new one. (Wow,
whatever the hell I was (not) thinking when I wrote this code.)
In general, this warning can hint to actual bugs. We don't enable it
yet, because it would conflict with some unmerged code, and we should
check with clang too (this commit was done by testing with gcc).
Make the VF/VO/AO option parser available to audio filters. No audio
filter uses this yet, but it's still a quite intrusive change.
In particular, the commands for manipulating filters at runtime
completely change. We delete the old code, and use the same
infrastructure as for video filters. (This forces complete
reinitialization of the filter chain, which hopefully isn't a problem
for any use cases. The old code forced reinitialization too, but it
could potentially allow a filter to cache things; e.g. consider loaded
ladspa plugins and such.)
Windows generates WM_MOUSEMOVE messages internally whenever the window
manager wants to know where the mouse is[1] and broadcasts that to
everyone; w32_common doesn't check whether the position is different
and just (indirectly) calls this.
Do the check on input.c since it's possible some other VO or frontend
also do the same thing.
[1]: http://blogs.msdn.com/b/oldnewthing/archive/2003/10/01/55108.aspx
Move the reading loop from read_all_fd_events to read_events. If
got_new_events is set when calling read_events, don't actually wait
and set the timeout to 0.
(Note that not waiting is sort of transparent to the caller: the caller
is just supposed to execute the event loop again, and then it will
actually wait. mplayer.c handles this correctly.)
This might reduce latency with some input sources.
Removes some code duplication. Also restructure the input waiting code
a bit: split the select() loop into a input_wait_read() function. On
systems which do not have POSIX select(), this function has an alternate
implementation, which waits unconditionally.
This removes the dependency on DEMUXER_TYPE_* and the file_format
parameter from the stream open functions.
Remove some of the playlist handling code. It looks like this was
needed only for loading linked mov files with demux_mov (which was
removed long ago).
Delete a minor bit of dead network-related code from stream.c as well.
This was missing from the previous commit. It worked by luck, because
the sub-commands weren't freed either (as long as the original command
was around), but this is proper.
Also, set the original string for command lists (needed for input-test
only).
For some reason mp_fifo specifically handled double clicks, and other
than that was a pointless wrapper around input.c functionality.
Move the double click handling into input.c, and get rid of mp_fifo. Add
some compatibility wrappers, because so much VO code uses these
functions. Where struct mp_fifo is still used it's just a casted
struct input_ctx.
Making key up events implicit was sort-of a nice idea, but it's too
tricky and unreliable and makes the key lookup code (interpret_keys())
hard to reason about. See e.g. previous commit for subtle bugs and
issues this caused.
Make key-up events explicit instead. Add key up events to all VOs.
Any time MP_KEY_STATE_DOWN is used, the matching key up event must
use MP_KEY_STATE_UP.
Rewrite the key lookup code. It should be simpler and more robust now.
(Even though the LOC increases, because the new code is less "compact".)
Wayland is the only backend that actually sends per-key key up events
(the X11 one just sends MP_INPUT_RELEASE_ALL for simplicity). Handling
was broken with Wayland, and each key event was interpreted twice, once
on key down and once on key up.
This commit should fix it.
Before this commit, only mouse events with both down and up events
were processed. This caused a regression with ignoring mouse wheel
events in cocoa, because these don't distinguish between up and down.
Regression caused by 5b38a52.
Instead mark individual key bindings as builtin.
Not sure whether this is conceptually simpler or more complicated.
For one, it requires the annoying remove_binds() function to wipe
existing bindings instead of just killing the section, on the other
hand it gets rid of almost all special handling of builtin vs. normal
sections.
Also, implement mouse leave events for X11. But evne on other
platforms, these events will be generated if mouse crosses a section's
mouse area boundaries within the mpv window.
Before this commit, mouse movement events emitted a special command
("set_mouse_pos"), which was specially handled in command.c. This was
once special-cased to the dvdnav and menu code, and did nothing after
libmenu and dvdnav were removed.
Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"),
which then can be bound to an arbitrary command. The mouse position is
now managed in input.c. A command which actually needs the mouse
position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos()
to query it. The former returns raw window-space coordinates, while the
latter returns coordinates transformed to OSD- space. (Both are the same
for most VOs, except vo_xv and vo_x11, which can't render OSD in
window-space. These require extra code for mapping mouse position.)
As of this commit, there is still nothing that uses mouse movement, so
MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the
mouse (much like MOUSE_BTN0).
Extend the concept of input sections. Allow multiple sections to be
active at once, and organize them as stack. Bindings from the top of
the stack are preferred to lower ones.
Each section has a mouse input section associated, inside which mouse
events are associated with the bindings. If the mouse pointer is
outside of a section's mouse area, mouse events will be dispatched to
an input section lower on the stack of active sections. This is intended
for scripting, which is to be added later. Two scripts could occupy
different areas of the screen without conflicting with each other. (If
it turns out that this mechanism is useless, we'll just remove it
again.)
Seems like a completely unnecessary complication. Instead, always add a
1 byte padding (could be extended if a caller needs it), and clear it.
Also add some documentation. There was some, but it was outdated and
incomplete.
show_chapters, show_tracks, and show_playlist are killed and replaced
with the properties chapter-list, track-list, and playlist. The code
and the output of these stays the same, this is just moving a lot of
code around and reducing the number of properties.
The "old" commands will still be supported for a while (to avoid making
everyone angry), so handle them with the legacy layer. Add something to
suppress printing the legacy warnings for these commands.
This commit addresses some issues with the users had with the previous
implementation in commit c39efb9. Here's the changes:
* Use Quartz Event Taps to remove Media Key events mpv handles from
the global OS X queue. This prevents conflicts with iTunes. I did this on
the main thread since it is mostly idling. It's the playloop thread that
actually does all the work so there is no danger of blocking the event tap
callback.
* Introduce `--no-media-keys` switch so that users can disable all of mpv's
media key handling at runtime (some prefer iTunes for example).
* Use mpv's bindings so that users can customize what the media keys do via
input.conf. Current bindings are:
MK_PLAY cycle pause
MK_PREV playlist_prev
MK_NEXT playlist_next
An additional benefit of this implementation is that it is completly handled
by the `macosx_events` file instead of `macosx_application` making the
project organization more straightforward.
After killing the non functional AR support in c8fd9e5 I got much complaints so
this adds AR support back in (and it works). I am using the HIDRemote class by
Felix Schwarz and that part of the code is under the BSD license. I slightly
modified it replacing [NSApplication sharedApplication] with NSApp. The code
of the class is quite complex (probably because it had to deal with all the
edge cases with IOKit) but it works nicely as a black box.
In a later commit I'll remove the deprecation warnings caused by HIDRemote's
usage of Gestalt.
Check out `etc/input.conf` for the default bindings.
Apple Remote functionality is automatically compiled in when cocoa is enabled.
It can be disabled at runtime with the `--no-ar` option.
On OSX with Cocoa enabled keyDown events are now handled with
addLocalMonitorForEventsMatchingMask:handler:. This allows to respond to
events even when there is no VO initialized but the GUI is focused.
GetTimer() is generally replaced with mp_time_us(). Both calls return
microseconds, but the latter uses int64_t, us defined to never wrap,
and never returns 0 or negative values.
GetTimerMS() has no direct replacement. Instead the other functions are
used.
For some code, switch to mp_time_sec(), which returns the time as double
float value in seconds. The returned time is offset to program start
time, so there is enough precision left to deliver microsecond
resolution for at least 100 years. Unless it's casted to a float
(or the CPU reduces precision), which is why we still use mp_time_us()
out of paranoia in places where precision is clearly needed.
Always switch to the correct time. The whole point of the new timer
calls is that they don't wrap, and storing microseconds in unsigned int
variables would negate this.
In some cases, remove wrap-around handling for time values.
Also add a "raw" prefix for commands, which prevents property expansion.
The idea is that if the commands are generated by a program, it doesn't
have to know whether the command expands properties or not.
This is more consistent, and doesn't bother the user with ordering
rules when new prefixes are added.
Will break obscure uses of legacy commands: if the command is supposed
to be translated by the legacy command bridge, and if that command uses
one of the pausing* prefixes, the command can't be parsed. Well, just
use the new commands in this case.
Add the "vf" command, which allows changing the video filter chain at
runtime. For example, the 'y' key could be bound to toggle deinterlacing
by adding 'y vf toggle yadif' to the input.conf.
Reconfiguring the video filter chain normally resets the VO, so that it
will be "stuck" until a new video frame is rendered. To mitigate this, a
seek to the current position is issued when the filter chain is changed.
This is done only if playback is paused, because normal playback will
show an actual new frame quickly enough.
If vdpau hardware decoding is used, filter insertion (whether it fails
or not) will break the video for a while. This is because vo_vdpau
resets decoding related things on vo_config().
A "watch later" command is now mapped to Shift+Q. This quits the player
and stores the playback state in a config file in ~/.mpv/watch_later/.
When calling the player with the same file again, playback is resumed
at that time position.
It's also possible to make mpv save playback state always on quit with
the --save-position-on-quit option. Likewise, resuming can be disabled
with the --no-resume-playback option.
This also attempts to save some playback parameters, like fullscreen
state or track selection. This will unconditionally override config
settings and command line options (which is probably not what you would
expect, but in general nobody will really care about this). Some things
are not backed up, because that would cause various problems. Additional
subtitle files, video filters, etc. are not stored because that would be
too hard and fragile. Volume/mute state are not stored because it would
mess up if the system mixer is used, or if the system mixer was
readjusted in the meantime.
Basically, the tradeoff between perfect state restoration and
complexity/fragility makes it not worth to attempt to implement
it perfectly, even if the result is a little bit inconsistent.
Allows stepping back one frame via the frame_back_step inout command,
bound to "," by default.
This uses the precise seeking facility, and a perfect frame index built
on the fly. The index is built during playback and precise seeking, and
contains (as of this commit) the last 100 displayed or skipped frames.
This index is used to find the PTS of the previous frame, which is then
used as target for a precise seek. If no PTS is found, the core attempts
to do a seek before the current frame, and skip decoded frames until the
current frame is reached; this will create a sufficient index and the
normal backstep algorithm can be applied.
This can be rather slow. The worst case for backstepping is about the
same as the worst case for precise seeking if the previous frame can be
deduced from the index. If not, the worst case will be twice as slow.
There's also some minor danger that the index is incorrect in case
framedropping is involved. For framedropping due to --framedrop, this
problem is ignored (use of --framedrop is discouraged anyway). For
framedropping during precise seeking (done to make it faster), we try
to not add frames to the index that are produced when this can happen.
I'm not sure how well that works (or if the logic is sane), and it's
sure to break with some video filters. In the worst case, backstepping
might silently skip frames if you backstep after a user-initiated
precise seek. (Precise seeks to do indexing are not affected.)
Likewise, video filters that somehow change timing of frames and do not
do this in a deterministic way (i.e. if you seek to a position, frames
with different timings are produced than when the position is reached
during normal playback) will make backstepping silently jump to the
wrong frame. Enabling/disabling filters during playback (like for
example deinterlacing) will have similar bad effects.
Key repeats were skipped when playloop iterations took too long. Fix
this by using the total times for key repeat calculation, instead of the
time difference to the last key repeat event.
Key bindings can include mutiple keys at once (additional to key
modifiers like ctrl etc.). This becomes annoying when quickly switching
between two bound keys, e.g. when seeking back and forth, you might end
up hitting the "left" and "right" keys at once. The user doesn't expect
to invoke the key binding "left-right", but would prefer a key stroke to
invoke the binding it was supposed to invoke.
So if there's no binding for a multi-key combination, try to find a
binding for the key last held down. This preserves the ability to define
multi-key combinations, while the common case works as expected.
VOs can use the MP_KEY_STATE_DOWN modifier to pass key up/down events to
input.c, instead of just simple key presses. This allows doing key auto-
repeat handling in input.c, if the VO doesn't want to do that.
One issue is that so far, this code has been used only for mouse events,
even though the code was originally written with keyboard keys in mind.
One difference between mouse keys and keyboard keys is that the initial
key down should not generate an input command with mouse buttons
(input.c did that), while keyboard events should (input.c didn't do
that). Likewise, releasing a key should generate input commands for
mouse buttons releases, but not for the keyboard.
Change the code so mouse buttons (recognized via the MP_NO_REPEAT_KEY
flag) follow the old hehavior, while other keys generate input commands
on key down, but not on key release.
Note that a key release event is posted either using
MP_INPUT_RELEASE_ALL, or a normal key press event after having sent a an
event with MP_KEY_STATE_DOWN. This is probably a bit confusing, and a
MP_KEY_STATE_RELEASE should be added.
Fix shift-handling with MP_KEY_STATE_DOWN as well.
The OSX part of the Apple Remote was unmaintained for a long time and was not
working anymore. I tried to update the cookies to what the current versions of
OS X expect without much luck. I decided to remove it since Apple is not
including the IR receiver anymore in new hardware and it's clear that wifi
based remotes are the way to go.
A third party iOS app should be used in it's place. In the future we could look
into having a dedicated iOS Remote Control app like VLC and XBMC do.
The Linux side (`appleir.c`) was relatively tidy but it looks like LIRC can be
configured to work with any version of Apple Remote [1] and is more maintained.
[1] LIRC Apple Remote configs: http://lirc.sourceforge.net/remotes/apple/