It won't be TA allocated and would fail on header check. Also
documentation doesn't mention that ownership is transfered to mpv, so it
is unexpected.
This will cause existing clients of this API leak this memory, but I
doubt anyone really used it in this broken state.
Fixes: #14633
this partially reverts commit 7b5a258. back then the only properly
working vo on macOS was cocoa-cb (libmpv). it would always use the
deprecated opengl cocoa backend or no vo at all. because of that libmpv
was moved to the top of the auto-probing order, so the preferred vo
was used on macOS only.
we now have a working vulkan gpu/gpu-next backend on macOS which should
be the new default vo. though disabling the auto-probing again for
libmpv would probably cause the undesired behaviour on macOS that
cocoa-cb would never be auto selected again. especially if not build
with vulkan support or without vulkan driver on macOS, this would lead
to no video output at all. so instead of completely reverting the
mentioned commit, we instead move libmpv to the bottom of the
auto-probing order but only auto select it when mpv was built with
cocoa-cb support. this restores the previous behaviour on all other
platforms besides macOS, but also lets us auto select cocoa-cb if
supported.
9606c3fca9 added mp_time_ns(). Since we
apparently expose the mp_time_us() to clients already, there's no reason
to not also expose the new nanosecond one.
Not all deprecated symbols were removed. Only three events were removed for now
since these are not used internally.
This bumps the library version to 2.0.
The render API replaced the opengl_cb API over 2 years ago. Since then,
the opengl_cb API was emulated on top of the render API. While it would
probably be reasonable to emulate these APIs until they're removed in an
eventual libmpv 2.0 bump, I have some non-technical reasons to disable
the API now.
The API stubs remain; they're needed for formal ABI compatibility.
This can be used to make vo_libmpv render video to a memory buffer. It
only adds a new backend API that takes memory surfaces. All the render
API (such as frame rendering control and so on) is reused.
I'm not quite convinced of the usefulness of this, and until now I
always resisted providing something like this. It only seems to
facilitate inefficient implementation. But whatever.
Unfortunately, this duplicates the software rendering glue code yet
again (like it exists in vo_x11, vo_wlshm, vo_drm, and probably more).
But in theory, these could reuse this backend in the future, just like
vo_gpu could reuse the render_gl API.
Fixes: #7852
May or may not help when dealing with playlist loading in scripts. It's
supposed to help with the mean fact that loading a recursive playlist
will essentially edit the playlist behind the API user's back.
I mostly intend this for internal purposes. Probably pretty useless for
external API users, but on the other hand trivial to expose. While it
makes a lot of sense internally, I'll probably regret exposing it.
Both Lua and the JSON IPC code need to convert the mpv_event struct (and
everything it points to) to Lua tables or JSON.
I was getting sick of having to make the same changes to Lua and IPC. Do
what has been done everywhere else, and let the core handle this by
going through mpv_node (which is supposed to serve both Lua tables and
JSON, and potentially other scripting language backends). Expose it as
new libmpv API function.
The new API is still a bit "rough" and support for other event types
might be added in the future.
This silently adds support for the playlist_entry_id fields to both Lua
and JSON IPC.
There is a small API change for Lua; I don't think this matters, so I
didn't care about compatibility. The new code in client.c is mashed up
from the Lua and the IPC code. The manpage additions are moved from the
Lua docs, and made slightly more "general".
Some danger for unintended regressions both in Lua and IPC. Also damn
these node functions suck, expect crashes due to UB.
Not sure why this became more code instead of less compared to before
(according to the diff stat), even though some code duplication across
Lua and IPC was removed. Software development sucks.
If the user manages to run a "loadfile x append" command before the loop
in mp_play_files() is entered, then the player could start playing
these. This isn't expected, because appending files to the playlist in
idle mode does not normally start playback. It could happen because
there is a short time window where commands are processed before the
loop is entered (such as running the command when a script is loaded).
The idle mode semantics are pretty weird: if files were provided in
advance (on the command line), then these should be played immediately.
But if idle mode was already entered, and something is appended to the
playlist using "append", i.e. without explicitly triggering playback,
then it should remain in idle mode.
Try to follow this by redefining PT_STOP to strictly mean idle mode.
Remove the playlist->current check from idle_loop(), since only the
stop_play field counts now (cf. what mp_set_playlist_entry() does).
This actually introduces the possibility that playlist->current, and
with it playlist-pos, are set to something, even though playback is not
active or being started. Previously, this was only possible during state
transitions, such as when changing playlist entries.
Very annoyingly, this means the current way MPV_EVENT_IDLE was sent
doesn't work anymore. Logically, idle mode can be "active" even if
idle_loop() was not entered yet (between the time after mp_initialize()
and before the loop in mp_play_files()). Instead of worrying about this,
redo the "idle-active" property, and deprecate the event.
See: #7543
No replacement. Qt or C++ code has no business in this repository, and
new code (even if it uses Qt) should not use it. Get rid of it.
We consider the libmpv API itself as stable. Symbols can be deprecated,
but not be removed. However, qthelper.hpp was never considered part of
the libmpv API. There no ABI implications either, since it's a header-
only implementation that uses C API symbols only. It's just a header
provided for convenience for Qt/C++ programs (i.e. extremely limited
usefulness).
Another thing nobody will read. I'm attempting to document the rules by
which incompatible changes can be made. These rules have always been
present in this project, but I don't think they were written down. Or
maybe they were, but I forgot where.
I think due to the time of the day it became increasingly incoherent
(not necessarily near the end of the text). Hopefully no logical or
freudian lapses in there.
This allows stream_cb backends to implement blocking
behavior inside read_fn, and still get notified when the user
wants to cancel and stop playback.
Signed-off-by: Aman Gupta <aman@tmm1.net>
I think a popular libmpv application did exactly this: enabling advanced
control, and then receiving deadlocks. I didn't confirm it, though. In
any case, the API docs should avoid tricking users into making this easy
mistake.
The render API (vo_libmpv) had potential deadlock problems with
MPV_RENDER_PARAM_ADVANCED_CONTROL. This required vd-lavc-dr to be
enabled (the default). I never observed these deadlocks in the wild
(doesn't mean they didn't happen), although I could specifically provoke
them with some code changes.
The problem was mostly about DR (direct rendering, letting the video
decoder write to OpenGL buffer memory). Allocating/freeing a DR image
needs to be done on the OpenGL thread, even though _lots_ of threads are
involved with handling images. Freeing a DR image is a special case that
can happen any time. dr_helper.c does most of the evil magic of
achieving this. Unfortunately, there was a (sort of) circular lock
dependency: freeing an image while certain internal locks are held would
trigger the user's context update callback, which in turn would call
mpv_render_context_update(), which processed all pending free requests,
and then acquire an internal lock - which the caller might not release
until a further DR image could be freed.
"Solve" this by making freeing DR images asynchronous. This is slightly
risky, but actually not much. The DR images will be free'd eventually.
The biggest disadvantage is probably that debugging might get trickier.
Any solution to this problem will probably add images to free to some
sort of queue, and then process it later. I considered making this more
explicit (so there'd be a point where the caller forcibly waits for all
queued items to be free'd), but discarded these ideas as this probably
would only increase complexity.
Another consequence is that freeing DR images on the GL thread is not
synchronous anymore. Instead, it mpv_render_context_update() will do it
with a delay. This seems roundabout, but doesn't actually change
anything, and avoids additional code.
This also fixes that the render API required the render API user to
remain on the same thread, even though this wasn't documented. As such,
it was a bug. OpenGL essentially forces you to do all GL usage on a
single thread, but in theory the API user could for example move the GL
context to another thread.
The API bump is because I think you can't make enough noise about this.
Since we don't backport fixes to old versions, I'm specifically stating
that old versions are broken, and I'm supplying workarounds.
Internally, dr_helper_create() does not use pthread_self() anymore, thus
the vo.c change. I think it's better to make binding to the current
thread as explicit as possible.
Of course it's not sure that this fixes all deadlocks (probably not).
Extending the client-allocated mpv_opengl_drm_params struct
constituted a break of ABI that could cause UB.
Create a clean break by deprecating "drm_params" and related structs
and enum values, and replacing it with "drm_params_v2".
Also fix some comments and code that wrongly assumed that open could
return any other negative number than -1 for failure.
This commit updates the libmpv version to 1.104
This commit bumps the libmpv version to 1.102
drm-osd-plane -> drm-draw-plane
drm-video-plane -> drm-drmprime-video-plane
drm-osd-size -> drm-draw-surface-size
"draw plane", as in the plane that OpenGL draws to, whether it be
video + OSD or just OSD.
"drmprime video plane", as in the plane used for hwdec video imported
via drmprime.
"draw surface size", as in the size of the surface used for the draw plane
The new names are invariant whether or not hwdec_drmprime_drm is being
used or not. The original naming was very confusing, as when doing
regular rendering (swdec or vaapi) the video would be displayed on the
"OSD plane", and the "Video plane" would remain unused.
Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.
Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
Attempts to enable the following things:
- let a render API user do "proper" audio-sync video timing itself
- make it possible to not re-render repeated frames if the API user has
better mechanisms available (e.g. waiting for a DisplayLink cycle
instead)
- allow the user to delay or skip redraws if it makes sense
Basically this information will be needed by API users who want to be
"clever" about optimizing timing and rendering.
DR (letting the decoder allocate texture memory) requires running the
allocation on the render thread. This is rather hard with the render
API, because the user controls this thread and when it's entered. It was
not possible until now.
This commit adds a bunch of infrastructure to make this possible. We add
a new optional mode (MPV_RENDER_PARAM_ADVANCED_CONTROL) which basically
lets the user's render thread and libmpv agree how this should be done.
Misuse would lead to deadlocks. To make this less likely, strictly
document thread safety/locking issues. In particular, document which
libmpv functions can be called without issues. (The rest has to be
assumed unsafe.)
The worst issue is destruction of the render context while video is
still active. To avoid certain unintended recursive locks (i.e.
deadlocks, unless we'd make the locks recursive), make the update
callback lock separate. Make "killing" the video chain asynchronous, so
we can do extra work while video is being destroyed.
Because losing wakeups is a big deal, setting the update callback now
triggers a wakeup. (It would have been better if the wakeup callback
were a parameter to mpv_render_context_create(), but too late.)
This commit does not add DR yet; the following commit does this.
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).
Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.
There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.
Mostly untested. Appears to work with ytdl_hook.
Hardware decoding things often need access to additional handles from
the windowing system, such as the X11 or Wayland display when using
vaapi. The opengl-cb had nothing dedicated for this, and used the weird
GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not
officially registered with OpenGL).
This was awkward, and a pain due to having to emulate GL context
behavior (like needing a TLS variable to store context for the pseudo GL
extension function). In addition (and not inherently due to this), we
could pass only one resource from mpv builtin context backends to
hwdecs. It was also all GL specific.
Replace this with a newer mechanism. It works for all RA backends, not
just GL. the API user can explicitly pass the objects at init time via
mpv_render_context_create(). Multiple resources are naturally possible.
The API uses MPV_RENDER_PARAM_* defines, but internally we use strings.
This is done for 2 reasons: 1. trying to leave libmpv and internal
mechanisms decoupled, 2. not having to add public API for some of the
internal resource types (especially D3D/GL interop stuff).
To remain sane, drop support for obscure half-working opengl-cb things,
like the DRM interop (was missing necessary things), the RPI window
thing (nobody used it), and obscure D3D interop things (not needed with
ANGLE, others were undocumented). In order not to break ABI and the C
API, we don't remove the associated structs from opengl_cb.h.
The parts which are still needed (in particular DRM interop) needs to be
ported to the render API.
It's a WTF that we have something as specific in the API. It could be
argued that we should provide helpers for other language and GUI toolkit
combinations. Obviously that's not going to scale, and it's somewhat
likely that it will bitrot. The rest is said in the API changelog.
Before this change, mpv_wait_event() could inconsistently return
multiple MPV_EVENT_SHUTDOWN events to a single mpv_handle, up to the
point of spamming the event queue under certain circumstances. Change
this and just send it exactly once to each mpv_handle.
Some client API users might have weird requirements about destroying
their state asynchronously (and not reacting immediately to the SHUTDOWN
event). This change will help a bit to make this less weird and
surprising.
This changes how mpv_terminate_destroy() and mpv_detach_destroy()
behave. The doxygen in client.h tries to point out the differences. The
goal is to make this more useful to the API user (making it behave like
refcounting).
This will be refined in follow up commits.
Initialization is unfortunately closely tied to termination, so that
changes as well. This also removes earlier hacks that make sure that
some parts of FFmpeg initialization are run in the playback thread
(instead of the user's thread). This does not matter with standard
FFmpeg, and I have no reason to care about this anymore.
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.
This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().
In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.
The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.
Mostly untested. Seems to work fine with mpc-qt.
This should be helpful for the new OSX Cocoa backend, which uses
opengl-cb internally. Since it comes with a behavior change that could
possibly interfere with libmpv/opengl_cb users, we mark it as explicit
API change.
A release has been made, so drop options deprecated for that release.
Also drop some options which have been deprecated a much longer time
before.
Also fix a typo in client-api-changes.rst.
This was off for mpv CLI, but on for libmpv. The motivation behind this
was that it would be confusing for applications if libmpv continued
playback in a severely "degraded" way (without either audio or video),
and that it would be better to fail early.
In reality the behavior was just a confusing difference to mpv CLI, and
has confused actual users as well. Get rid of it.
Not bothering with a version bump, since this is so minor, and it's easy
to ensure compatibility in affected applications by just setting the
option explicitly.
(Also adding the missing next-release-marker in client-api-changes.rst.)
You could do mpv_set_option(h, "no-fs", ""), which would behave like
"--no-fs" on the command line. At one point, this had to be emulated for
compatibility, and printed a deprecation warning. This was almost a year
ago, so remove it.