Reduces memory usage and startup times. The implementation is a bit
weird, because both OSD parts have conflicting requirements on the used
ASS styles.
This was used with --no-sub-ass (aka --no-ass). This option (which is
not yet removed) strips all styling from the subtitles, and renders them
as plaintext only. For some reason, it originally seemed convenient to
reuse all the OSD text rendering code (osd_libass.c). While this was
indeed simple, it had a bad influence on the rest of the code. For
example, it had to decide whether to go through the OSD code path, or
the proper subtitle renderer in sd_ass.c.
Kill the OSD subtitle renderer. Reimplement --no-sub-ass and also
"secondary" subtitles in sd_ass.c. fill_plaintext() contains some rather
minor code duplication with osd_libass.c for setting up a dummy
ASS_Event and escaping the stripped text. Since sd_ass.c already has to
handle "normal" text subtitles, and has code for stripping ASS tags,
this remains all relatively simple.
Remove all the unnecessary crap from the rest of the code.
Use the demux_set_ts_offset() added in the previous commit to base each
timeline segment to use timestamps according to its relative position
within the overall timeline. As a consequence we don't need to care
about these timestamps anymore, and everything becomes simpler.
(Another minor but delicious nugget of sanity.)
If the aspect ratio of the video resolution and the subtitle resolution
(the implied subtitle coordinate system) mismatch, the subtitles
obviously can't be overlayed over the video perfectly. Either you get
video that can't be covered by subtitles, or the subtitles could go
beyond the video. We don't want to stretch the subtitle to compensate
for the aspect ratio, because it would look terrible.
Until now, mpv used to fit the subtitle rectangle into the video
rectangle (letterboxing/pillarboxing). This looks odd with some sample
files with subtitle canvas being wider than the video. Also, mpc-hc
displays them in a better way. vlc stretches them, which looks bad.
While you probably can't win this game with all those broken files
around, pick the mpc-hc method to handle this.
Nobody wanted to restore this, so it gets the boot.
If anyone still wants to volunteer to restore menu support, this would
be welcome. (I might even try it myself if I feel masochistic and like
wasting a lot of time for nothing.) But if it does get restored, it
should be done differently. There were many stupid things about how it
was done. For example, it somehow tried to pull mp_nav_events through
all the layers (including needing to "buffer" them in the demuxer),
which was needlessly complicated. It could be done simpler.
This code was already inactive, so this commit actually changes nothing.
Also keep in mind that normal DVD/BD playback still works.
This has a number of user-visible changes:
1. A new flag blend-subtitles (default on for opengl-hq) to control this
behavior.
2. The OSD itself will not be color managed or affected by
gamma controls. To get subtitle CMS/gamma, blend-subtitles must be
used.
3. When enabled, this will make subtitles be cleanly interpolated by
:interpolation, and also dithered etc. (just like the normal output).
Signed-off-by: wm4 <wm4@nowhere>
There was a somewhat obscure optimization in the OSD and subtitle
rendering path: if only the position of the sub-images changed, and not
the actual image data, uploading of the image data could be skipped. In
theory, this could speed up things like scrolling subtitles.
But it turns out that even in the rare cases subtitles have such scrolls
or axis-aligned movement, modern libass rarely signals this kind of
change. Possibly this is because of sub-pixel handling and such, which
break this.
As such, it's a worthless optimization and just introduces additional
complexity and subtle bugs (especially in cases libass does the
opposite: incorrectly signaling a position change only, which happened
before). Remove this optimization, and rename bitmap_pos_id to
change_id.
You can set in which "corner" the OSD and subtitles are shown. I'd
prefer it a bit more general (so you could set the alignment using
a factor), but the libass API does not provide this.
Until now, they used exactly the same defaults for the styling options.
The defaults were shared, so it was impossible to have different
defaults. Change this. This requires duplicating the full default
struct, even for settings that are the same. The list of options is
still shared, though.
Getting subtitle scaling and positioning right even if there are video
filters, which completely change the image (like cropping), doesn't seem
to have a single, correct solution. To some degree, the results are
arbitrary, so we may as well do what is most useful to the user.
In this case, if the PGS resolution aspect ratio and the video output
aspect ratio mismatch, letter-box it, instead of stretching the subs
over the video frame. (This will require additional fixes, should it
turn out that there are PGS subtitles which are stretched by design.)
Fixes#1205.
Simple fix for issue #1137.
Since all sub-bitmaps are packed on a larger texture, there's still a
"fall off" on the border due to the linear scaling. This could be
fixed by constraining each sub-bitmap to its own texture, or by
clamping on the shader level, but I don't care for now.
Merges pull request #1094, with some minor changes. mpv expects IEEE,
and IEEE allows divisions by 0 for floats, so these shouldn't actually
be a problem, but do it anyway for the sake of clang.
Signed-off-by: wm4 <wm4@nowhere>
Until now, failure to allocate image data resulted in a crash (i.e.
abort() was called). This was intentional, because it's pretty silly to
degrade playback, and in almost all situations, the OOM will probably
kill you anyway. (And then there's the standard Linux overcommit
behavior, which also will kill you at some point.)
But I changed my opinion, so here we go. This change does not affect
_all_ memory allocations, just image data. Now in most failure cases,
the output will just be skipped. For video filters, this coincidentally
means that failure is treated as EOF (because the playback core assumes
EOF if nothing comes out of the video filter chain). In other
situations, output might be in some way degraded, like skipping frames,
not scaling OSD, and such.
Functions whose return values changed semantics:
mp_image_alloc
mp_image_new_copy
mp_image_new_ref
mp_image_make_writeable
mp_image_setrefp
mp_image_to_av_frame_and_unref
mp_image_from_av_frame
mp_image_new_external_ref
mp_image_new_custom_ref
mp_image_pool_make_writeable
mp_image_pool_get
mp_image_pool_new_copy
mp_vdpau_mixed_frame_create
vf_alloc_out_image
vf_make_out_image_writeable
glGetWindowScreenshot
Let the VOs draw the OSD on their own, instead of making OSD drawing a
separate VO driver call. Further, let it be the VOs responsibility to
request subtitles with the correct PTS. We also basically allow the VO
to request OSD/subtitles at any time.
OSX changes untested.
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
vo->aspdat is basically an outdated version of vo->params, plus some
weirdness. Get rid of it, which will allow further cleanups and which
will make multithreading easier (less state to care about).
Also, simplify some VO code by using mp_image_set_attributes() instead
of caring about display size, colorspace, etc. manually. Add the
function osd_res_from_image_params(), which is often needed in the case
OSD renders into an image.
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque
While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.
All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
The plan is to make the whole OSD thread-safe, and we start with this.
We just put locks on all entry points (fortunately, dec_sub.c and all
sd_*.c decoders are very closed off, and only the entry points in
dec_sub.h let you access it). I think this is pretty ugly, but at least
it's very simple.
There's a special case with sub_get_bitmaps(): this function returns
pointers to decoder data (specifically, libass images). There's no way
to synchronize this internally, so expose sub_lock/sub_unlock functions.
To make things simpler, and especially because the lock is sort-of
exposed to the outside world, make the locks recursive. Although the
only case where this is actually needed (although trivial) is
sub_set_extradata().
One corner case are ASS subtitles: for some reason, we keep a single
ASS_Renderer instance for subtitles around (probably to avoid rescanning
fonts with ordered chapters), and this ASS_Renderer instance is not
synchronized. Also, demux_libass.c loads ASS_Track objects, which are
directly passed to sd_ass.c. These things are not synchronized (and
would be hard to synchronize), and basically we're out of luck. But I
think for now, accesses happen reasonably serialized, so there is no
actual problem yet, even if we start to access OSD from other threads.
This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
This doesn't have much value. It can't be accessed by anything else than
the actual subtitle renderer (sd_ass.c). sd_ass.c could create the
renderer itself, except that we apparently want to save memory (and some
font loading time) when using ordered chapters or multiple subtitle
tracks.
This readds a more or less completely new dvdnav implementation, though
it's based on the code from before commit 41fbcee. Note that this is
rather basic, and might be broken or not quite usable in many cases.
Most importantly, navigation highlights are not correctly implemented.
This would require changes in the FFmpeg dvdsub decoder (to apply a
different internal CLUT), so supporting it is not really possible right
now. And in fact, I don't think I ever want to support it, because it's
a very small gain for a lot of work. Instead, mpv will display fake
highlights, which are an approximate bounding box around the real
highlights.
Some things like mouse input or switching audio/subtitles stream using
the dvdnav VM are not supported.
Might be quite fragile on transitions: if dvdnav initiates a transition,
and doesn't give us enough mpeg data to initialize video playback, the
player will just quit.
This is added only because some users seem to want it. I don't intend to
make mpv a good DVD player, so the very basic minimum will have to do.
How about you just convert your DVD to proper video files?
This is not needed anymore, because we decided that the PAR of the
decoded video matters, and not the PAR of the filtered video that
arrives at the VO.