Backported from @haasn's change to libplacebo. More flexible than the
previous "shared || non-shared" distinction. The extra flexibility is
needed for Direct3D 11, but it also doesn't hurt code-wise.
For some reason vo_lavc's draw_image can buffer the frame and encode it
only later. Also, there is logic for rendering the OSD (i.e. subtitles)
only when needed.
In theory this can lead to subtitles being pruned before it tries to
render them (as the subtitle logic doesn't know that the VO still needs
them later), although this probably never happens in reality.
The worse issue, that actually happened, is that if the last frame gets
buffered, it attempts to render subtitles in the uninit callback. At
this point, the subtitle decoder is already torn down and all subtitles
removed, thus it will draw nothing. This didn't always happen. I'm not
sure why - potentially in the working cases, the frame wasn't buffered.
Since this logic doesn't have much worth, except a minor performance
advantage if frames with subtitles are dropped, just remove it.
Hopefully fixes#4689.
Repeating frames (for display-sync) is not supposed to render the entire
frame again. When using hardware decoding, it unfortunately did: the
renderer uses the frame ID to check whether the frame data changed, and
unmapping the hwdec frame clears it.
Essentially reverts commit 761eeacf54. Back then I probably
thought it would be a good idea to release the hwdec image quickly in
order to return it to the decoder, but they're referenced anyway.
This should increase the performance and reduce GPU work.
Normally such code is didsabled by have_mglsl==false in
check_gl_features(), but apparently not this one.
Just fix it. Seems also more readable.
Fixes#5069.
Apparently this is required, but it doesn't check for it. To be fair,
this was tested by creating a compatibility context and pretending it's
GL 2.1. GL_ARB_shader_storage_buffer_object actually requires GL 4.0 or
up, but GL_ARB_uniform_buffer_object requires only GL 2.0.
vo_gpu.c will call gl_video_icc_auto_enabled() to check whether it
should retrieve the ICC profile. But the value returned by this function
will be outdated, because gl_video_update_options() is not called yet.
Change the order of function calls so that this is done after updating
the options.
(This is fairly chaotic, but I guess this code will be refactored a
dozen of times anyway in the future.)
This is just a dumb consequence of HWDEC_ types somehow being part of
both decoder and VO. Obviously, the VO should only care about supporting
specific hardware surface types or providing specific device types, but
until they are separated, stupid unintuitive mismatches will occur.
See manpage additions.
(In ffmpeg-mpv and Libav, this is still called "cuvid". Libav won't work
yet, because it has no frame params support yet, but this could get
fixed soon.)
params->rc was ignored in the calculation for the buffer size. I fucking
hate this stupid ra_tex_upload signature where *rc is randomly relevant
or not.
Coverity complains about this, but it's probably a false positive.
Anyway, rewrite it in a slightly more readable way. Now it's more
obvious that it is correct.
Comparing mpv's implementation against the ACES ODR reference samples
and algorithms, it seems like they're happy desaturating highlights
_way_ more aggressively than mpv currently does. And indeed, looking at
some example clips like The Redwoods (which is actually well-mastered),
the current desaturation produces unnatural-looking brightness fringes
where the sky meets the treeline.
Adjust the algorithm to make it apply to a much larger, more gradual
brightness region; and change the interpretation of the parameter. As a
bonus, the new parameter is actually sanely scaled (higher values = more
desaturation). Also, make it scale based on the signal level instead of
the luminance, to avoid under-desaturating bright blues.
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.
That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.
This has been tested on RockChip ROCK64 device.
Since we divide by it in a couple of places and compositors can be crazy,
its better to be safe than sorry.
Also checks cursor spawn durinig init (pointless since it does again on
cursor entry but its more correct).
It seems the cursor hadn't had its position properly adjusted when scaled.
Hence, bring back correct buffer scaling to make the cursor look fine.
Also the cursor surface now gets created sooner so that's better.
Regression since ec6e8a31e0. Removal of the explicit else case
always applies the conversion to premultiplied alpha in the else branch.
We want to scale with multiplied alpha, but we don't want to multiply
with alpha again on top of it.
Fixes#4983, hopefully.
This should be functionally identical to rgba16f, since the formats only
differ in their representation on the CPU, but it could be useful for RA
backends that don't expose rgba16f, like Vulkan. It's definitely useful
for the WIP D3D11 backend.
With video paused, changing the brightness controls (or similar) would
sometimes not rerender the video frame. So the OSD would redraw, but the
video wouldn't change. This is caused by output caching, and a redraw
request is free to return the cached frame. Change it such to invalidate
the cached frame if any of the options or the equalizer change.
In theory, gl_video_reset_surfaces() could be called if the equalizer
changes - this would apparently force interpolatzion to redraw all
frames. But this looks kind of crappy when changing the equalizer during
playback. It'll "eventually" use the correct settings anyway, and when
paused interpolation is off.
This was confusing at best. Change it to output the actual choices.
(Seems like in the end it's always me who has to clean up other people's
bullshit.)
Context names were not unique - but they should be, so fix it. The whole
point of the original --opengl-backend option was to side-step the
tricky auto-detection, so you know exactly what you get. The goal of
this commit is to make --gpu-context work the same way. Fix the
non-unique names by appending "vk" to the names.
Keep in mind that this was not suitable for slecting the "UI" backend
anyway, since "x11" would force GLX, whereas people on not-NVIDIA
actually want "x11egl". Users trying to use --gpu-context=x11 to force
the X11 backend would always end up with GLX, which would at least break
VAAPI hardware decoding for them. Basically the idea that this option
could select the "UI" type is completely broken - it selects an
implementation, which implies a UI. Selecting the UI type This would
require a separate mechanism. (Although in theory this separate
mechanism could be part of the --gpu-context option - in any case,
someone would have to implement it.)
To achieve help output that can actually be understood, just duplicate
the code. Most of that code is duplicated anyway, and trying to share
just the list code with the result of making the output unreadable
doesn't make too much sense. If we wanted to save code/effort, we could
just remove the help output altogether.
--gpu-api has non-unique entries, and it would be nice to group them
(e.g. list all OpenGL capable contexts with "opengl"), but C makes this
simple idea too much of a pain, so don't do it.
Also remove a stray tab from the android entry on the manpage.
Every compositor (including toy compositors) has had support for wl_output v2
since forever, so there's little point in supporting degraded output for 5 year
old releases (especially considering we require zxdg6 which is far more recent).
This adds symbol information to the generated SPIR-V, which shows up in
the SPIR-V assembly dump. It's also useful for potential RA backends
that use SPIRV-Cross, since the symbol information is used in the
generated shader source.
This should actually cover all of them, if you take into account that
some unchanged GPL source files include header files with such checks.
Also this was done already for the libaf derived code.
This is only for "safety" and to avoid misunderstandings.
It turns out compositors which do scaling scale the cursor as well,
so every single surface needs to get scaled too.
Also, 32 corresponds to the default size for both GTK+ and KDE.
This new interface in libva2 offers a cleaner way to export surfaces
which can then be imported to EGL. In particular, this works with
the Mesa driver, so we can have proper playback without a pointless
download and upload on AMD cards.
This change does nothing with libva1, and will fall back to the
libva1 interface (vaDeriveImage() + vaAcquireBufferHandle()) if
vaExportSurfaceHandle() is not present.
At the moment, rendering on Android requires ``--vo=opengl-cb`` and
a lot of java<->c++ bridging code to receive the receive and react to
the render callback in java. Performance also suffers with opengl-cb,
due to the overhead of context switching in JNI.
With this patch, Android can render using ``--vo=gpu --gpu-context=android``
(after setting ``--wid`` to point to an android.view.Surface on-screen).
MediaCodec uses a fixed number of output buffers to hold frames, and
expects that output buffers will be released as soon as possible. Once
rendered, the underlying frame is automatically released and cannot be
reused or rerendered.
The new VO_CAP_NOREDRAW forces mpv to release frames immediately after
they are rendered or dropped, to ensure that MediaCodec decoder does not
run out of buffers and stall out.
This commit:
- Implements output tracking (e.g. monitor plug/unplug)
- Creates the surface during registry (no other dependencies)
- Queues the callback immediately after surface creation
- Cleaner and better event handling (functions return directly)
- Better reconfigure handling (resizes reduced to 1 during init)
- Don't unnecessarily resize (if dimensions match)
Apart from that fixes 2 potential memory leaks (mime type and window
title), 2 string ownership issues (output name and make need to be
dup'd), fixes some style issues (switches were indented) and finally
adds messages when disabling/enabling idle inhibition.
The callback setter function was removed in preparation for the commit
which will use the frame event cb because it was unnecessary.
The VO code resets each flag individually, and it doesn't do it for this one.
Also make the prints use the struct names rather than the hardcoded ones,
forgot to add those to the last wayland_common commit.