When passing a very large timeout to mpthread_cond_timed_wait(), the
calculations could overflow, setting tv_sec to a negative value, and
making the pthread_cond_timed_wait() call return immediately. This
accidentally made Lua support poll and burn CPU for no reason.
The existing overflow check was ineffective on 32 bit systems. tv_sec is
usually a long, so adding INT_MAX to it will usually not overflow on 64
bit systems, but on 32 bit systems it's guaranteed to overflow. Simply
fix by clamping against a relatively high value. This will work until 1
week before the UNIX time wraps around in 32 bits.
This avoids trouble if another mpv instance is initialized in the same
process.
Since timeBeginPeriod/timeEndPeriod are hereby not easily matched
anymore, use an atexit() handler to call timeEndPeriod, so that we
can be sure these calls are matched, even if we allow multiple
initializations later when introducing the client API.
It's quite possible to overflow the calculation by setting the timeout
to high values. Limit it to INT_MAX, which should be safe. The issue is
mainly the secs variable.
timespec.tv_sec will normally be 64 bit on sane systems, and we assume
it can't overflow by adding INT_MAX to it.
Usually, you have to call pthread_cond_timedwait() in a loop (because it
can wake up sporadically). If this function is used by another higher
level function, which uses a relative timeout, we actually have to
reduce the timeout on each iteration - or, simpler, compute the
"deadline" at the beginning of the function, and always pass the same
absolute time to the waiting function.
Might be unsafe if the system time is changed. On the other hand, this
is a fundamental race condition with these APIs.
Application icon was added to the Dock only when run inside of a bundle. That
was handled automatically by OS X using the Info.plist definition.
To add the Application icon when run as a CLI program, I used the samme
approach in the X11 code and loaded the icon as a static binary blob inside
of mpv's binary. This is the simplest approach as it avoid headackes when
relocating the binary and such.
The terminal OSD code includes the handling of the terminal status line,
showing player OSD messages on the terminal, and showing subtitles on
terminal (the latter two only if there is no video window, or if
terminal OSD is forced).
This didn't handle some corner cases correctly. For example, showing an
OSD message on the terminal always cleared the previous line, even if
the line was an important message (or even just the command prompt, if
most other messages were silenced).
Attempt to handle this correctly by keeping track of how many lines the
terminal OSD currently consists of. Since there could be race conditions
with other messages being printed, implement this in msg.c. Now msg.c
expects that MSGL_STATUS messages rewrite the status line, so the caller
is forced to use a single mp_msg() call to set the status line.
Instead of littering print_status() all over the place, update the
status only once per playloop iteration in update_osd_msg(). In audio-
only mode, the status line might now be a little bit off, but it's
perhaps ok.
Print the status line only if it has changed, or if another message was
printed. This might help with extremely slow terminals, although in
audio+video mode, it'll still be updated very often (A-V sync display
changes on every frame).
Instead of hardcoding the terminal sequences, use
terminfo/termcap to get the sequences. Remove the --term-osd-esc option,
which allowed to override the hardcoded escapes - it's useless now.
The fallback for terminals with no escape sequences for moving the
cursor and clearing a line is removed. This somewhat breaks status line
display on these terminals, including the MS Windows console: instead of
querying the terminal size and clearing the line manually by padding the
output with spaces, the line is simply not cleared. I don't expect this
to be a problem on UNIX, and on MS Windows we could emulate escape
sequences. Note that terminal OSD (other than the status line) was
broken anyway on these terminals.
In osd.c, the function get_term_width() is not used anymore, so remove
it. To remind us that the MS Windows console apparently adds a line
break when writint the last column, adjust screen_width in terminal-
win.c accordingly.
This is necessary to start mpv without forcing a console window,
but also breaks console usability. A workaround is to call mpv
from a wrapper process that uses the console subsystem and helps
redirecting the standard streams and WriteConsole output to where
they belong.
There's a single mp_msg() in path.c, but all path lookup functions seem
to depend on it, so we get a rat-tail of stuff we have to change. This
is probably a good thing though, because we can have the path lookup
functions also access options, so we could allow overriding the default
config path, or ignore the MPV_HOME environment variable, and such
things.
Also take the chance to consistently add talloc_ctx parameters to the
path lookup functions.
Also, this change causes a big mess on configfiles.c. It's the same
issue: everything suddenly needs a (different) context argument. Make it
less wild by providing a mp_load_auto_profiles() function, which
isolates most of it to configfiles.c.
Until now, there were two functions to add input sources (stuff like
stdin input, slave mode, lirc, joystick). Unify them to a single
function (mp_input_add_fd()), and make sure the associated callbacks
always have a context parameter.
Change the lirc and joystick code such that they take store their state
in a context struct (probably worthless), and use the new mp_msg
replacements (the point of this refactoring).
Additionally, get rid of the ugly USE_FD0_CMD_SELECT etc. ifdeffery in
the terminal handling code.
Instead of making msg.c an ifdef hell for unix vs. windows code, move
the code to separate functions defined in terminal-unix.c/terminal-
win.c.
Drop the code that selects random colors for --msgmodule prefixes.
This comes with a real change in behavior: now the signal handler is set
only when the terminal input code is active (e.g. not with
--no-consolecontrols), but this should be ok.
In my opinion, config.h inclusions should be kept to a minimum. MPlayer
code really liked including config.h everywhere, though, even in often
used header files. Try to reduce this.
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
The tmsg stuff was for the internal gettext() based translation system,
which nobody ever attempted to use and thus was removed. mp_gtext() and
set_osd_tmsg() were also for this.
mp_dbg was once enabled in debug mode only, but since we have log level
for enabling debug messages, it seems utterly useless.
Bug introduced by commit 6fb020f5. It doesn't always happen, since it is
caused by the playloop and cocoa UI code running in separate threads.
Fixes#398.
mpv was hardcoded to always consider the right Alt key as Alt Gr, but there
are parituclar combinations of platforms and keyboard layouts where it's more
convenient to treat the right Alt as a keyboard modifier just like the left
one.
Fixes#388