Major release means new formats and failing tests so just add the new
stuff to the ref again and bump the minimum libavutil version. The last
ffmpeg commit that added a new format and is the minimum required
version for these subset of tests is referenced below.
479747645f
It turns out that you actually have to add failure() to each condition
otherwise a default status check of success() is applied (thanks
github). Looks redundant but whatever. Thanks to @kasper93 for actually
reading the documentation.
This way we receive such minor details as the profile (necessary for
ARIB captions, among others) during init. This enables decoders
to switch between ARIB caption profile A and profile C streams.
They should not be modifying the argument, so clearly marking it
as const makes sure we don't do it in the future as well as allows
for read-only optimizations.
libplacebo v6.265.0 removed v4 deprecations. We already require
PL_API_VER >= 202, so we don't need to wrap
pl_tex_transfer_params.row_pitch around a conditional, which exists
since PL_API_VER >= 168. However, pl_source_frame.duration does not exist until
PL_API_VER >= 219, so we should use a conditional directive.
While adding fractional scale support, the coordinates for wayland
changed to always include the scaling parameter. The pointer stuff
actually did too. However, the check_for_resize function used the
unscaled, local surface coordinates. Likely, it was neccesary at the
time since wl->geometry used to report unscaled coordinates. In light of
that, we can just simply use mouse_x/y instead for this function to make
it work correctly with the right/bottom edges. mouse_unscaled becomes
completely unneccesary, so just drop it.
Some minor style changes included just because.
`xdg_toplevel_decoration` exists on SSD compositors independent of if
there is a border or not, so resizing didn't work on those.
Checking the border option makes more sense and also works on such
compositors.
Screenshots using the hardware renderer should now include color tags
that map directly from the libplacebo tags, so the if/else logic only
needs to be included once.
mp_trc_to_pl, mp_prim_to_pl, and mp_levels_to_pl have forward but not
inverse mappings. This commit adds mp_trc_from_pl, mp_prim_from_pl, and
mp_levels_from_pl inverse mapping functions, which just map the enums
in the other direction.
By making the data thread realtime it is able to serve requests faster
and more reliable reducing crackling in certain situations.
As the mpv callbacks that are running on the data thread are all
non-blocking and very short this should be safe.
The same mechanism is also used by pw-cat and the alsa plugin shipped by
pipewire.
In raw OTA MPEGTS, different programs can be entirely different virtual channels.
In web streams, different programs can be different variant bitrates,
so using streams from different programs can waste large amounts of bandwidth.
An error indicates that something doesn't work, but as long as a
safe url is available, playback is still expected to work.
Thus reduce logging level of MP4 DASH without fragments message and
add a new error message for when there is no safe url available either.
Also adds a missing space.
With dash the first fragment was always considered an init fragment if
there wasn't a duration. However that only makes sense when there are
also other fragments, so check if there are other fragments in addition
to the lack of a duration.
There is a very subtle race in vo that can manifest itself on pause
events. In the renderloop, render_frame, unsurprisingly, does the heavy
lifting of actually queuing up and flipping the frames. This is called
during normal playback. Sometimes various parts of the player can make a
redraw request which will latter trigger another render of the frame
later down in the loop (do_redraw). Because these requests can happen at
essentially anytime, sometimes the redraw request will happen *before*
do_redraw and it'll be caught in render_frame. When this happens,
the existing render_frame run works perfectly fine as a redraw so it
clears out the request which is sensible. Normally this is all locked of
course, but there's one catch. render_frame has to unlock itself when
propagating down into specific VOs/backends. That's what causes this
bug.
While render_frame is unlocked, other parts of the player can send
redraw requests which will cause in->request_redraw to become true. The
logic in the code always clears out this parameter after a successful
render, but this isn't correct. When in->request_become becomes true in
the middle of render_frame, there needs to be one more draw afterwards
to reflect whatever actually changed (usually the OSD). Instead, this
gets simply discarded. If you rapidly spam pause while rendering things
to the OSD at the same time, it's possible to for the last render to
be behind a frame and appear as if your osd event was ignored.
Once you realize what is happening, the fix is quite simple. Just store
the initial value of in->request_redraw before the unlock step. After we
do the render step and unlock again, only set in->request_redraw to
false if there was an initial redraw request. We just finished doing a
redraw, so it is safe to clear. Otherwise, leave in->request_redraw
alone. If it is initially false, then it will still be false and nothing
changes. However if it updated to true in the middle of the rendering,
this value is now preserved so we can go and call do_redraw later and
show what that last frame was meant to be when you pause. One
unfortunate thing about this design is that it is technically possible
for other internal things in vo to update during that unlocked period.
Hopefully, that doesn't actually happen and only redraw requests work
like this.
Fixes#8172 and #8350.
Instead of running the test directly in the build script, we can make a
separate step in the workflow so it looks a little prettier. For running
the actual tests, we skip mingw since they will never be run (cross
compiled). Additionally, improve the github workflow logic a bit so that
way logs on failure are only shown when that specific step fails. The
freebsd job still has to be less elegant since it's in a weird vm
thingy.
Not really related but the location of various build directories
(particularly waf) are corrected as well (might as well).
This reworks all of mpv's unit tests so they are compiled as separate
executables (optional) and run via meson test. Because most of the tests
are dependant on mpv's internals, existing compiled objects are
leveraged to create static libs and used when necessary. As an aside, a
function was moved into video/out/gpu/utils for sanity's sake (otherwise
most of vo would have been needed). As a plus, meson multithreads
running tests automatically and also the output no longer pollutes the
source directory. There are tests that can break due to ffmpeg changes,
so they require a specific minimum libavutil version to be built.
Since meson has its own unit testing system, let's rework mpv's tests so
they integrate nicely with this. To prepare for this, start off by
dropping the unittest option. Of course, this means that tests will no
longer be supported in the waf build at all but it will be dropped
anyway. Note that the tests option is preserved for the meson build. We
will still make use of this in the future commits.
A few formats were added recently, some were removed, and some flags
were changed. Maybe this should be better, but just update for now so
the tests stop failing.
There is no good reason to do so, both zimg and swscale supports full
range output. If downstream something expects limited range yuv always,
it needs to be comunicated in different way.
mpv's window resizing logic always automatically resized the window
whenever the video resolution changed (i.e. advancing forward in a
playlist). This simply introduces the option to make this behavior
configurable. Every windowing backend would need to implement this
behavior in their code since a reconfigure event must always be a
resize. The params of the frame changed so you either have to resize the
window to the new size of the params or make the params the same size as
the window. This commit implements it for wayland, win32, and x11.
This came up in #9828. According to the header comments, creating a 1D
ra_tex requires height and depth to be set to 1. For a 2D texture, it
requires depth be set to 1. There were a couple of spots in mpv's code
where this wasn't being followed. Although there was no known bug from
this, the rest of the code works like this so it was a good idea to go
ahead and sync it up. As a followup, let's just add some simple asserts
to ra.c to enforce this so it doesn't go unnoticed in the future.