Commit Graph

569 Commits

Author SHA1 Message Date
Niklas Haas d81fb97f45 mp_image: split colorimetry metadata into its own struct
This has two reasons:

1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.

2. It makes the type definitions nicer for upcoming refactors.

In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
2016-07-03 19:42:52 +02:00
wm4 ea23a86f49 sub: remove unused sub_bitmaps.scaled field 2016-07-03 19:32:43 +02:00
wm4 8ed32e90c9 sub: move RGBA scaling to vo_vaapi
vo_vaapi is the only thing which can't scale RGBA on the GPU. (Other
cases of RGBA scaling are handled in draw_bmp.c for some reason.)

Move this code and get rid of the osd_conv_cache thing.

Functionally, nothing changes.
2016-07-03 19:32:43 +02:00
wm4 37cf92c07a sub: change how libass output is converted to RGBA in some cases
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.

In general, this is work towards refcounted subtitle images.

Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)

It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
2016-07-03 19:32:31 +02:00
wm4 59972fbfe1 sub: move around some code
Put the packing code into separate functions. Preparation for the
following commit.
2016-07-03 19:32:00 +02:00
wm4 f110552898 sub: pass preferred OSD format to subtitle renderers
The intention is to let mp_ass_packer_pack() produce different output
for the RGBA and LIBASS formats. VOs (or whatever generates the OSD)
currently do not signal a preferred format, and this mechanism just
exists to switch between RGBA and LIBASS formats correctly, preferring
LIBASS if the VO supports it.
2016-07-03 19:31:56 +02:00
wm4 8523e1fd95 sub: set ASS sub bitmap data to correct pointer
Point it to the copied data. Doesn't really matter at this point, but
later it might have left dangling pointers.
2016-07-01 20:28:49 +02:00
wm4 c57304a591 sub: pack libass bitmaps directly in sd_ass.c and osd_libass.c
Change all producer of libass images to packing the bitmaps into a
single larger bitmap directly when they're output. This is supposed to
help working towards refcounted sub bitmaps.

This will reduce performance for VOs like vo_xv, but not for vo_opengl.
vo_opengl simply will pick up the pre-packed sub bitmaps, and skip
packing them again. vo_xv will copy and pack the sub bitmaps
unnecessarily - but if we want sub bitmap refcounting, they'd have to be
copied anyway.

The packing code cannot be removed yet from vo_opengl, because there are
certain corner cases that still produce unpackad other sub bitmaps.
Actual refcounting will also require more work.
2016-06-30 21:38:50 +02:00
wm4 ea098d3462 ass_mp.h: remove conditional inclusion guards
This file is only used when libass is enabled. (It used to be different,
when code was more entangled.)
2016-06-24 18:05:34 +02:00
wm4 0cf187caca bitmap_packet: let max=0 mean unlimited
And remove the strange PACKER_MAX_WH define. This is more convenient for
users which don't care about limits, such as sd_lavc.c.
2016-06-18 19:31:23 +02:00
wm4 07c11656e3 sd_lavc: fix sub-bitmap alignment
Ooops.
2016-06-18 19:30:38 +02:00
wm4 9215a9e598 sd_lavc: align sub-bitmaps for the sake of libswscale
Since there are not many sub-rectangles, this doesn't cost too much. On
the other hand, it avoids frequent warnings with vo_xv.

Also, the second copy in mp_blur_rgba_sub_bitmap() can be dropped.
2016-06-18 12:08:17 +02:00
wm4 689cf04571 sd_lavc: fix typo 2016-06-18 10:49:41 +02:00
wm4 8e6704acdb sub, vo_opengl: use packed sub-bitmaps directly if available
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.

This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.

(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
2016-06-17 23:15:50 +02:00
wm4 28c7dec157 sd_lavc: change hack against vobsubs with wrong resolution
The sub-bitmaps get extended by --sub-gauss, so we have to compute the
bounding box on the original subs. Not sure if this is really
eqauivalent to what the code did before, and I don't have the sample
anymore. (But this approach sure is a _shitty_ hack.)
2016-06-17 23:15:39 +02:00
wm4 56058a95e5 sub: fix --sub-gauss
Implement it directly in sd_lavc.c as well. Blurring requires extending
the size of the sub-images by the blur radius. Since we now want
sub_bitmaps to be packed into a single image, and we don't want to
repack for blurring, we add some extra padding to each sub-bitmap in the
initial packing, and then extend their size later. This relies on the
previous bitmap_packer commit, which always adds the padding in all
cases.

Since blurring is now done on parts of a large bitmap, the data pointers
can become unaligned, depending on their position. To avoid shitty
libswscale printing a dumb warning, allocate an extra image, so that the
blurring pass is done on two newly allocated images. (I don't find this
feature important enough to waste more time on it.)

The previous refactor accidentally broke this feature due to a logic bug
in osd.c. It didn't matter before it happened to break, and doesn't
matter now since the code paths are different.
2016-06-17 23:14:26 +02:00
wm4 f72eb5b394 sub: move paletted image handling completely to sd_lavc.c
Until now, subtitle renderers could export SUBBITMAP_INDEXED, which is a
8 bit per pixel with palette format. sd_lavc.c was the only renderer
doing this, and the result was converted to RGBA in every use-case
(except maybe when the subtitles were hidden.)

Change it so that sd_lavc.c converts to RGBA on its own. This simplifies
everything a bit, and the palette handling can be removed from the
common code.

This is also preparation for making subtitle images refcounted. The
"caching" in img_convert.c is a PITA in this respect, and needs to be
redone. So getting rid of some img_convert.c code is a positive side-
effect. Also related to refcounted subtitles is packing them into a
single mp_image. Fewer objects to refcount is easier, and for the libass
format the same will be done. The plan is to remove manual packing from
the VOs which need single images entirely.
2016-06-17 23:13:14 +02:00
wm4 8986b37fe7 sd_lavc: move AVSubtitle bitmap setup code into its own function
No functional changes.
2016-06-17 23:12:34 +02:00
wm4 7e6e47b8c4 sd_lavc: work around bug in older ffmpeg releases
Older ffmpeg releases don't have ffmpeg git commit
50401f5fb7d778583b03a13bc4440f71063d319d, which fixes ffmpeg's
pkt_timebase check to reject its default "unset" timebase as invalid.
The consequence was that all non-PGS bitmap subtitle timestamps were
forced to 0.

Of course this hit _only_ shitty distros using outdated/badly maintained
ffmpeg releases, so this is not worth working around. I've already
wasted a lot of time on analyzing this dumb issue, and it could be
useful for bisecting, so don't drop pre-3.0 ffmpeg just yet.

Fixes #3109.
2016-05-10 11:48:43 +02:00
Richard H Lee da0bf27930 ass_process_chunk: Use llrint, not lrint
libass's ass_process_chunk expects long long int for the timecode and
durations arguments, thus should use llrint instead of lrint.

This does not cause any problems on most platforms, but on cygwin, it
causes strange subtitle behaviour, like subtitles not showing, getting
stuck or old subtitles showing at the same time as new subtitles.
2016-05-10 00:41:57 +02:00
wm4 485ae095f7 osd: make osd_ass_0/1 defines
So we can concatenate them with strings at compile time.
2016-05-03 22:29:12 +02:00
wm4 0826b78bc5 sd_ass: minor consistency adjustment 2016-04-30 14:26:08 +02:00
wm4 3a8058658d sd_add: replace --sub-ass=no with --ass-style-override=strip
--sub-ass=no / --ass=no still work, but --ass-style-override=strip is
preferred now. With this change, --ass-style-override can control all
the types of style overriding.
2016-04-30 14:25:23 +02:00
st4t1k 5f4b246bcc osd: add italic font for osd 2016-04-08 10:58:06 +02:00
wm4 a606b92f4a sub: interpret "text" subtitles as srt
Most players will interpret HTML-style tags (aka srt) in almost any kind
of text subtitles; make mpv do this too.
2016-04-06 12:36:13 +02:00
wm4 7089175d8d sd_lavc: use decoder-reordered PTS for PGS
There is an obscure feature which requires essentially reordering PTS
from different packets.

Unfortunately, libavcodec introduced a ridiculously shitty API for
this, which works very much unlike the audio/video API. Instead of
simply passing through the PTS, it wants to fuck with it for no reason,
and even worse, fucks with other fields and changes their semantivcs
(??????). This affects AVSubtitle.end_display_time. This probably will
cause issues for us, and I have no desire to find out whether it will.
Since only PGS requires this, and it happens not to use
end_display_time, do it for PGS only.

Fixes #3016.
2016-04-02 17:41:12 +02:00
wm4 eb740673b8 sd_lavc: add a comment about duration==0 handling
Basically, this information is useless, because some muxers (hurr
libavformat) write bogus information anyway. This means if we e.g. see
PGS packets in mkv with duration explicitly set to 0, we must not trust
that value anyway. (The FFmpeg API problem is leaking into files, how
nice.)
2016-04-02 17:35:42 +02:00
wm4 a54f6717c2 sd_lavc: fix subtitle display with unknown end timestamps
This is a theoretical issue, because subtitle end timestamps for all but
the current subtitle are always known.
2016-04-02 17:32:05 +02:00
wm4 5fe2812494 sub: force segment switch if video is already ahead
In particular, this prevents subtitle packets from building up in the
subtitle queue if e.g. --vo=null is used. In this situation,
sub_get_bitmaps() is never called, and thus the segment never switched.

This also seems to help with flickering at segment switch boundaries (if
subs are supposed to be visible at the transition points).

In theory, this could trigger a switch too early, but the way VO and
subtitle renderer interact wrt. timing is a bit iffy anyway.
2016-03-25 17:40:44 +01:00
wm4 d6c99c8513 vo_opengl, osd: allow osc.lua to react faster on resizes
Glitches when resizing are still possible, but are reduced. Other VOs
could support this too, but don't need to do so.

(Totally avoiding glitches would be much more effort, and probably not
worth the trouble. How about you just watch the video the player is
playing, instead of spending your time resizing the window.)
2016-03-21 22:23:41 +01:00
wm4 7258e92250 osd: fix build with --disable-libass 2016-03-16 13:31:48 +01:00
wm4 876a3bafc5 osd: cleanup: make OSDTYPE_ constants private to OSD code
No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
2016-03-08 22:01:57 +01:00
wm4 75a36662cb osd, lua: manage multiple ASS overlays set with set_osd_ass() calls
Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.

This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.

Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.

The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.

The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
2016-03-08 22:00:02 +01:00
wm4 ed254f29a9 osd: restructure and move ASS objects into its own struct
All ASS objects used by the OSD renderer go into struct ass_state.

Preparation for the following commit.
2016-03-08 22:00:02 +01:00
wm4 f5bfe01932 osd: refactor how mp_ass_render_frame() is called
Instead of passing an explicit cache to the function, the res parameter
is used. Also, instead of replacing its contents, sub bitmaps are now
appended to it (all assuming the format doesn't actually change).

This is preparation for the following commits.
2016-03-08 21:59:55 +01:00
wm4 5fa45fb564 osd, lua: remove weird OSD scaling
Do not scale OSD mouse input to the ASS OSD script resolution. The
original idea of this mechanism was that the user doesn't have to care
about the actual resolution of anything, and can just use the OSD
resolution consistently. But this made things worse.

Remove the implicit scaling, and always use the screen resolution.
(Except with --vo=xv, where additional scaling is forced upon
everything.)

Drop get_osd_resolution(). There is no replacement. Rename
get_screen_size() and get_screen_margins() to use "osd" instead of
"screen". For anything but --vo=xv these are equivalent, but with
--vo=xv the OSD resolution has additional implicit scaling.

Add code to osc.lua which emulates the old behavior.

Note that none of the changed functions were public API, so implicit
breakage of scripts which used it is just going to happen.
2016-03-07 22:22:18 +01:00
wm4 b7617f42d8 osd: remove unused osd_coords_to_video()
Used to be used for dvdnav.
2016-03-07 22:20:35 +01:00
wm4 05b2cd08dc sub: make preloading more robust
Subtitles can be preloaded, which means they're fully read and copied
into ASS_Track. This in turn is mainly for the sake of being able to do
subtitle seeking (when it comes down to it, subtitle seeking is the
cause for most trouble here).

Commit a714f8e92 broke preloaded subtitles which have events with
unknown duration, such as some MicroDVD samples. The event list gets
cleared on every seek, so the property of being preloaded obviously gets
lost.

Fix this by moving most of the preloading logic to dec_sub.c. If the
subtitle list gets cleared, they are not considered preloaded anymore,
and the logic for demuxed subtitles is used.

As another minor thing, preloadeding subtitles did neither disable the
demux stream, nor did it discard packets. Thus you could get queue
overflows in theory (harmless, but annoying). Fix this by explicitly
discarding packets in preloaded mode.

In summary, now the only difference between preloaded and normal
demuxing are:
1. a seek is issued, and all packets are read on start
2. during playback, discard the packets instead of feeding them to the
   subtitle decoder

This is still petty annoying. It would be nice if maintaining the
subtitle index (and maybe a subtitle packet cache for instant subtitle
presentation when seeking back) could be maintained in the demuxer
instead. Half of all file formats with interleaved subtitles have
this anyway (mp4, mkv muxed with newer mkvmerge).
2016-03-06 15:17:59 +01:00
wm4 a714f8e928 sd_ass: always clear subtitles on seek if duration unknown
Although there is logic to prune subtitles as soon as they get too old
in this mode, this is not done for the _currently_ shown subtitles. Thus
explicitly clearing subtitles on seek is required to avoid duplicate
subtitles in certain cases when seeking.
2016-03-05 13:08:38 +01:00
wm4 740b7013ba sd_ass: always handle subtitles with unknown duration
Deals with broken mkv subtitle tracks generated by tvheadend. The subs
are srt, but without packet durations.

We need this logic for CCs anyway. CCs in particular will be unaffected
by this change because they are also marked with unknown duration. It
could be that there are actual demuxers outputting CCs - in this case,
we rely on the fact that they don't set a (meaningless) packet duration
(or we'd have to work that around).
2016-03-05 00:16:23 +01:00
wm4 3f60548df4 sub: pass all attachments to the subtitle decoder
Commit 8d4a179c made subtitle decoders pick up fonts strictly from the
same source file (i.e. the same demuxer).

It breaks some fucked up use-case, and 2 people on this earth complained
about the change because of this. Add it back.

This copies all attached fonts on each subtitle init. I considered
converting attachments to use refcounting, but it'd probably be much
more complex.

Since it's slightly harder to get a list of active demuxers with
duplicate removed, the prev_demuxer variable serves as a hack to achieve
almost the same thing, except in weird corner cases. (In which fonts
could be added twice.)
2016-03-03 18:48:56 +01:00
wm4 041c9f1782 lavc_conv: fix Libav srt subtitles
Use the mp_lavc_set_extradata() function instead of setting up the
extradata manually. This takes care of the corner case when
extradata_len is 0.

This apparently fixes #2888.
2016-02-29 18:20:27 +01:00
wm4 da24cb9e3e sub: always clip subtitles against segment end
This happens only if the new segment wasn't read yet.

This is not quite proper and a problem with dec_sub.c internals.
Ideally, it'd wait with rendering until a new enough segment has been
read. Normally, the new segment is available immediately, so the end
will be automatically clipped by switching to the right segment in the
exact moment it's supposed to become effective.

Usually shouldn't cause any problems, though.
2016-02-20 16:42:32 +01:00
wm4 0af5335383 Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.

The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.

The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)

To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
  concatenating files with completely different codecs for the sake
  of EDL (which also uses the timeline infrastructure). A "lighter"
  approach would try to make use of decoder mechanism to update e.g.
  the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
  normal playback core mechanisms like hr-seek, but now the playback
  core doesn't need to care about these things.

These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)

There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.

Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 21:04:07 +01:00
wm4 8aeaa34a5c sub: move sub decoder init to a function
Preparation for timeline rewrite.
2016-02-15 20:26:22 +01:00
wm4 0287736119 sub: remove always-true check
Confuses Coverity with FORWARD_NULL on the mp_err() at the end of the
function. These pointers are never NULL.

Fixes CID 1350059.
2016-02-12 15:58:48 +01:00
wm4 155f7fac9d sub: implement "sub-seek 0"
For bitmap subs, implement it properly. For libass, you need newest git
master.

Fixes #2791.
2016-02-04 22:48:13 +01:00
wm4 8a9b64329c Relicense some non-MPlayer source files to LGPL 2.1 or later
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.

There are probably more files to which this applies, but I'm being
conservative here.

A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).

common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.

codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.

From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).

misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.

screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
2016-01-19 18:36:06 +01:00
Aman Gupta f9cefbfec4 vd_lavc: feed A53_CC side data packets into the demuxer for eia_608 decoding 2016-01-18 12:14:52 -08:00
Aman Gupta ed3e5330ec lavc_conv: pass real_time=1 option to ffmpeg for eia_608 decoder 2016-01-18 12:13:42 -08:00