mpv does 'cascading' configs by overriding options as the config become more
important (bundle -> system level -> user level).
Unfortunately mpv also loads two sets of configs files one after the other [1].
First it looks for 'config', then for 'mpv.conf'. For this reason a mpv.conf in
ANY location will override ANY config files named config (even if the mpv.conf
is in a system path and config in a user path).
[1]: Relevant code in player/configfiles.c
load_all_cfgfiles(mpctx, section, "config");
load_all_cfgfiles(mpctx, section, "mpv.conf");
Fixes: #1361
This could cause the bundle to recache stuff because of differences with
configuration of other software using fonconfig. The defaults OS X directories
should be added to fontconfig at build time (through configure).
Commit broke text subtitles without embedded fonts. Will look for a better
solution later. Revert it for now, since I'm starting to get bug reports.
This reverts commit 4a9f618d9f.
This is to avoid the 30s hang while mpv caches fonts. In practice all the
fonts an average user is going to use are embedded in mkv files so there is
no reason to build fontconfig's cache on all of OS X system directories.
I might add something similar for terminal usage, but I am highly undecided.
I would like to thank Chris Ward (@tenzerothree, http://tenzerothree.com/) for
working on the art for these icons and bringing some eye candy to the project.
The PSDs made by Chris are available on our Dropbox [1], along with the exports
I made to create OSX and Windows icons. The PSDs are almost completly vector
and all the resolutions look really similar, except the 16px favicon which was
handcrafted to look better and more recognizeable on the smaller pixel budget.
For Mac OS X the icons were created using iconutils on the PNGs iconsets
exported from the PSDs. These even support retina resolutions (except 512@2x).
For Windows the .ico file was created with imagemagick. The included images
are 16px, 24px, 32px, 48px 64px, 256px. These are the resolutions listed on
MSDN for supporting Windows XP [2] and Windows versions based on Aero [3].
Only 32bit PNGs were used since it is 2013.
For Linux nothing changed yet, even though @wm4 talked about using the PNGs
directly there. This will probably be dealt with in a later commit.
[1]: https://www.dropbox.com/sh/yelfoj9tbft7o06/A8vOT6JKaG
[2]: http://msdn.microsoft.com/en-us/library/ms997636.aspx
[3]: http://msdn.microsoft.com/en-us/library/aa511280.aspx
Looks like unicode support was broken with this simple `fonts.conf`. Copy more
(all) of fontconfig's default `fonts.conf`.
Fixes#13
Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
The osxbundle target creates a bundle that is supposed to be distributable
to third parties. As they may not have fontconfig installed they miss a
fonts.conf pointing to the usual fonts directories in OSX.
For people installing from source and using from the terminal this commit
changes nothing. You just have to make sure that your fontconfig is installed
with a sane configuration (XQuartz does). If you are installing fontconfig from
source you can force a sane OSX default using `--with-add-fonts`. For example:
`./configure --with-add-fonts=/Library/Fonts,~/Library/Fonts`
Homebrew already addressed this with mxcl/homebrew@b242883
Add a make task and python script to create a Mac OS X Application Bundle
to be used when compiling with the --enable-macosx-finder and
--enable-macosx-bundle configure flags.
The main svg icon was created by me and heavily inspired by Apple's iTunes
and AppStore icon designs. We are still looking for something better.
For the audio, movie and subtitles icons I added the main logo to MPlayer OSX
Extended icons.
Use with `make osxbundle` after running configure and make.