This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
ao_alsa: attempt to fix 7.1 over HDMI
The last 2 channels of 7.1 (RLC/RRC in ALSA) were exported as sdl/sdr
instead of sl/sr (I don't even know why I chose sdl/sdr, but SL/SR
and RLC/RRC are different in the ALSA API). libsw/avresample do not
move the sl/sr channels to sdl/sdr when rematrixing, so silence was
sent for 2 channels. If my selection of sdl/sdr is essentially API
abuse, there's no reason why they should do this differently.
The mess here is really that ALSa doesn't map the HDMI layouts cleanly.
Most ALSA drivers export 7.1 in a way compatible to our expectations,
but Intel HDA/HDMI does not:
mpv/ffmpeg: fl-fr-fc-lfe-bl-br-sl-sr
ALSA/generic: FL FR FC LFE RL RR SL SR [1]
ALSA/HDMI: FL FR LFE FC RL RR RLC RRC [2]
The HDMI layout is layout 0x13 (going by CEA-861-B). The comment in
the kernel code has to be correct too. The early standard defines only
1 other layout, which replaces RLC/RRC with FRC/FLC - this probably
corresponds to what we call "7.1(wide)".
So it appears when ALSA requests RLC/RRC, we should feed it sl/sr.
To make it more complicated, Kodi/xbmc apparently also have to deal with
ALSA being special, but instead of sending sl/sr to RLC/RRC, they swap
the last two pairs of the layout, and send sl/sr to RL/RR and bl/br to
RLC/RRC. Or I might have misunderstood their code. I don't have a
7.1-capable A/V receiver, so I can't test this.
For now, go with the simpler solution, and wait until someone tests it.
If the speakers end up swapped, a completely different solution will be
needed.
[1] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/core/pcm_lib.c?id=refs/tags/v4.3#n2434
[2] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/pci/hda/patch_hdmi.c?id=refs/tags/v4.3#n307
Change it so that it will always return a bitmask with the correct
number of channels set if an unknown channel map is passed. This didn't
work for channel counts larger than 8, as there are not any standard
channel layouts defined with more than 8 channels (both in mpv and
FFmpeg). Instead, it returned 0.
This will help when raising the maximum allowed channel count in mpv.
Some code in af_lavrresample relies on it, more or less.
One change is that unknown channel maps won't result in lavc standard
channel layouts anymore, just a set of random speakers. This should be
fine, as the caller of mp_chmap_to_lavc_unchecked() should handle these
cases. For mp_chmap_reorder_to_lavc() this is not so clear anymore, but
should also be ok.
For normal channel maps, simply dropping NA channels is still the
correct and wanted behavior.
Currently, the mpv maximum channel count is 8. This commit is
preparation for raising this limit.
This is just a conceptual issue, since for now every channel count has
an associated standard layout.
But should the max. channel count ever be bumped, some things would stop
function if mp_chmap_from_channels() refused to work for any channel
count within the allowed range.
Drop mp_chmap_diff() (which is unused too now), and implement
mp_chmap_diffn() in a slightly simpler way. (Too bad there is no
standard function for counting set bits.)
Reuse MP_SPEAKER_ID_NA for this. If all mp_chmap entries are set to NA,
the channel layout has special "unknown channel layout" semantics, which
are used to deal with some corner cases.
Some audio APIs explicitly require you to add dummy channels. These are
not rendered, and only exist for the sake of the audio API or hardware
strangeness. At least ALSA, Sndio, and CoreAudio seem to have them.
This commit is preparation for using them with ao_coreaudio.
The result is a bit messy. libavresample/libswresample don't have good
API for this; avresample_set_channel_mapping() is pretty useless.
Although in theory you can use it to add and remove channels, you
can't set the channel counts. So we do the ordering ourselves by making
sure the audio data is planar, and by swapping the plane pointers. This
requires lots of messiness to get the conversions in place. Also, the
input reordering is still done with the "old" method, and doesn't
support padded channels - hopefully this will never be needed. (I tried
to come up with cleaner solutions, but compared to my other attempts,
the final commit is not that bad.)
Instead of just failing during channel map selection, try to select a close
layout that makes most sense and upmix/downmix to that instead of failing AO
initialization. The heuristic is rather simple, and uses the following steps:
1) If mono is required always prefer stereo to a multichannel upmix.
2) Search for an upmix that is an exact superset of the required channel map.
3) Search for a downmix that is the exact subset of the required channel map.
4) Search for either an upmix or downmix that is the closest (minimum difference
of channels) to the required channel map.
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
Always pass around mp_log contexts in the option parser code. This of
course affects all users of this API as well.
In stream.c, pass a mp_null_log, because we can't do it properly yet.
This will be fixed later.
FFmpeg (as well as Libav) have two layouts called "6.1":
AV_CH_LAYOUT_6POINT1 and AV_CH_LAYOUT_6POINT1_BACK. We call them "6.1"
and "6.1(back)". Change the default layout for 7 channels as well to
return the same layout as av_get_default_channel_layout(). (Looks a bit
questionable, but for now it's better to follow FFmpeg.)
It turns out that ALSA's 4 channel layout is different from mpv's and
ffmpeg's 4.0 layout. Thus trying to do 4 channel output led to incorrect
remixing via lib{av,sw}resample.
Fix the default layouts for the internal filter chain as well, although
I'm not sure if it matters at all.
The point is selecting a minimal fallback. The AOs will call this
through the AO API, so it will be possible to add options affecting
the general channel layout selection.
It provides the following mechanism to AOs:
- forcing the correct channel order
- downmixing to stereo if no layout is available
- allow 5.1 <-> 5.1(side) fallback
- handling "unknown" channel layouts
This is quite weak and lots of code/complexity for little gain. All AOs
already made sure the channel order was correct, and the fallback is of
little value, and could perhaps be done in the frontend instead, like
stereo downmixing with --channels=2 is handled. But I'm not really sure
how this stuff should _really_ work, and the new code will hopefully
provides enough flexibility to make radical changes to channel layout
negotiation easier.