Something like "char *s = ...; isdigit(s[0]);" triggers undefined
behavior, because char can be signed, and thus s[0] can be a negative
value. The is*() functions require unsigned char _or_ EOF. EOF is a
special value outside of unsigned char range, thus the argument to the
is*() functions can't be a char.
This undefined behavior can actually trigger crashes if the
implementation of these functions e.g. uses lookup tables, which are
then indexed with out-of-range values.
Replace all <ctype.h> uses with our own custom mp_is*() functions added
with misc/ctype.h. As a bonus, these functions are locale-independent.
(Although currently, we _require_ C locale for other reasons.)
Search $XDG_CONFIG_HOME and $XDG_CONFIG_DIRS for config files.
This also negates the need to have separate user and global variants of
mp_find_config_file()
Closes#864, #109.
Signed-off-by: wm4 <wm4@nowhere>
Until now, bitmap subtitles were decoded at "some" point, and then
simply replaced the old subtitle. Although the subtitle is selected
by time (PTS), it could happen that a subtitle was replaced too early.
One consequence is that this might lead to flicker even if the
subtitles are timed to follow each other without a gap (although most
subtitles are explicitly timed to introduce such a gap). With this
commit the past 4 subtitles are kept (instead of 1), so that the
correct one can be picked by time. This should fix the aforementioned
cases, but more importantly will allow demuxing/decoding and video
display to be somewhat asynchronous.
Still missing: somehow making sure the correct range of decoded
subtitles is available, instead of just passing along whatever comes
from the demuxer, and hoping that 4 queued subtitles are enough. But it
should certainly be good enough for now.
This removes a check that resets the subtitles if the PTS is 5 minutes
before the end of the current subtitle; this is probably not needed.
Until now, failure to allocate image data resulted in a crash (i.e.
abort() was called). This was intentional, because it's pretty silly to
degrade playback, and in almost all situations, the OOM will probably
kill you anyway. (And then there's the standard Linux overcommit
behavior, which also will kill you at some point.)
But I changed my opinion, so here we go. This change does not affect
_all_ memory allocations, just image data. Now in most failure cases,
the output will just be skipped. For video filters, this coincidentally
means that failure is treated as EOF (because the playback core assumes
EOF if nothing comes out of the video filter chain). In other
situations, output might be in some way degraded, like skipping frames,
not scaling OSD, and such.
Functions whose return values changed semantics:
mp_image_alloc
mp_image_new_copy
mp_image_new_ref
mp_image_make_writeable
mp_image_setrefp
mp_image_to_av_frame_and_unref
mp_image_from_av_frame
mp_image_new_external_ref
mp_image_new_custom_ref
mp_image_pool_make_writeable
mp_image_pool_get
mp_image_pool_new_copy
mp_vdpau_mixed_frame_create
vf_alloc_out_image
vf_make_out_image_writeable
glGetWindowScreenshot
We certainly don't want to maintain and improve the internal converter,
but we still need the internal one for Libav. (In the Libav case,
demux_subreader.c will be used to read the MicroDVD file.)
Let the VOs draw the OSD on their own, instead of making OSD drawing a
separate VO driver call. Further, let it be the VOs responsibility to
request subtitles with the correct PTS. We also basically allow the VO
to request OSD/subtitles at any time.
OSX changes untested.
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
(The old "force" choice of that option is renamed to "force-default".)
This allows overriding native ASS script subtitle styles with the style
provided by the --sub-text-* options (like --sub-text-font etc.). This
is disabled by default, and needs to be explicitly enabled with the
--ass-style-override=force option and input property.
This uses in fact exactly the same options (--sub-text-*) and semantics
as the ones used to configure unstyled text subtitles.
It's recommended to combine this with this in the mpv config file:
ass-force-style="ScaledBorderAndShadow=1" # work around dumb libass behavior
Also, adding a key binding to toggle this behavior should be added,
because overriding can easily break:
L cycle ass-style-override
This would cycle override behavior on Shift+L and allows quickly
disabling/enabling style overrides.
Note: ASS should be considered a vector format rather than a subtitle
format. There is no easy or reliable way to determine whether the style
of a given subtitle event can be changed without destroying visuals or
not. This patch relies on a simple heuristic, which often works and
often breaks.
This might shift bits into the sign, which is undefined behavior. Making
the right operand unsigned was supposed to help with this, but it seems
it did nothing, and C99 makes the result type dependent on the left
operand only.
This used an unnamed union, which is allowed in GNU C and C11, but not
C99. This broke the build with some older compilers.
Replaces pull request #744.
The --ass-styles option is implemented by calling ass_read_styles().
This function can take a codepage (so libass will use iconv to convert
it). This was implemented before our --subcp option was changed, and
this code was not updated. Now libass fails opening iconv, because
--subcp is not always (and not by default) a valid iconv codepage.
Just always pass NULL, which means the file passed to --ass-styles must
be in UTF-8. The --ass-styles option is a fringe option anyway (and will
destroy your subtitles), so having codepage support for it isn't
important at all.
Instead of parsing the ASS file in demux_libass.c and trying to pass the
ASS_Track to the subtitle renderer, just read all file data in
demux_libass.c, and let the subtitle renderer pass the file contents to
ass_process_codec_private(). (This happens to parse full files too.)
Makes the code simpler, though it also relies harder on the (messy)
probe logic in demux_libass.c.
--ass-style-override=force now attempts to override the 'Default' style.
May or may not work. In some situations it will work, but also mess up
seemingly unrelated things like signs typeset with ASS.
Set subtitle resolution to video resolution when avctx->width and
avctx->height are zero.
This can happen with broken vobsubs that have no size set in their
.idx file (or Matroska extradata). At least with the test file provided
in issue #551, using the video resolution as fallback instead of what
guess_resolution() does is better.
Note that these files clearly are broken. It seems this particular
file was created by trying to use ffmpeg to transcode DVB subtitles
to vobsub, and ffmpeg "forgot" to set the subtitle resolution in the
destination file. On the other hand, ffmpeg DVB and PGS decoders set
the resolution on the first subtitle packet (or somewhere close), so
it's not really clear what to do here.
Closes#551.
Signed-off-by: wm4 <wm4@nowhere>
Patch by xylosper, rewritten commit message by wm4.
The mplayer decoder (spudec.c) actually handled this. There was explicit
code for binary palettes (16 32 bit values), and the subtitle resolution
was handled by video resolution coincidentally matching the subtitle
resolution.
Whoever puts vobsub into mp4 should be punished.
Fixes the sample gundam_sample.mp4, closes github issue #547.
Not everything in the OSD path handles 0x0 sized sub-bitmaps well. At
least the code implementing --sub-gray had severe problems with it.
Fix this by skipping such bitmaps.
If, for some reason, the subtitle renderer attempts to render a
subtitle before SD_CTRL_SET_VIDEO_PARAMS was called, it passed a
value calculated from invalid values. This can happen with --vf=sub
and --start. The crash happens if 1. there was a subtitle packet that
falls into the timestamp of the rendered video frame, 2. the playloop
hasn't informed the subtitle decoder about the video resolution yet
(normally unneeded, because that is used for weird corner cases only,
so this code is a bit fuzzy), and 3. something actually requests a
frame to be drawn from the subtitle renderer, like with vf_sub.
The actual crash was due to passing NaN as pixel aspect to libass,
which then created glyphs with ridiculous sizes, involving a few
integer overflows and unchecked mallocs.
The sd_lavc.c and sd_spu.c cases probably don't crash, but I'm not
sure, and it's better fix them anyway.
Not bothering with sd_spu.c, this crap is for compatibility and will
be removed soon.
Note that this would have been no problem, had the code checked whether
SD_CTRL_SET_VIDEO_PARAMS was actually called. This commit adds such a
check (although it basically checks after using the parameters).
Regression since 49caa0a7 and 633fde4a.
vo->aspdat is basically an outdated version of vo->params, plus some
weirdness. Get rid of it, which will allow further cleanups and which
will make multithreading easier (less state to care about).
Also, simplify some VO code by using mp_image_set_attributes() instead
of caring about display size, colorspace, etc. manually. Add the
function osd_res_from_image_params(), which is often needed in the case
OSD renders into an image.
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque
While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.
All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
The plan is to make the whole OSD thread-safe, and we start with this.
We just put locks on all entry points (fortunately, dec_sub.c and all
sd_*.c decoders are very closed off, and only the entry points in
dec_sub.h let you access it). I think this is pretty ugly, but at least
it's very simple.
There's a special case with sub_get_bitmaps(): this function returns
pointers to decoder data (specifically, libass images). There's no way
to synchronize this internally, so expose sub_lock/sub_unlock functions.
To make things simpler, and especially because the lock is sort-of
exposed to the outside world, make the locks recursive. Although the
only case where this is actually needed (although trivial) is
sub_set_extradata().
One corner case are ASS subtitles: for some reason, we keep a single
ASS_Renderer instance for subtitles around (probably to avoid rescanning
fonts with ordered chapters), and this ASS_Renderer instance is not
synchronized. Also, demux_libass.c loads ASS_Track objects, which are
directly passed to sd_ass.c. These things are not synchronized (and
would be hard to synchronize), and basically we're out of luck. But I
think for now, accesses happen reasonably serialized, so there is no
actual problem yet, even if we start to access OSD from other threads.
Subtitle formats with frame based timing require using the video FPS to
compute proper subtitle timestamps. But it looks like the calculation to
do that was inversed.
Note that we don't try to be clever about detecting the files as
subtitles: we just check the file extension. We could go all the way and
check the files by opening them with a demuxer, but that would probably
do more bad than good.
This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
There's a single mp_msg() in path.c, but all path lookup functions seem
to depend on it, so we get a rat-tail of stuff we have to change. This
is probably a good thing though, because we can have the path lookup
functions also access options, so we could allow overriding the default
config path, or ignore the MPV_HOME environment variable, and such
things.
Also take the chance to consistently add talloc_ctx parameters to the
path lookup functions.
Also, this change causes a big mess on configfiles.c. It's the same
issue: everything suddenly needs a (different) context argument. Make it
less wild by providing a mp_load_auto_profiles() function, which
isolates most of it to configfiles.c.
In my opinion, config.h inclusions should be kept to a minimum. MPlayer
code really liked including config.h everywhere, though, even in often
used header files. Try to reduce this.