Introduce some macros to deal with properties. These allow to work around the
limitation of CoreAudio's API being `void **` based. The macros allow to keep
their client's code DRY, by not asking size and other details which can be
derived by the macro itself. I have no idea why Apple didn't design their API
like this in the first place.
* ao_coreaudio_utils: contains several utility function
* ao_coreaudio_properties: contains functions to set and get audio object
properties.
Conflicts:
audio/out/ao_coreaudio.c