We prefer to fail fast rather than degrade in unpredictable ways.
The example in sub/ is particularly egregious because the code just
skips the work it's meant to do when an allocation fails.
vo_vaapi is the only thing which can't scale RGBA on the GPU. (Other
cases of RGBA scaling are handled in draw_bmp.c for some reason.)
Move this code and get rid of the osd_conv_cache thing.
Functionally, nothing changes.
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.
In general, this is work towards refcounted subtitle images.
Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)
It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
Since there are not many sub-rectangles, this doesn't cost too much. On
the other hand, it avoids frequent warnings with vo_xv.
Also, the second copy in mp_blur_rgba_sub_bitmap() can be dropped.
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
Implement it directly in sd_lavc.c as well. Blurring requires extending
the size of the sub-images by the blur radius. Since we now want
sub_bitmaps to be packed into a single image, and we don't want to
repack for blurring, we add some extra padding to each sub-bitmap in the
initial packing, and then extend their size later. This relies on the
previous bitmap_packer commit, which always adds the padding in all
cases.
Since blurring is now done on parts of a large bitmap, the data pointers
can become unaligned, depending on their position. To avoid shitty
libswscale printing a dumb warning, allocate an extra image, so that the
blurring pass is done on two newly allocated images. (I don't find this
feature important enough to waste more time on it.)
The previous refactor accidentally broke this feature due to a logic bug
in osd.c. It didn't matter before it happened to break, and doesn't
matter now since the code paths are different.
Until now, subtitle renderers could export SUBBITMAP_INDEXED, which is a
8 bit per pixel with palette format. sd_lavc.c was the only renderer
doing this, and the result was converted to RGBA in every use-case
(except maybe when the subtitles were hidden.)
Change it so that sd_lavc.c converts to RGBA on its own. This simplifies
everything a bit, and the palette handling can be removed from the
common code.
This is also preparation for making subtitle images refcounted. The
"caching" in img_convert.c is a PITA in this respect, and needs to be
redone. So getting rid of some img_convert.c code is a positive side-
effect. Also related to refcounted subtitles is packing them into a
single mp_image. Fewer objects to refcount is easier, and for the libass
format the same will be done. The plan is to remove manual packing from
the VOs which need single images entirely.
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
There's literally no reason why these functions have to be inline (they
might be performance critical, but then the function call overhead isn't
going to matter at all).
Uninline them and move them to mp_image.c. Drop the header file and fix
all uses of it.
Until now, failure to allocate image data resulted in a crash (i.e.
abort() was called). This was intentional, because it's pretty silly to
degrade playback, and in almost all situations, the OOM will probably
kill you anyway. (And then there's the standard Linux overcommit
behavior, which also will kill you at some point.)
But I changed my opinion, so here we go. This change does not affect
_all_ memory allocations, just image data. Now in most failure cases,
the output will just be skipped. For video filters, this coincidentally
means that failure is treated as EOF (because the playback core assumes
EOF if nothing comes out of the video filter chain). In other
situations, output might be in some way degraded, like skipping frames,
not scaling OSD, and such.
Functions whose return values changed semantics:
mp_image_alloc
mp_image_new_copy
mp_image_new_ref
mp_image_make_writeable
mp_image_setrefp
mp_image_to_av_frame_and_unref
mp_image_from_av_frame
mp_image_new_external_ref
mp_image_new_custom_ref
mp_image_pool_make_writeable
mp_image_pool_get
mp_image_pool_new_copy
mp_vdpau_mixed_frame_create
vf_alloc_out_image
vf_make_out_image_writeable
glGetWindowScreenshot
In my opinion, config.h inclusions should be kept to a minimum. MPlayer
code really liked including config.h everywhere, though, even in often
used header files. Try to reduce this.
This reverts commit 689a25003f, with some
adjustments to code that was added after that commit.
I just messed up big time. We don't need this, and in fact the commit
confused straight and premultiplied alpha at one point (just a simple
inverted condition due to an oversight), which is why it looked like
it was working.
In commit 2827295 I wrote:
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures [...]
That was just me messing up and being severely confused by my own bugs.
VA API uses premultiplied alpha, which by the way is nice and
thoughtful of the VA API devs.
Well, this was stupid. But in the end, I'm glad that I could actually
reduce codesize by a good amount again.
This is for VAAPI support. VAAPI does not support premultiplied alpha
for OSD. (Normally, we prefer premultiplied, because it has better
behavior on scaling.)
I'm not sure whether blending in the ASS->RGBA part is correct and I
didn't test it extensively.
In general, this warning can hint to actual bugs. We don't enable it
yet, because it would conflict with some unmerged code, and we should
check with clang too (this commit was done by testing with gcc).
MPlayer/mplayer2 still show DVD subtitles in gray. Depending on who you
ask, this can be considered a bug or a feature. Include rendering in
gray as explicit feature, so the user can decide what is better.
This affects all indexed sub bitmaps entering the OSD rendering path.
Currently, this means all image subs are affected by this option, but
nothing else.
Apparently the -spugauss option was popular. The code originally
implementing this is gone (scaler stuff in spudec.c). Reimplement it
using libswscale to scale and blur image subtitles if the --sub-gauss
option is set.
The code does some rather lazy padding to allow the blur to spread
pixels past the original image bounding box. (This problem exists with
normal bilinear scaling too, but is barely noticable.)
Technically, this doesn't just blur subtitles, but anything RGBA (or
indexed) that enters the OSD rendering path. But only image subtitles
produce these OSD formats currently, so no explicit check is done to
prevent blurring in other cases.
Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.
The two commits are separate, because git is bad at tracking renames
and content changes at the same time.
Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
To ease changing all the VOs to the new OSD rendering, fallbacks,
conversions, support code etc. was left all over the code. Now that
all VOs have been changed, all that code is inactive. Remove it.
Strip down spudec.c. We don't need the old grayscale and scaling stuff
anymore. (Not removing spudec itself yet - I'm not confident that the
libavcodec DVD sub decoder is sufficient, and it would also require
some hacks to get DVD palette and resolution information from libdvdread
to libavcodec.)
The option --spuaa, --spualign, --spugauss were used with the old sub
scaling code, and don't do anything anymore.
draw_bmp.c uses libswscale, which has strict alignment requirements on
input images. Since imp_convert.c is currently the only producer of RGBA
sub-bitmaps, the overall code becomes easier if the alignment is done on
image allocation, rather than forcing draw_bmp.c to create an aligned
copy.
talloc doesn't align to 16 bytes, as required by libswscale. Apparently,
system malloc (glibc/Linux/32 bit) aligns to 8 bytes only, so talloc's
own code to align to 16 bytes is ineffective. Work around by using
mp_image to allocate the image.
Fixes problems with ugly borders.
Note that at least in the DVD sub case, we could have just set all
transparent pixels to black to solve this.
vo_direct3d.c change untested, because mingw is a miserable pile of
crap.
Instead, sd_lavc.c and spudec.c (the two image sub decoders) always
output indexed/paletted images. For this purpose, add SUBBITMAP_INDEXED,
and convert the subs to RGBA in img_convert.c instead. If a VO is used
that supports the old OSD format only, the indexed bitmaps are converted
to the old OSD format by abusing spudec.c in a similar way sd_lavc.c
used to do.
The main reason why spudec.c is used is because the images must not only
be converted to the old format, but also properly scaled, cropped, and
aligned (the asm code in libvo/osd.c requires this alignment).
Remove support for the old format (packed variant) from the OpenGL VOs.
(The packed formats were how the actual OSD format was handled in some
GPU-driven VOs for a while.)
Remove all conversions from old to new formats. Now all subtitle
decoders and OSD renderers produce the new formats only.
Add an evil hack to convert the new format (scaled+indexed bitmaps) to
the old format. It creates a new spudec instance to convert images to
grayscale and to scale them. This is temporary for VOs which don't
support new OSD formats yet (vo_xv, vo_x11, vo_lavc).
The mplayer DVD sub decoder is the only remaining OSD image producer
that still requires the old mplayer OSD format (SUBBITMAP_OLD_PLANAR).
To make supporting this format optional in VOs, add a step that allows
converting these images to RGBA in case the VO doesn't have direct
support for it.
Note: the mplayer DVD sub decoder uses the old mplayer OSD format
(SUBBITMAP_OLD_PLANAR), which is assumed to use premultiplied alpha.
However, it seems DVDs allow only binary transparency, so the rendered
result will be the same.
Before this commit, the OSD was drawn using libass, but the resulting
bitmaps were converted to the internal mplayer OSD format. We want to
get rid of the old OSD format, because it's monochrome, and can't even
be rendered directly using modern video output methods (like with
OpenGL/Direct3D/VDPAU).
Change it so that VOs can get the ASS images directly, without
additional conversions. (This also has the consequence that the OSD can
render colors now.) Currently, this is vo_gl3 only. The other VOs still
use the old method. Also, the old OSD format is still used for all VOs
with DVD subtitles (spudec).
Rewrite sub.c. Remove all the awkward flags and bounding boxes and
change detection things. It turns out that much of that isn't needed.
Move code related to converting subtitle images to img_convert.c. (It
has to be noted that all of these conversions were already done before
in some places, and that the new code actually makes less use of them.)