Remove them from the big MPOpts struct and move them to their sub
structs. In the places where their fields are used, create a private
copy of the structs, instead of accessing the semi-deprecated global
option struct instance (mpv_global.opts) directly.
This actually makes accessing these options finally thread-safe. They
weren't even if they should have for years. (Including some potential
for undefined behavior when e.g. the OSD font was changed at runtime.)
This is mostly transparent. All options get moved around, but most users
of the options just need to access a different struct (changing sd.opts
to a different type changes a lot of uses, for example).
One thing which has to be considered and could cause potential
regressions is that the new option copies must be explicitly updated.
sub_update_opts() takes care of this for example.
Another thing is that writing to the option structs manually won't work,
because the changes won't be propagated to other copies. Apparently the
only affected case is the implementation of the sub-step command, which
tries to change sub_delay. Handle this one explicitly (osd_changed()
doesn't need to be called anymore, because changing the option triggers
UPDATE_OSD, and updates the OSD as a consequence). The way the option
value is propagated is rather hacky, but for now this will do.
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.
MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.
Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.
I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
Somewhat chaostic history: libass/ass_mp.* -> ass_mp.* -> sub/ass_mp.*
As far as I can tell, everyone who ever touched these files has agreed
to the relicensing.
When the format of the subtitle bitmaps changes, such as with taking
screenshots with vo_vaapi (RGBA for the VO vs. Y8 for screenshots), the
cache image obviously needs to be recreated.
Fixes#4325.
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.
In general, this is work towards refcounted subtitle images.
Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)
It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
Change all producer of libass images to packing the bitmaps into a
single larger bitmap directly when they're output. This is supposed to
help working towards refcounted sub bitmaps.
This will reduce performance for VOs like vo_xv, but not for vo_opengl.
vo_opengl simply will pick up the pre-packed sub bitmaps, and skip
packing them again. vo_xv will copy and pack the sub bitmaps
unnecessarily - but if we want sub bitmap refcounting, they'd have to be
copied anyway.
The packing code cannot be removed yet from vo_opengl, because there are
certain corner cases that still produce unpackad other sub bitmaps.
Actual refcounting will also require more work.
Instead of passing an explicit cache to the function, the res parameter
is used. Also, instead of replacing its contents, sub bitmaps are now
appended to it (all assuming the format doesn't actually change).
This is preparation for the following commits.
Commit 2b07d3eb merged progbar and OSD text renderer into one ASS_Track,
but it confused the styles. Specifically, if both progbar and OSD are
visible, the create_ass_track() call made by the progbar code will reset
the style adjusted by the OSD text code.
Change create_ass_track() not to add any styles. Instead let the caller
manage the styles. They are now referenced by name, and lazily added if
they don't exist yet. This is also much cleaner.
There was a somewhat obscure optimization in the OSD and subtitle
rendering path: if only the position of the sub-images changed, and not
the actual image data, uploading of the image data could be skipped. In
theory, this could speed up things like scrolling subtitles.
But it turns out that even in the rare cases subtitles have such scrolls
or axis-aligned movement, modern libass rarely signals this kind of
change. Possibly this is because of sub-pixel handling and such, which
break this.
As such, it's a worthless optimization and just introduces additional
complexity and subtle bugs (especially in cases libass does the
opposite: incorrectly signaling a position change only, which happened
before). Remove this optimization, and rename bitmap_pos_id to
change_id.
Update options like --sub-text-margin-y at runtime. These are somewhat
of a problem, because ass_set_selective_style_override() (intentionally)
does not override them. This should be fixed in libass (by providing
additional override modes), but for now this will do.
Also change the signature of mp_ass_configure(), so we can get access to
the track.
Additionally, drop the redundant setting of the style Alignment (it's
overwritten by mp_ass_set_style()).
See #1622 (again).
Basically abuse the style override mechanism meant for ASS
(mp_ass_set_style()) to update text subtitle styling at runtime too.
This even has the advantage that the style will be overridden, even if
the text subtitle converted (like sd_lavc_conv.c) dares to add a fixed
style in the styles section.
Probably helps with #1622.
Now --ass-use-margins doesn't apply to normal subtitles anymore. This is
probably the inverse from the mpv behavior users expected so far, and
thus a breaking change, so rename the option, that the user at least has
a chance to lookup the option and decide whether the new behavior is
wanted or not.
The basic idea here is:
- plain text subtitles should have a certain useful defalt behavior,
like actually using margins
- ASS subtitles should never be broken by default
- ASS subtitles should look and behave like plaintext subtitles if
the --ass-style-override=force option is used
This also subtly changes --sub-scale-with-window and adds the --ass-
scale-with-window option. Since this one isn't so important, don't
bother with compatibility.
You can set in which "corner" the OSD and subtitles are shown. I'd
prefer it a bit more general (so you could set the alignment using
a factor), but the libass API does not provide this.
--sub-scale-by-window=no attempts to keep subs always at the same pixel
size.
The implementation is a bit all over the place, because it compensates
already done scaling by an inverse scale factor, but it will probably do
its job.
Fixes#1424. (The semantics and name of --sub-scale-with-window are
kept, and this adds a new option - the name is confusingly similar, but
it's actually analogue to --osd-scale-by-window.)
Now requires newest libass git. Since this feature wasn't part of a
libass release yet, I'm not bothering making the mpv code compatible
with as how it was previously implemented (it will just be disabled
with any older libass).
CC: @mpv-player/stable (because mpv-build uses libass git, and this
breaks the feature)
Search $XDG_CONFIG_HOME and $XDG_CONFIG_DIRS for config files.
This also negates the need to have separate user and global variants of
mp_find_config_file()
Closes#864, #109.
Signed-off-by: wm4 <wm4@nowhere>
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
(The old "force" choice of that option is renamed to "force-default".)
This allows overriding native ASS script subtitle styles with the style
provided by the --sub-text-* options (like --sub-text-font etc.). This
is disabled by default, and needs to be explicitly enabled with the
--ass-style-override=force option and input property.
This uses in fact exactly the same options (--sub-text-*) and semantics
as the ones used to configure unstyled text subtitles.
It's recommended to combine this with this in the mpv config file:
ass-force-style="ScaledBorderAndShadow=1" # work around dumb libass behavior
Also, adding a key binding to toggle this behavior should be added,
because overriding can easily break:
L cycle ass-style-override
This would cycle override behavior on Shift+L and allows quickly
disabling/enabling style overrides.
Note: ASS should be considered a vector format rather than a subtitle
format. There is no easy or reliable way to determine whether the style
of a given subtitle event can be changed without destroying visuals or
not. This patch relies on a simple heuristic, which often works and
often breaks.
The --ass-styles option is implemented by calling ass_read_styles().
This function can take a codepage (so libass will use iconv to convert
it). This was implemented before our --subcp option was changed, and
this code was not updated. Now libass fails opening iconv, because
--subcp is not always (and not by default) a valid iconv codepage.
Just always pass NULL, which means the file passed to --ass-styles must
be in UTF-8. The --ass-styles option is a fringe option anyway (and will
destroy your subtitles), so having codepage support for it isn't
important at all.
There's a single mp_msg() in path.c, but all path lookup functions seem
to depend on it, so we get a rat-tail of stuff we have to change. This
is probably a good thing though, because we can have the path lookup
functions also access options, so we could allow overriding the default
config path, or ignore the MPV_HOME environment variable, and such
things.
Also take the chance to consistently add talloc_ctx parameters to the
path lookup functions.
Also, this change causes a big mess on configfiles.c. It's the same
issue: everything suddenly needs a (different) context argument. Make it
less wild by providing a mp_load_auto_profiles() function, which
isolates most of it to configfiles.c.
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
The OSD style settings depend on the PlayRes, simply because all style
values are implicitly scaled by the PlayResY in libass. Also, the OSC
changes the PlayResY in certain situations, so something could go wrong.
But not sure if this actually matters in practice.
This simplifies things, although it is slightly less efficient (probably
uses a bit more memory).
This also happens to fix that the OSC dropped the libass cache on every
frame.
This is pretty much a hack for the OSC. It will allow it to rely on a
somewhat predictable style, instead of having to overwrite all user
OSD settings manually with override tags.
demux_libass.c allows us to make subtitle format detection part of the
normal file loading process. libass has no probe function, but trying to
load the start of a file (the first 4 KB) is good enough. Hope that
libass can even handle random binary input gracefully without printing
stupid log messages, and that the libass parser doesn't accept too many
non-ASS files as input.
This doesn't handle the -subcp option correctly yet. This will be fixed
later.