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Commit Graph

3910 Commits

Author SHA1 Message Date
wm4
5261d1b099 vo_gpu: don't re-render hwdec frames when repeating frames
Repeating frames (for display-sync) is not supposed to render the entire
frame again. When using hardware decoding, it unfortunately did: the
renderer uses the frame ID to check whether the frame data changed, and
unmapping the hwdec frame clears it.

Essentially reverts commit 761eeacf54. Back then I probably
thought it would be a good idea to release the hwdec image quickly in
order to return it to the decoder, but they're referenced anyway.

This should increase the performance and reduce GPU work.
2017-11-03 15:11:56 +01:00
wm4
99dd2f57f0 vo_gpu: ra_gl: fix minimum GLSL version to 120
Not sure why there was 110, or why there is even a default.
2017-11-03 11:53:31 +01:00
wm4
2abf20b2b2 vo_gpu: fix mobius tone mapping compatibility to GLSL 120
Normally such code is didsabled by have_mglsl==false in
check_gl_features(), but apparently not this one.

Just fix it. Seems also more readable.

Fixes #5069.
2017-11-03 11:53:17 +01:00
wm4
aac74b7c36 vo_gpu: ra_gl: fix crash trying to use glBindBufferBase on GL 2.1
Apparently this is required, but it doesn't check for it. To be fair,
this was tested by creating a compatibility context and pretending it's
GL 2.1. GL_ARB_shader_storage_buffer_object actually requires GL 4.0 or
up, but GL_ARB_uniform_buffer_object requires only GL 2.0.
2017-11-03 11:39:15 +01:00
wm4
ff17760c00 vd_lavc: restore --hwdec-image-format and d3d11 opaque mode
When the ifdeffery for the frame_params API was added, the new code
accidentally didn't include this.
2017-11-02 15:58:36 +01:00
wm4
501230f2a0 vo_gpu: potentially fix icc-profile-auto updating
vo_gpu.c will call gl_video_icc_auto_enabled() to check whether it
should retrieve the ICC profile. But the value returned by this function
will be outdated, because gl_video_update_options() is not called yet.
Change the order of function calls so that this is done after updating
the options.

(This is fairly chaotic, but I guess this code will be refactored a
dozen of times anyway in the future.)
2017-11-01 01:58:16 +01:00
wm4
95c6a482eb vd_lavc: clean out more hwdec legacy code
All this code used to be required by the old variants of the libavcodec
hw decoding APIs. Almost all of that is gone, although the mediacodec
API unfortunately still pulls in some old stuff (but not all of it).

(mediacodec build/functionality is untested, but should work.)
2017-10-31 17:11:52 +01:00
wm4
f27a9aaa17 vd_lavc: remove more dead legacy code
All of this was dead code and completely unused.

get_buffer2_hwdec() is the biggest chunk. One unfortunate thing about it
is that, while it was active, it could perform a software fallback much
faster, because it didn't have to wait until a full frame is decoded (it
actually decoded a full frame, but the current code has to decode many
more frames due to the codec delay, because the current code waits until
the API returns a decoded frame.) We should probably restore the latter,
although since it's an optional optimization, and the current behavior
doesn't change with the removal of this code, don't actually do anything
about it.
2017-10-31 15:29:13 +01:00
wm4
7fd1359fcf videotoolbox: use generic code for dummy hwdevice init
And move the remaining code (just 2 struct constant definitions) to
vd_lavc.c.
2017-10-31 15:20:09 +01:00
wm4
e0f42bdc5d vd_lavc: remove dead legacy code 2017-10-31 14:18:35 +01:00
wm4
078a3ed996 d3d: remove some legacy code
See #5062.
2017-10-31 14:14:45 +01:00
wm4
ff093e5b78 vd_lavc: makre sure required headers are included early enough
Should fix #5062.
2017-10-31 14:12:11 +01:00
wm4
a18a7cd4f5 vd_lavc: move display mastering data stuff to mp_image
This is where it should be. It only wasn't because of an old libavcodec
bug, that returned the side data only on every IDR. This required some
sort of caching, which is now dropped. (mp_image wouldn't have been able
to do this kind of caching, because this code is stateless.) We don't
support these old libavcodec versions anymore, which is why this is not
needed anymore.

Also move initialization of rotation/stereo stuff to dec_video.c.
2017-10-30 21:07:48 +01:00
wm4
a7f4ecb012 Bump libav* API use
(Not tested on Windows and OSX.)
2017-10-30 20:55:42 +01:00
wm4
1c46bd5e50 vo_gpu: remove a redundant ifdef 2017-10-30 18:35:33 +01:00
wm4
58d83a9309 vd_lavc: make --hwdec=nvdec-copy actually work
This simply didn't work. Unlike cuda-copy, this is a true hwaccel, and
obviously we need to provide it a device.

Implement this in a relatively generic way, which can probably reused
directly by videotoolbox (not doing this yet because it would require
testing on OSX).

Like with cuda-copy, --cuda-decode-device is ignored. We might be able
to provide a more general way to select devices at some later point.
2017-10-30 18:34:49 +01:00
wm4
b7ce3ac445 vd_lavc: remove need for duplicated cuda GL interop backend
This is just a dumb consequence of HWDEC_ types somehow being part of
both decoder and VO. Obviously, the VO should only care about supporting
specific hardware surface types or providing specific device types, but
until they are separated, stupid unintuitive mismatches will occur.
2017-10-30 18:31:20 +01:00
wm4
d6ebb2df47 Get rid of deprecated AVFrame accessors
Fist we were required to use them for ABI compat. reasons (and other
BS), now they're deprecated and we're supposed to access them directly
again.
2017-10-30 13:36:44 +01:00
Ryo Munakata
046fe45950 hwdec_drmprime_drm: fix segv with --hwdec 2017-10-30 12:46:49 +01:00
wm4
6b745769b1 vd_lavc: add support for nvdec hwaccel
See manpage additions.

(In ffmpeg-mpv and Libav, this is still called "cuvid". Libav won't work
yet, because it has no frame params support yet, but this could get
fixed soon.)
2017-10-28 19:59:08 +02:00
wm4
f36d152eb7 vd_lavc: use avcodec_fill_hw_frames_parameters() API
This removes the need for codec- and API-specific knowledge in the
libavcodec hardware acceleration API user. For mpv, this removes the
need for vd_lavc_hwdec.pixfmt_map and a few other things. (For now, we
still keep the "old" parts for the sake of supporting older Libav, and
FFgarbage.)
2017-10-27 18:08:20 +02:00
Niklas Haas
4701c5ba4f vo_gpu: fix ra_tex_upload_pbo for 2D textures
params->rc was ignored in the calculation for the buffer size. I fucking
hate this stupid ra_tex_upload signature where *rc is randomly relevant
or not.
2017-10-27 16:56:23 +02:00
wm4
d6f33e0b0d vo_gpu: osd: simplify some code
Coverity complains about this, but it's probably a false positive.
Anyway, rewrite it in a slightly more readable way. Now it's more
obvious that it is correct.
2017-10-27 14:19:57 +02:00
wm4
22fa498bf9 vd_lavc: more aggressive frame dropping for intra only codecs
Should speed up seeks.

(Unfortunately it's useless for backstepping. Backstepping is like
precise seeking, except we're unable to drop frames, as we can't know
the previous frame if we drop it.)
2017-10-26 19:44:26 +02:00
Niklas Haas
c2d4fd0ef4 vo_gpu: change --tone-mapping-desaturate algorithm
Comparing mpv's implementation against the ACES ODR reference samples
and algorithms, it seems like they're happy desaturating highlights
_way_ more aggressively than mpv currently does. And indeed, looking at
some example clips like The Redwoods (which is actually well-mastered),
the current desaturation produces unnatural-looking brightness fringes
where the sky meets the treeline.

Adjust the algorithm to make it apply to a much larger, more gradual
brightness region; and change the interpretation of the parameter. As a
bonus, the new parameter is actually sanely scaled (higher values = more
desaturation). Also, make it scale based on the signal level instead of
the luminance, to avoid under-desaturating bright blues.
2017-10-25 17:24:27 +02:00
wm4
a5b51f75dc demux: get rid of demux_packet.new_segment field
The new_segment field was used to track the decoder data flow handler of
timeline boundaries, which are used for ordered chapters etc. (anything
that sets demuxer_desc.load_timeline). This broke seeking with the
demuxer cache enabled. The demuxer is expected to set the new_segment
field after every seek or segment boundary switch, so the cached packets
basically contained incorrect values for this, and the decoders were not
initialized correctly.

Fix this by getting rid of the flag completely. Let the decoders instead
compare the segment information by content, which is hopefully enough.
(In theory, two segments with same information could perhaps appear in
broken-ish corner cases, or in an attempt to simulate looping, and such.
I preferred the simple solution over others, such as generating unique
and stable segment IDs.)

We still add a "segmented" field to make it explicit whether segments
are used, instead of doing something silly like testing arbitrary other
segment fields for validity.

Cached seeking with timeline stuff is still slightly broken even with
this commit: the seek logic is not aware of the overlap that segments
can have, and the timestamp clamping that needs to be performed in
theory to account for the fact that a packet might contain a frame that
is always clipped off by segment handling. This can be fixed later.
2017-10-24 19:35:55 +02:00
Lionel CHAZALLON
1992bb5151 video : Move drm options to substruct.
This allows to group them and most of all query the group config when
needed and when we don't have the access to vo.
2017-10-23 21:08:20 +02:00
Lionel CHAZALLON
cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
Lionel CHAZALLON
762b8cc300 video : allow drm primary plane to be transparent for egl context
We want primary plane to be one top of overlay (video), so we need it to
be 32 bits.
2017-10-23 21:06:53 +02:00
Mark Thompson
26b46950a1 vo_opengl: hwdec_vaegl: Disable vaExportSurfaceHandle()
libva 2.0 (VAAPI 1.0.0) was released without it, but it is scheduled to
be included in libva 2.1.
2017-10-23 11:58:13 +02:00
Rostislav Pehlivanov
f8aeda0da9 wayland_common: check monitor scale
Since we divide by it in a couple of places and compositors can be crazy,
its better to be safe than sorry.
Also checks cursor spawn durinig init (pointless since it does again on
cursor entry but its more correct).
2017-10-22 06:49:35 +01:00
Rostislav Pehlivanov
78ef7fb766 wayland_common: improve cursor code and scale cursor properly
It seems the cursor hadn't had its position properly adjusted when scaled.
Hence, bring back correct buffer scaling to make the cursor look fine.
Also the cursor surface now gets created sooner so that's better.
2017-10-22 05:53:20 +01:00
Rostislav Pehlivanov
13fb166d87 wayland_common: don't scale the cursor wl_buffer
Only gnome does something as stupid as always applying scaling to
the cursor rather than just using a larger sized one with HIDPI.
2017-10-19 21:35:20 +01:00
wm4
d3c022779a video: fix alpha handling
Regression since ec6e8a31e0. Removal of the explicit else case
always applies the conversion to premultiplied alpha in the else branch.
We want to scale with multiplied alpha, but we don't want to multiply
with alpha again on top of it.

Fixes #4983, hopefully.
2017-10-19 19:01:33 +02:00
James Ross-Gowan
d9e3bad500 vo_gpu: add rgba16hf to the list of FBO formats
This should be functionally identical to rgba16f, since the formats only
differ in their representation on the CPU, but it could be useful for RA
backends that don't expose rgba16f, like Vulkan. It's definitely useful
for the WIP D3D11 backend.
2017-10-18 23:55:13 +11:00
wm4
747892209f vo_rpi: fix build (probably)
Untested. If it works, fixes #4919.
2017-10-17 09:28:00 +02:00
wm4
77945b2c16 vo_gpu: remove weird p->vo indirection
That's just unnecessary.
2017-10-17 09:09:00 +02:00
wm4
c90f76d322 vo_gpu: fix video sometimes not being rerendered on equalizer change
With video paused, changing the brightness controls (or similar) would
sometimes not rerender the video frame. So the OSD would redraw, but the
video wouldn't change. This is caused by output caching, and a redraw
request is free to return the cached frame. Change it such to invalidate
the cached frame if any of the options or the equalizer change.

In theory, gl_video_reset_surfaces() could be called if the equalizer
changes - this would apparently force interpolatzion to redraw all
frames. But this looks kind of crappy when changing the equalizer during
playback. It'll "eventually" use the correct settings anyway, and when
paused interpolation is off.
2017-10-17 09:07:35 +02:00
wm4
b299a3f546 vdpau: remove some more dead code 2017-10-16 18:19:19 +02:00
wm4
ddfccd67d5 video: remove special path for hwdec screenshots
This was phased out, and was used only by vdpau by now. Drop the
mechanism and the vdpau special code, which means screenshots won't
include the vf_vdpaupp processing anymore. (I don't care enough about
vdpau, it's on its way out.)
2017-10-16 17:07:35 +02:00
wm4
9e140775bc video: fix previous commit
Sigh.
2017-10-16 17:06:01 +02:00
wm4
1ff6a1c8c7 video: make previously added hwdec params mechanism more generic
The mechanism introduced in b135af6842 assumed AVHWFramesContext would
be enough. Apparently it's not - the intended use with Rockchip (not
Rokchip btw.) requires accessing actual frame data in order to access
the AVDRMFrameDescriptor struct.

Just pass the entire mp_image to the new function. This is more
flexible, although it slightly worries me that it will be less reusable
for things which require setting up mp_image_params before any real
frames are processed (such as filters).
2017-10-16 17:00:38 +02:00
wm4
0a7c5a130e video: properly pass through ICC data
The same should happen with any other side data that matters to mpv,
otherwise filters will drop it.

(No, don't try to argue that mpv should use AVFrame. That won't work.)

ffmpeg_garbage() is copy&paste from frame_new_side_data() in FFmpeg
(roughly feed201849b8f91), because it's not public API. The name
reflects my opinion about FFmpeg's API.

In mp_image_to_av_frame(), change the too-fragile

  *new_ref = (struct mp_image){0};

into explicitly zeroing out the fields that are "transferred" to the
created AVFrame.
2017-10-16 16:36:51 +02:00
wm4
a7464c4ed8 mp_image: merge AVFrame conversion functions
Merge mp_image_copy_fields_to_av_frame() into mp_image_from_av_frame(),
same for the other direction.

There isn't any good reason to keep them separate, and the refcounting
handling makes it only more awkward.
2017-10-16 16:19:22 +02:00
wm4
b135af6842 video: add mp_image_params.hw_flags and add an example
It seems this will be useful for Rokchip DRM hwcontext integration.

DRM hwcontexts have additional internal structure which can be different
depending on the decoder, and which is not part of the generic hwcontext
API. Rockchip has 1 layer, which EGL interop happens to translate to a
RGB texture, while VAAPI (mapped as DRM hwcontext) will use multiple
layers. Both will use sw_format=nv12, and thus are indistinguishable on
the mp_image_params level. But this is needed to initialize the EGL
mapping and the vo_gpu video renderer correctly.

We hope that the layer count is enough to tell whether EGL will
translate the data to a RGB texture (vs. 2 texture resembling raw nv12
data). For that we introduce MP_IMAGE_HW_FLAG_OPAQUE.

This commit adds the flag, infrastructure to set it, and an "example"
for D3D11.

The D3D11 addition is quite useless at this point. But later we want to
get rid of d3d11_update_image_attribs() anyway, while we still need a
way to force d3d11vpp filter insertion, so maybe it has some
justification (who knows). In any case it makes testing this easier.
Obviously it also adds some basic support for triggering the opaque
format for decoding, which will use a driver-specific format, but which
is not supported in shaders. The opaque flag is not used to determine
whether d3d11vpp needs to be inserted, though.
2017-10-16 15:02:12 +02:00
wm4
ac295960b8 video: make it possible to always override hardware decoding format
Mostly an obscure option for testing. But --videotoolbox-format can be
deprecated, as it becomes redundant.

We rely on the libavutil hwcontext implementation to reject invalid
pixfmts, or not to blow up if they are incompatible.
2017-10-16 15:02:12 +02:00
wm4
54d14f5fa8 vo_gpu: remove some minor dead code
This was for the "opengl" compat VO entry, which is now handled
differently.
2017-10-16 11:00:02 +02:00
wm4
7cfae5adce vo_gpu: semi-fix --gpu-context/--gpu-api options and help output
This was confusing at best. Change it to output the actual choices.
(Seems like in the end it's always me who has to clean up other people's
bullshit.)

Context names were not unique - but they should be, so fix it. The whole
point of the original --opengl-backend option was to side-step the
tricky auto-detection, so you know exactly what you get. The goal of
this commit is to make --gpu-context work the same way. Fix the
non-unique names by appending "vk" to the names.

Keep in mind that this was not suitable for slecting the "UI" backend
anyway, since "x11" would force GLX, whereas people on not-NVIDIA
actually want "x11egl". Users trying to use --gpu-context=x11 to force
the X11 backend would always end up with GLX, which would at least break
VAAPI hardware decoding for them. Basically the idea that this option
could select the "UI" type is completely broken - it selects an
implementation, which implies a UI. Selecting the UI type This would
require a separate mechanism. (Although in theory this separate
mechanism could be part of the --gpu-context option - in any case,
someone would have to implement it.)

To achieve help output that can actually be understood, just duplicate
the code. Most of that code is duplicated anyway, and trying to share
just the list code with the result of making the output unreadable
doesn't make too much sense. If we wanted to save code/effort, we could
just remove the help output altogether.

--gpu-api has non-unique entries, and it would be nice to group them
(e.g. list all OpenGL capable contexts with "opengl"), but C makes this
simple idea too much of a pain, so don't do it.

Also remove a stray tab from the android entry on the manpage.
2017-10-16 10:57:51 +02:00
wm4
c6b97a4935 mp_image: select an explicit fallback for chroma location
If the chroma location is missing, vo_gpu will use centered chroma.
Select a better chroma location by default: normally, it will always be
MPEG video chroma location. If full levels are used, use JPEG chroma
location, because that sort of sounds like it could make sense as it
might coincide with JPEG being decoded.

See e.g. #4804.
2017-10-16 10:35:37 +02:00
Tobias Jakobi
47b1390b80 vo_gpu: mali-fbdev: fix build error
Apparantly the context was renamed.
2017-10-13 17:10:52 +02:00