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Commit Graph

38015 Commits

Author SHA1 Message Date
wm4
0d916c7f96 build: removed undefined behavior from PVR check
This shouldn't matter, but it's probably better if the code to check is
valid - otherwise an extremely clever compiler might fail to compile it,
and the feature would be misdetected. (Probably.)

Found by cppcheck.
2014-05-11 16:41:02 +02:00
wm4
194e221181 demux_playlist: fix m3u detection logic
Caused failure to detect .pls files, because they were misdetected as
m3u. The problem is that "forcing playlist files" and "forcing a
specific playlist format" are not really treated separate, and in both
cases p->force is set to true. This made m3u detect all files as m3u
if --playlist was used. So correctly check whether the file format is
actually being probed or not.
2014-05-11 16:40:41 +02:00
wm4
f5be96a6e5 manpage: minor corrections 2014-05-11 15:42:12 +02:00
wm4
31663beeac input: remove pausing command prefixes
These are now equivalent to combining commands with the "cycle pause" or
"set pause" commands, and thus are not needed anymore. They were also
obscure and undocumented.
2014-05-11 15:41:34 +02:00
wm4
4b367d1602 player: don't complain on too long filenames
mpv supports per-file config files, basically filename+".conf". We use
a static buffer for the new filename, and if that buffer is too small,
we print a warning. This is confusing for e.g. long URLs, so just hide
the warning by default.

Why not dynamically allocate the buffer? Who cares.
2014-05-10 16:08:07 +02:00
wm4
6f86e32630 old-makefile: add a missing source directory
Fixes "make clean".
2014-05-10 15:46:12 +02:00
Stefano Pigozzi
b4e598badf ao_coreaudio: skip unknown channel labels
I don't think this is really a very good idea because it is conceptually
incorrect but other prominent multimedia programs use this approach
(VLC and xbmc), and it seems to make the conversion more robust in certain
cases.

For example it has been reported, that configuring a receiver that can output
7.1 to output 5.1, will make CoreAudio report 8 channel descriptions, and the
last 2 descriptions will be tagged kAudioChannelLabel_Unknown.

Fixes #737
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
1a4f4f80bf ao_coreaudio: remove useless code
This code doesn't actually makes much of a difference, and the AudioUnit
mostly wants layout tags anyway.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
2a0a13425f ao_coreaudio: don't fallback to full waveext
The code was falling back to the full waveext chmap_sel when less than 2
channels were detected. This new code is slightly more correct since it only
fills the chmap_sel with the stereo or mono chmap in the fallback case.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
39b316ff06 ao_coreaudio: cosmetic change of loop ending condition 2014-05-10 14:07:45 +02:00
Stefano Pigozzi
eb9d7d5c78 ao_coreaudio: print an error when channel mapping fails 2014-05-10 14:07:45 +02:00
Stefano Pigozzi
b46ffaec7c ao_coreaudio: use description-based channel layouts
CoreAudio supports 3 kinds of layouts: bitmap based, tag based, and speaker
description based (using either channel labels or positional data).

Previously we tried to convert everything to bitmap based channel layouts,
but it turns out description based ones are the most generic and there are
built-in CoreAudio APIs to perform the conversion in this direction.

Moreover description based layouts support waveext extensions (like SDL and
SDR), and are easier to map to mp_chmaps.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
e2f26f01fe ao_coreaudio: pass layout by reference to logging function
Apparently passing the struct by value somehow messed with the value of some
fields.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
e7d1c12131 chmap_sel: add channel replacement for sl/sr <-> sdl/sdr
This can be use useful for the 7.1 rear layout. In particular it looks like
OS X likes to use sdl/sdr as opposed to sl/sr.
2014-05-10 14:07:45 +02:00
wm4
26b00ffe8a x11: fix potentially unaligned access in icon loader
Tried to load a 32 bit value by dereferencing a uint32_t pointer, but
the pointer is not guaranteed to be aligned, not even in practice.
2014-05-10 10:44:16 +02:00
wm4
3075ea01db sub: fix undefined behavior in ASS color calculation (2)
Same problem as previous commit, fix by using the MP_ASS_RGBA() macro.
2014-05-10 10:44:16 +02:00
wm4
485d033b5f sub: fix undefined behavior in ASS color calculation
This might shift bits into the sign, which is undefined behavior. Making
the right operand unsigned was supposed to help with this, but it seems
it did nothing, and C99 makes the result type dependent on the left
operand only.
2014-05-10 10:44:16 +02:00
wm4
3c322b1022 common: change MP_NOPTS_VALUE definition
Use the exact floating point value, instead of a broken integer
constant. The expression calculating the constant probably relied on
undefined behavior, because it left-shifts a negative value.

This also changes the type of the constant to double, which is perfectly
fine, and maybe better than an integer constant.
2014-05-10 10:44:16 +02:00
wm4
fc385baf02 encode: fix PTS unit mismatch
This used MP_NOPTS_VALUE to compare with ffmpeg-style int64_t PTS
values. This probably happened to work, because both constants use the
same value.
2014-05-10 10:44:16 +02:00
wm4
bc9a86c392 vdpau: make mp_vdpau_ctx thread-safe
Preparation so that various things related to video can run in different
threads. One part to this is making the video surface pool safe.

Another issue is the preemption mechanism, which continues to give us
endless pain. In theory, it's probably impossible to handle preemption
100% correctly and race-condition free, unless _every_ API user in the
same process uses a central, shared mutex to protect every vdpau API
call. Otherwise, it could happen that one thread recovering from
preemption allocates a vdpau object, and then another thread (which
hasn't recovered yet) happens to free the object for some reason. This
is because objects are referenced by integer IDs, and vdpau will reuse
IDs invalidated by preemption after preemption.

Since this is unreasonable, we're as lazy as possible when it comes to
handling preemption. We don't do any locking around the mp_vdpau_ctx
fields that are normally immutable, and only can change when recovering
from preemption. In practice, this will work, because it doesn't matter
whether not-yet-recovered components use the old or new vdpau function
pointers or device ID. Code calls mp_vdpau_handle_preemption() anyway to
check for the preemption event and possibly to recover, and that
function acquires the lock protecting the preemption state.

Another possible source of potential grandiose fuckup is the fact that
the vdpau library is in fact only a tiny wrapper, and the real driver
lives in a shared object dlopen()ed by the wrapper. The wrapper also
calls dlclose() on the loaded shared object in some situations. One
possible danger is that failing to recreate a vdpau device could trigger
a dlclose() call, and that glibc might unload it. Currently, glibc
implements full unloading of shared objects on the last dlclose() call,
and if that happens, calls to function pointers pointing into the shared
object would obviously crash. Fortunately, it seems the existing vdpau
wrapper won't trigger this case and never unloads the driver once it's
successfully loaded.

To make it short, vdpau preemption opens up endless depths of WTFs.

Another issue is that any participating thread might do the preemption
recovery (whichever comes first). This is easier to implement. The
implication is that we need threadsafe xlib. We just hope and pray that
this will actually work. This also means that once vdpau code is
actually involved in a multithreaded scenario, we have to add
XInitThreads() to the X11 code.
2014-05-10 10:44:16 +02:00
wm4
280e7e171a vdpau: remove some code
There's no reason why we should treat the preemption case differently
here.
2014-05-10 10:44:16 +02:00
wm4
0e1491346e vo_vdpau, vo_opengl: handle vdpau preemption differently
Use the newly provided mp_vdpau_handle_preemption() function, instead of
accessing mp_vdpau_ctx fields directly. Will probably make multithreaded
access to the vdpau context easier.

Mostly unrelated to the actual changes, I've noticed that using hw
decoding with vo_opengl sometimes leads to segfaults inside of nvidia's
libGL when doing the following:

1. use hw decoding + vo_opengl
2. switch to console (will preempt on nvidia systems)
3. switch back to X (mpv will recover, switches to sw decoding)
4. enable hw decoding again
5. exit mpv

Then it segfaults when mpv finally calls exit(). I'll just blame nvidia,
although it seems likely that something in the gl_hwdec_vdpau.c
preemption handling triggers corner cases in nvidia's code.
2014-05-10 10:44:16 +02:00
wm4
203be26588 vdpau: handle display preemption during decoding
This was broken for some time, and it didn't recover correctly.

Redo decoder display preemption. Instead of trying to reinitialize the
hw decoder, simply fallback to software decoding. I consider display
preemption a bug in the vdpau API, so being able to _somehow_ recover
playback is good enough.

The approach taking here will probably also make it easier to handle
multithreading.
2014-05-10 10:44:16 +02:00
wm4
66391dbb64 input: fix typos, cosmetics 2014-05-10 10:44:15 +02:00
wm4
6e83864823 w32_common: fix typo
Also, reset rc completely, instead of assuming things.
2014-05-10 10:44:15 +02:00
Stefano Pigozzi
fc4a43d39a osxbundle: split and optimize bundling script
Move the code that copies the dylib's to the bundle to a new script
(dylib-unhell.py) which is called by osxbundle.py.

dylib-unhell is about 20x faster than the previous implementation. This is
accomplished by removing superflous shell-out operations which are kept track
of using an in memory tree of all the needed dependencies. Moreover the
shell-outs have been further optimized by not requiring a complete shell for
every operation and just using subprocess.call (which is equivalent to Popen).
2014-05-09 20:48:15 +02:00
kevmitch
0a328bd5c1 Merge pull request #774 from kevmitch/man_pdf_tweaks
man: tweak --sub-codepage for concision
2014-05-09 08:25:14 -07:00
Kevin Mitchell
aee35666c1 man: tweak --sub-codepage for concision
The many "boxes" in this entry were causing rst2pdf to fail because it
couldn't figure out where to break the page. Make the boxes smaller by
removing semi-redundant examples. Also try and make surrounding text a
little shorter by rewording.
2014-05-09 00:56:01 -07:00
wm4
996ab61a6a command: add property that estimates current video FPS
This is done after filters, so things like framerate-doubling
deinterlacing is accounted for.

Unfortunately, framedropping can cause inaccuracies (especially after
precise seeks), and we can't really know when that happens. Even though
we know that the decoder might drop a frame if we request it to do so,
we don't know when the dropped frame will start or stop affecting the
video filter chain. Video filters can have frames buffered, and we
can't tell at which point the dropped frame would have been output.
It's not even possible to mark a discontinuity after seek, because
again we don't know if the filter chain still has the discontinuity
within its buffers.

So we have to live with the fact that the output of this property can
be completely broken after seek, unless --no-hr-seek-framedrop is used.
2014-05-08 01:25:48 +02:00
wm4
c57660fbf7 options: add --hr-seek-framedrop option
This allows disabling of decoder framedrop during hr-seek.

It's basically another useless option, but it will help exploring
whether this framedropping really makes seeking faster, or whether
disabling it helps with precise seeking (especially frame backstepping).
2014-05-07 22:05:30 +02:00
wm4
2a783d7035 player: avoid reconfig during seeking
This probably matters only in extremely corner-case heavy testcases,
such as using mf:// with a bunch of differently sized images.
2014-05-07 21:50:38 +02:00
wm4
f3362e22eb player: remove VO from seeking code path
Until recently, the VO was an unavoidable part of the seeking code path.
This was because vdpau deinterlacing could double the framerate, and hr-
seek and framestepping etc. all had to "see" the additional frames. But
we've removed the frame doubling from the vdpau VO and moved it into a
video filter (vf_vdpaupp), and there's no reason left why the VO should
participate in seeking.

Instead of queuing frames to the VO during seek and skipping them
afterwards, drop the frames early.

This actually might make seeking with vo_vdpau and software decoding
faster, although I haven't measured it.
2014-05-07 21:50:16 +02:00
wm4
bd2bcc4399 player: minor reshuffling of video code 2014-05-07 21:48:36 +02:00
wm4
725e956b11 player: limit max. fallback frame duration
It's calculated from the demuxer reported FPS, which is not very
reliable. Limit the damage a completely insane and broken value could
cause.
2014-05-07 21:41:14 +02:00
wm4
eada87853e player: handle video reconfig slightly different again
Now we avoid calling update_video() twice on reconfig (once to check
whether there are still new frames, and again to actually do the
reconfig). Instead, we check whether there's still something going on
before calling update_video() at all, and depending on that
update_video() will be allowed to reconfig or not.

This will simplify some things later.
2014-05-07 21:39:17 +02:00
wm4
6a8a0e3aa9 player: reset last_frame_duration on init 2014-05-07 21:38:46 +02:00
wm4
ca343d82a6 video/out: remove unused config() parameters
This was cleaned up yesterday.
2014-05-07 21:34:05 +02:00
Martin Herkt
b9474ab875 waf: make shlib tasks less noisy 2014-05-07 21:16:07 +02:00
wm4
5704958573 vo: remove old stuff 2014-05-06 23:20:33 +02:00
wm4
f0ee4e8766 vo_wayland: always assume resize on reconfigure
It doesn't look like vo_wayland_config() necessarily sets this flag, so
it seems safer to trigger an explicit resize. This accounts for the case
when playing a new file with different size than the one before.
2014-05-06 23:18:57 +02:00
wm4
b51664c04a wayland: don't use VOCTRL_UPDATE_SCREENINFO
Not very tested. Appears to work.
2014-05-06 23:16:18 +02:00
wm4
41b1ed7b2e win32: don't use VOCTRL_UPDATE_SCREENINFO
Not very tested. At least it compiles.
2014-05-06 23:04:33 +02:00
wm4
836893fed9 cocoa: don't use VOCTRL_UPDATE_SCREENINFO 2014-05-06 22:00:17 +02:00
wm4
a9dece9f20 manpage: fix typo in previous commit 2014-05-06 20:43:20 +02:00
wm4
3c45156448 manpage: adjustments to file-size property 2014-05-06 20:39:00 +02:00
Andrey Morozov
dc8684805b command: rename stream-length to file-size, format file size
Signed-off-by: wm4 <wm4@nowhere>
2014-05-06 20:36:42 +02:00
wm4
f4bbd4c1df vo_sdl: don't use VOCTRL_UPDATE_SCREENINFO 2014-05-06 20:35:19 +02:00
wm4
5eaefaa98a x11: don't use VOCTRL_UPDATE_SCREENINFO
See previous commit.
2014-05-06 20:24:35 +02:00
wm4
feb1f8f18f video/out: separate out code to compute window size
Currently, vo_reconfig() calculates the requested window size and sets
the vo->dwidth/dheight fields _if_ VOCTRL_UPDATE_SCREENINFO is
implemented by the VO or the windowing backend. The window size can be
different from the display size if e.g. the --geometry option is used.
It will also set the vo->dx/dy fields and read vo->xinerama_x/y.

It turned out that this is very backwards and actually requires the
windowing backends to workaround these things. There's also
MPOpts.screenwidth/screenheight, which used to map to actual options,
but is now used only to communicate the screen size to the vo.c code
calculating the window size and position.

Change this by making the window geometry calculations available as
separate functions. This commit doesn't change any VO code yet, and just
emulates the old way using the new functions. VO code will remove its
usage of VOCTRL_UPDATE_SCREENINFO and use the new functions directly.
2014-05-06 20:22:32 +02:00
wm4
587f42b56c Fix bogus copyright text
This file was copied from gl_hwdec_vaglx.c to have a basic skeleton, but
no actual code is left from it.
2014-05-06 20:14:53 +02:00