This sub-option was turned into a flag when the sub-option parser was
changed to the generic one (probably accidentally). Turn it into a
proper choice-option.
Also, adjust what the options do. Though none of this probably makes
much sense; the default should work, and if it doesn't, the GPU/driver
is probably beyond help.
Instead of threads, use overlapped (asynchronous) I/O to read from both
stdout and stderr. Like in d0643fa, stdout and stderr could be closed at
different times, so a sparse_wait function is added to wrap
WaitForMultipleObjects and skip NULL handles.
When the audio thread fails to properly init, it signals failure
to the main thread, AND THEN starts to clean up. For this to work,
ao_init callback must not return until the thread's cleanup is finished.
This is correctly handled in the ao_uninit callback by waiting for
the thread to exit, so just call that to clean up the main thread.
I have no idea why I didn't do this in the first place.
Probably needs to be polished a bit more. Also, might require a key
binding that can set/clear the loop points in a more intuitive way.
For now, something like this can be put into input.conf to use it:
ctrl+y set ab-loop-a ${time-pos} # set A
ctrl+x set ab-loop-b ${time-pos} # set B
ctrl+c set ab-loop-a no # clear (mostly)
Fixes#1241.
Due to the current code structure, the "current" entry and the entry
which is playing can be different. This is probably silly, but still
try to mark the entries correctly.
Refs #1260.
This actually doesn't even write/return the new sub-property, because
I dislike the idea of dumping that field for every single playlist
entry, even though it's "needed" only for one.
Fixes#1260.
dsound was set as default, because there were some hard to fix problems
with wasapi. These problems were probably fixed now, so let's try with
wasapi as default again.
Even with change notifications, there are still (rare) cases when the
feed thread gets AUDCLIENT_DEVICE_INVALIDATED. So handle failures in
thread_feed by requesting ao_reload.
on changes to PKEY_AudioEngine_DeviceFormat, device status, and default device.
call ao_reload directly in the change_notify "methods".
this requires keeping a device enumerator around for the duration of
execution, rather than just for initially querying devices
Implement skeleton IMMNotificationClient to watch for changes in the
sound device. This will make recovery possible from changes shared
mode sample rate, bit depth, "enhancements"/effects and even graceful
device removal.
http://msdn.microsoft.com/en-us/library/windows/desktop/dd371417%28v=vs.85%29.aspx
Signed-off-by: Kevin Mitchell <kevmitch@gmail.com>
Before, failures, particularly in the thread loop init, could lead to a
bad state for the duration of mpvs execution. Make sure that
everything that was initialized gets properly and safely
uninitialized.
Now that the code for stderr and stdout does exactly the same things,
and the specialization is in the callbacks, this is blatantly
duplicated.
Also, define a typedef for those callbacks to reduce the verbosity.
Do a minimal check on data read with stream_peek(). This could help with
probing from unseekable streams in some situations. (We could check the
entire EBML and Matroska headers, but probably not worth the trouble. We
could also seek back to the start, which demux.c doesn't do, but which
would work usually - also not worth the trouble.)