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Commit Graph

363 Commits

Author SHA1 Message Date
wm4
474a7c26f2 build: make LGPL mode final (via --enable-gpl)
Rename --enable-preliminary-lgpl2 to --enable-gpl. This concludes the
relicensing. Some things are still to do (relicensing some still-GPL
optional code), but we consider the code included by --enable-gpl to be
fully relicensed.

The relicensing was performed by asking every known author for
permission for relicensing it to LGPL version 2.1 "or later". If an
author could not be contacted or permission could not be obtained, and
the contribution was considered relevant for copyright purposes, the
affected code was either excluded from LGPL mode (not built), or removed
or rewritten. This is the standard in open source relicensing processes.

Keep in mind that using LGPL mode is still on the user's own risk. Even
though I claim that the relicensing was pretty clean and thorough
(measured on the standards of the open source community¹), and I
followed the advice of some actual experts, there is still a residual
uncertainty due to the fact that I'm not an all-knowing entity (authors
could have taken someone else's code and pretend it's their own) nor a
lawyer (meaning I might lack associated authority or expertise), and the
fact that the judicial system is far from deterministic. The relicensing
was performed merely to the best of my knowledge. I reject all
responsibility outside of that.

This commit also cleans up the "Copyright" file to reflect the finalized
relicensing process.

¹ Not to imply that the standards of commercial companies are much
higher. Some major tech companies get away with stuff I would not
consider clean.

See #2033.
2017-10-10 16:33:38 +02:00
Aman Gupta
502d074a31 vo_gpu: android: fix gpu context 2017-10-09 21:49:01 +02:00
Aman Gupta
8fc21fd0d5 vo_gpu: add android opengl backend
At the moment, rendering on Android requires ``--vo=opengl-cb`` and
a lot of java<->c++ bridging code to receive the receive and react to
the render callback in java. Performance also suffers with opengl-cb,
due to the overhead of context switching in JNI.

With this patch, Android can render using ``--vo=gpu --gpu-context=android``
(after setting ``--wid`` to point to an android.view.Surface on-screen).
2017-10-09 18:36:54 +02:00
wm4
158b69f04c build: switch preliminary LGPL mode from v3 to v2.1
iive agreed to relicense things that are still in mpv to LGPLv2.1. So
change the licenses of the affected files, and rename the configure
switch for LGPL mode to --enable-preliminary-lgpl2.

(The "preliminary" part will probably be removed from the configure
switch soon as well.)

Also player/main.c hasn't had GPL parts since a few commits ago.
2017-10-05 15:57:30 +02:00
Rostislav Pehlivanov
68f9ee7e0b wayland_common: rewrite from scratch
The wayland code was written more than 4 years ago when wayland wasn't
even at version 1.0. This commit rewrites everything in a more modern way,
switches to using the new xdg v6 shell interface which solves a lot of bugs
and makes mpv tiling-friedly, adds support for drag and drop, adds support
for touchscreens, adds support for KDE's server decorations protocol,
and finally adds support for the new idle-inhibitor protocol.

It does not yet use the frame callback as a main rendering loop driver,
this will happen with a later commit.
2017-10-03 19:36:02 +01:00
wm4
e544c3f7b3 vaapi: change license to LGPL
Originally mpv vaapi support was based on the MPlayer-vaapi patches.
These were never merged in upstream MPlayer. The license headers
indicated they were GPL-only. Although the actual author agreed to
relicensing, the company employing him to write this code did not, so
the original code is unusable to us.

Fortunately, vaapi support was refactored and rewritten several times,
meaning little code is actually left. The previous commits removed or
moved that to GPL-only code. Namely, vo_vaapi.c remains GPL-only. The
other code went away or became unnecessary mainly because libavcodec
itself gained the ability to manage the hw decoder, and libavutil
provides code to manage vaapi surfaces. We also changed to mainly using
EGL interop, making any of the old rendering code unnecessary.

hwdec_vaglx.c is still GPL. It's possibly relicensable, because much of
it was changed, but I'm not too sure and further investigation would be
required. Also, this has been disabled by default for a while now, so
bothering with this is a waste of time. This commit simply disables it
at compile time as well in LGPL mode.
2017-09-29 18:44:47 +02:00
wm4
9b60398f4e video: remove old videotoolbox support
Like as in previous commits, you need a very recent FFmpeg (probably git
master).
2017-09-26 19:13:26 +02:00
wm4
a730717281 wscript: remove redundant check
We're not using this function directly.
2017-09-26 19:00:55 +02:00
wm4
ae7db6503b video: drop old D3D11/DXVA2 support
Now you need FFmpeg git, or something.

This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
2017-09-26 18:58:45 +02:00
Niklas Haas
258487370f vo_gpu: vulkan: generalize SPIR-V compiler
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.

The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.
2017-09-26 17:25:35 +02:00
Niklas Haas
91f23c7067 vo_gpu: vulkan: initial implementation
This time based on ra/vo_gpu. 2017 is the year of the vulkan desktop!

Current problems / limitations / improvement opportunities:

1. The swapchain/flipping code violates the vulkan spec, by assuming
   that the presentation queue will be bounded (in cases where rendering
   is significantly faster than vsync). But apparently, there's simply
   no better way to do this right now, to the point where even the
   stupid cube.c examples from LunarG etc. do it wrong.
   (cf. https://github.com/KhronosGroup/Vulkan-Docs/issues/370)

2. The memory allocator could be improved. (This is a universal
   constant)

3. Could explore using push descriptors instead of descriptor sets,
   especially since we expect to switch descriptors semi-often for some
   passes (like interpolation). Probably won't make a difference, but
   the synchronization overhead might be a factor. Who knows.

4. Parallelism across frames / async transfer is not well-defined, we
   either need to use a better semaphore / command buffer strategy or a
   resource pooling layer to safely handle cross-frame parallelism.
   (That said, I gave resource pooling a try and was not happy with the
   result at all - so I'm still exploring the semaphore strategy)

5. We aggressively use pipeline barriers where events would offer a much
   more fine-grained synchronization mechanism. As a result of this, we
   might be suffering from GPU bubbles due to too-short dependencies on
   objects. (That said, I'm also exploring the use of semaphores as a an
   ordering tactic which would allow cross-frame time slicing in theory)

Some minor changes to the vo_gpu and infrastructure, but nothing
consequential.

NOTE: For safety, all use of asynchronous commands / multiple command
pools is currently disabled completely. There are some left-over relics
of this in the code (e.g. the distinction between dev_poll and
pool_poll), but that is kept in place mostly because this will be
re-extended in the future (vulkan rev 2).

The queue count is also currently capped to 1, because of the lack of
cross-frame semaphores means we need the implicit synchronization from
the same-queue semantics to guarantee a correct result.
2017-09-26 17:25:35 +02:00
sfan5
acfd1a1929 android: posix_spawn(p) replacement
Signed-off-by: wm4 <wm4@nowhere>
2017-09-22 09:24:19 +02:00
wm4
2b5da4804c build: make vo_gpu + infrastructure non-optional
Also readd the the error message for when no GL backends are found (why
was this removed?).
2017-09-22 05:35:26 +02:00
Niklas Haas
65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00
wm4
bfa9b62858 build: add preliminary LGPL mode
See "Copyright" file for caveats.

This changes the remaining "almost LGPL" files to LGPL, because we think
that the conditions the author set for these was finally fulfilled.
2017-09-21 13:56:27 +02:00
wm4
fdb300b983 audio: make libaf derived code optional
This code could not be relicensed. The intention was to write new filter
code (which could handle both audio and video), but that's a bit of
work. Write some code that can do audio conversion (resampling,
downmixing, etc.) without the old audio filter chain code in order to
speed up the LGPL relicensing.

If you build with --disable-libaf, nothing in audio/filter/* is compiled
in. It breaks a few features, such as --volume, --af, pitch correction
on speed changes, replaygain.

Most likely this adds some bugs, even if --disable-libaf is not used.
(How the fuck does EOF notification work again anyway?)
2017-09-21 12:48:30 +02:00
wm4
acb28e922b build: use unified dependency expressions instead of weird fields
Instead of "deps", "deps_neg", and "deps_any" fields, just have a single
"deps" field, which changes from an array to a string. The string is now
an expression, which can contain the operators &&, ||, !, and allows
grouping with ( ).

It's probably overkill. If it gets a maintenance burden, we can switch
to specifiying the dep expressions as ASTs (or maybe eval()-able Python
expressions), and we could simplify the code that determines the reason
why a dependency is not fulfilled. The latter involves a complicated
conversion of the expression AST to DNF.

The parser is actually pretty simple, and pretty much follows:
https://en.wikipedia.org/wiki/Shunting_yard_algorithm
2017-09-18 22:35:37 +02:00
Ilya Tumaykin
8810c1fc05
build: remove duplicate android option after 72a8120da
The first one (line 140) comes from 69650851f8 and is the correct one.
The second one (line 731) comes from 72a8120daa and slipped in with the
revert commit.

Remove the second one.
2017-09-17 21:54:37 +03:00
wm4
028faacff5 video: add metadata handling for spherical video
This adds handling of spherical video metadata: retrieving it from
demux_lavf and demux_mkv, passing it through filters, and adjusting it
with vf_format. This does not include support for rendering this type of
video.

We don't expect we need/want to support the other projection types like
cube maps, so we don't include that for now. They can be added later as
needed.

Also raise the maximum sizes of stringified image params, since they
can get really long.
2017-08-21 14:56:07 +02:00
Martin Herkt
82d9419f62
Revert "x11: drop xscrnsaver use"
This broke screensaver/powersave inhibition with at least KDE and
LXDE. This is a release blocker.

Since fdo, KDE and GNOME idiots seem to be unable to reach
a consensus on a simple protocol, this seems unlikely to get
fixed upstream this year, so revert this change.

Fixes #4752.
Breaks #4706 but I don’t give a damn.

This reverts commit 3f75b3c343.
2017-08-20 09:18:39 +02:00
wm4
72a8120daa Revert "build: rpi: rely on pkgconfig for compiler flags"
This reverts commit ea40fa36ee.

This caused strange runtime failure on Raspbian (when running mpv,
vc_dispmanx_display_open() returned 0, while other dispmanx using
programs were fine). The problem must have been something about the
compiler flags, maybe linking order or set of include paths.
2017-08-15 18:41:16 +02:00
wm4
3f75b3c343 x11: drop xscrnsaver use
It's an ancient X11 protocol extension that apparently nobody uses
anymore (desktop environments in particular have replaced it with
equally bad protocols that require tons of dependencies). Users keep
complaining about it being a required dependency.

The impact is likely minimal to none.

Fixes #4706 and other annoying people.
2017-08-08 12:55:41 +02:00
feixm1
a434892208 build: fix dependencies for Cygwin environment
This replaces previous commit with same intentions. This time, with
proper formating (no tabs in code).
2017-08-08 11:41:56 +02:00
Aman Gupta
a680c643eb wscript: fix build of videotoolbox hwaccel for iOS 2017-08-05 22:10:14 +03:00
Jan Ekström
1a0d92aeca build: re-add and re-structurize the glob() checks
* If we have glob() supported, we have `HAVE_GLOB = 1'.
* If we have specifically POSIX glob(), we have
  `HAVE_GLOB_POSIX = 1`.
* If we have specifically Win32 glob(), we have
  `HAVE_GLOB_WIN32 = 1`
2017-08-05 01:51:29 +03:00
Jan Ekström
69650851f8 build: move Android environment check to main dependencies
Additionally change the description to better match what Android is,
which is an "environment". The original positioning of this check
was unfortunate.
2017-08-05 01:51:29 +03:00
Niklas Haas
1aab037601 vd_lavc: decode embedded ICC profiles
Since these need to be refcounted, we throw them directly into struct
mp_image instead of being part of mp_colorspace. Even though they would
semantically make more sense in mp_colorspace, having them there is
really awkward because mp_colorspace is passed around and stored a lot,
and this way their lifetime is exactly tied to the lifetime of the
mp_image associated with it.
2017-08-03 21:48:25 +02:00
wm4
dd408e68ed d3d: make DXVA2 support optional
This partially reverts the change from a longer time ago to always build
DXVA2 and D3D11VA together.

To make it simpler, we change the following:
- building with ANGLE headers is now required to build D3D hwaccels
- if DXVA2 is enabled, D3D11VA is still forcibly built
- the CLI vo_opengl ANGLE backend is now under --egl-angle-win32

This is done to reduce the dependency mess slightly.
2017-06-30 18:57:37 +02:00
wm4
b8bdb0ba4e build: allow --disable-zlib
Since strictly speaking, it's still optional. It's just very much
recommended not to disable it.
2017-06-29 11:15:11 +02:00
Pedro Pombeiro
4637b029cd Universal Windows Plaform (UWP) support
libmpv only. Some things are still missing.

Heavily reworked.

Signed-off-by: wm4 <wm4@nowhere>
2017-06-29 10:36:16 +02:00
wm4
7eca787571 build: change how some OS specific source files are selected
In a bunch of cases, we emulate highly platform specific APIs on a
higher level across all OSes, such as IPC, terminal, subprocess
handling, and more. We have source files for each OS, and they implement
all the same mpv internal API.

Selecting which source file to use on an OS can be tricky, because there
is partially overlapping and emulated APIs (consider Cygwin on Windows).
Add a pick_first_matching_dep() function to make this slightly easier
and more structured.

Also add dummy backends in some cases, to deal with APIs not being
available.

Clarify the Windows dependency identifiers, as these are the most
confusing.
2017-06-29 10:30:16 +02:00
wm4
70a70b9da3 build: replace glob() check and assume it's always in POSIX
POSIX requires glob(), so no need to check for it. Together with the
fact that we can emulate glob() on Windows, glob() is always available.
2017-06-29 10:30:13 +02:00
wm4
0b77f6fd22 build: remove unnecessary dlopen check
Probably became unnecessary with the vf_dlopen removal.
2017-06-29 10:29:43 +02:00
wm4
5cd7b1c8a6 build: pick up new libavcodec D3D hwaccel API
This was enabled for Libav already. The patches got merged into FFmpeg
now.
2017-06-27 18:08:34 +02:00
wm4
7b84a3b04e build: disable ancient V4L TV support by default 2017-06-25 11:59:03 +02:00
wm4
915722e035 build: remove Linux DVB test fragment
Most of the DVB test fragment was added in 2e399f39 by someone who
wasn't asked for LGPL relicensing permission. Thus remove it. (For some
weird reason, the configure check wasn't even for the later added actual
DVB code.)

Since DVB is disabled by default, this isn't too bad. But if someone
enables it, and the system doesn't support it, he will receive a weird
compilation error. That has to be good enough, until maybe someone adds
a new check.
2017-06-22 13:17:40 +02:00
wm4
9f461b85bf Revert "osdep: NetBSD pthread_setname_np()"
This reverts commit 2e81698d28.

Seems like this was a patch applied from someone who can't agree to LGPL
relicensing (see previous commit), with the author field not properly
set.

This is not so important anyway, so just revert it.
2017-06-22 13:17:40 +02:00
wm4
5c038e6999 build: simplify OSS checks and remove changes by "bugmen0t"
The user bugmen0t was apparently a shared github account with publicly
available login. Thus, we can't get LGPL relicensing permission from the
people who used this account. To relicense successfully, we have to
remove all their changes.

This commit should remove 20d1fc13, f26fb009, defbe48d. It also should
remove whatever test fragments were copied from the ancient configure,
as well as some configure logic (potentially that device path stuff).

I think this change still preserves the most important use-cases of OSS:
BSDs, and the Linux OSS emulation (the latter for testing only).
According to an OSS user, the 4front checks were probably broken anyway.
The SunAudio stuff was probably for (Open)Solaris, which is dead.

ao_oss.c itself will remain GPL, and still contains bugmen0t changes.
2017-06-22 13:17:14 +02:00
Niklas Haas
deb9370779 vd: use ST.2086 / HDR10 MaxCLL in addition to mastering metadata
MaxCLL is the more authoritative source for the metadata we are
interested in. The use of mastering metadata is sort of a hack anyway,
since there's no clearly-defined relationship between the mastering peak
brightness and the actual content. (Unlike MaxCLL, which is an explicit
relationship)

Also move the parameter fixing to `fix_image_params`

I don't know if the avutil check is strictly necessary but I've included
it anyway to be on the safe side.
2017-06-18 20:54:44 +02:00
wm4
c680cfd18a vf_dlopen: remove this filter
It was an attempt to move some MPlayer filters (which were removed from
mpv) to external, loadable filters. That worked well, but then the
MPlayer filters were ported to libavfilter (independently), so they're
available again. Also there is a more widely supported and more advanced
loadable filter system supported by mpv: vapoursynth.

In conclusion, vf_dlopen is not useful anymore, confusing, and requires
quite a bit of code (and probably wouldn't survive the rewrite of the
mpv video filter chain, which has to come at some point). It has some
implicit dependencies on internal conventions, like possibly the format
names dropped in the previous commit.

We also deprecated it last release. Drop it.
2017-06-18 13:55:40 +02:00
Avi Halachmi (:avih)
071118e4d2 js: wscript: use pkgconfig for mujs (recently added .pc and 1.0.0 tag) 2017-06-16 15:24:24 +03:00
Avi Halachmi (:avih)
d223a63bc5 js: add javascript scripting support using MuJS
Implements JS with almost identical API to the Lua support.

Key differences from Lua:
- The global mp, mp.msg and mp.utils are always available.
- Instead of returning x, error, return x and expose mp.last_error().
- Timers are JS standard set/clear Timeout/Interval.
- Supports CommonJS modules/require.
- Added at mp.utils: getenv, read_file, write_file and few more.
- Global print and dump (expand objects) functions.
- mp.options currently not supported.

See DOCS/man/javascript.rst for more details.
2017-06-14 12:29:32 +02:00
wm4
0754cbc83e d3d: add support for new libavcodec hwaccel API
Unfortunately quite a mess, in particular due to the need to have some
compatibility with the old API. (The old API will be supported only in
short term.)
2017-06-08 21:51:25 +02:00
wm4
11c7775b2c build: enable cplugins by default
There's probably no reason to keep this disabled. The -rdynamic (and the
approach we use) is probably a bit scary, but should not break anything.

Just to be sure I'm hard-disabling this on win32 anyway. We know it
can't work there in its current form.

Fixes #4491.
2017-06-07 20:43:59 +02:00
wm4
83a9b0bc48 videotoolbox: support new libavcodec API
The new API has literally no advantages (other than that we can drop
mp_vt_download_image and other things later), but it's sort-of uniform
with the other hwaccels.

"--videotoolbox-format=no" is not supported with the new API, because it
doesn't "fit in". Probably could be added later again.

The iOS code change is untested (no way to test).
2017-05-24 15:25:48 +02:00
wm4
2b616c0682 vo_opengl: drop TLS usage
TLS is a headache. We should avoid it if we can.

The involved mechanism is unfortunately entangled with the unfortunate
libmpv API for returning pointers to host API objects. This has to be
kept until we change the API somehow.

Practically untested out of pure laziness. I'm sure I'll get a bunch of
reports if it's broken.
2017-05-11 17:47:33 +02:00
wm4
99cef59fc9 dvb: disable by default
It fails building with some older kernel headers, and the current test
does not auto-disable it in these cases.

Since DVB isn't going to be used by many people, I think disabling it by
default is reasonable.
2017-05-11 08:19:02 +02:00
wm4
f38bd0f25a stream_smb: disable by default, mark as GPLv3
It seems libsmbclient has been GPLv3 for years. Also, it's certainly not
LGPL (unlike some of its support libs like talloc). Thus, mpv built with
Samba support is GPLv3.

Disable it by default, so we don't have to go through the trouble to
indicate the correct license in our output, and we don't trick people
into distributing stuff under the wrong license.
2017-05-11 08:19:02 +02:00
wm4
0d122f8963 wscript: make OpenGL VO failure message less misleading
It doesn't even use OpenGL header anymore. What it needs are EGL and GLX
libs/header and similar.
2017-05-04 23:44:06 +02:00
wm4
cb25bb5776 build: remove checks for libGL
We don't need to link against libGL directly, nor do we need OpenGL
headers. The only thing we need is the windowing interop stuff, such as
libEGL.
2017-04-26 17:09:16 +02:00