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Commit Graph

34736 Commits

Author SHA1 Message Date
Rudolf Polzer
dc226bb846 encoding-example-profiles: add a Nokia N900 profile
Nokia N900 is simply H.264 Baseline, level must be forced to 3.0, at
max. display resolution. There is no pan-scan like on iOS.
2013-03-04 12:14:59 +01:00
Stefano Pigozzi
8fc0b618d5 cocoa_common: make windows appear again
Commit 9efe32120 stops recreating the hidden window used for OpenGL's
extensions autodetection. The `cocoa_common` code assumed the hidden flag could
only come when creating a window which is now not true anymore.

Move some code around so that hidden, fullscreen and window position are
respected on subsequent calls of config.
2013-03-03 21:52:58 +01:00
wm4
979ce46c64 gl_common: get rid of symbol redefinition warnings with recent Mesa
Apparently newer Mesa versions changed their <GL/glx.h> header, and
unconditionally define GLX_CONTEXT_MAJOR_VERSION_ARB and others. This
clashed with gl_header_fixes.h, a header which quarantines bad hacks
to make compilation possible on systems with outdated GL headers.
Specifically, our header was included before glx.h, so the hacks were
always active, and somehow Mesa's glx.h used to deal with this by not
redefining existing identifiers.

Fix the gl_header_fixes.h logic so the hacks are checked after including
glx.h.
2013-03-03 15:36:56 +01:00
wm4
ca893689fe x11_common: fix --cursor-autohide when paused
When paused, --cursor-autohide worked with a precision of 500ms, which
is the main loop's default sleep time when paused. Cursor hiding is
polled in x11_common, and the main loop never called the X11 code at
the right time. Fix this by allowing the VO to set a time when it
should be called next.
2013-03-03 15:36:56 +01:00
wm4
9efe32120b vo_opengl: don't destroy VOFLAG_HIDDEN window
This was done so because the X11 code had a hard to track down issue
with some window managers, and caused the VO window to be placed
incorrectly. This was fixed in the previous commit. Consequently, we can
remove this bad hack.
2013-03-03 15:36:56 +01:00
wm4
ba35335939 x11_common: fix window mapping, refactor window creation/resize handling
vo_opengl creates an invisible window with VOFLAG_HIDDEN in order to
test whether the OpenGL context is useable. The visible window is
created at a later point. This has been broken forever (in vo_gl,
now called vo_opengl_old, it could be avoided by disabling auto-
detection explicitly using the "yuv" sub-option). Avoiding
VOFLAG_HIDDEN only mitigates the issue, and a related bug can still
happen with some window managers (see below).

As a hack, code was added to vo_gl to destroy the (hidden) window so
that all state was destroyed. Later, more hacks were added to deal with
some caveats that came with recreating the window, such as probing for
the context up to 4 times.

Attempt to fix the problem properly. There were two problems: first,
the window was not resized to video size before mapping. This was the
main cause for the placement issue, e.g. mapping the window as 320x200,
and then resizing it. Second, mpv tried to force the window position
with XSetWMNormalHints and PPosition with values it just read with
XGetGeometry. This messes up the window manager's default placement.
It seems to be a race condition, and behavior is different across
various WMs too: with IceWM, the window manager's placement is usually
preferred, and with Fluxbox, mpv's position is preferred. mpv's default
position is centering the window on the screen, which is much nicer for
video in general than typical WM default placement, so it's possible
that this bug was perceived as a feature. (Users who want this have to
use --geometry="50%:50%", doing this by default is probably not safe
with all WMs.)

Since the old code was hard to follow and full of issues, it's easier
to redo it. Move general window creation stuff out of the
vo_x11_config_vo_window function, and move the resize logic into it.

This has been tested on IcwWM, Fluxbox, awesome, Unity/Compiz.
2013-03-03 15:36:27 +01:00
wm4
1b09f46338 x11_common: use private variables for window state
Store the window state (position and size) in vo_x11_state, instead of
in vo->dx/dy/dwidth/dheight. The VO variables are overwritten by vo.c on
every vo_config() call, which is extremely not helpful.

Now vo->dx/dy are mostly unused (except for passing the position forced
by the --geometry option), and vo->dwidth/dheight are set for the VO,
and otherwise read for resize detection only.

In the long term, the way vo_config() handles the --geometry option
should be changed, and vo->dx/dy should be removed.

Remove some useless stuff: VO_EVENT_MOVE and VO_EVENT_KEYPRESS were
generated, but unused. Wayland changes by Alexander Preisinger.
2013-03-03 14:19:57 +01:00
wm4
152a2024cf video/out: remove VO_EVENT_REINIT
It was once used for vo_sdl (the old one based on SDL 1.2), since SDL
apparently lost the GL state when switching to fullscreen. The new
vo_sdl (using SDL 1.3) doesn't use or need this. It's dead code, so
get rid of it.
2013-03-03 14:19:57 +01:00
wm4
0c07e82136 w32_common: remove unused variable
The depth was printed in verbose mode. Completely useless.
2013-03-03 14:19:53 +01:00
Stefano Pigozzi
428a4243e9 fix clang compiler warnings 2013-03-03 11:14:44 +01:00
Alexander Preisinger
6944f2e8bb wayland: fix typo in manpage 2013-03-02 12:17:56 +01:00
Alexander Preisinger
b4a4fddff8 wayland: change wayland-egl pkg-config version
wayland-egl is part of mesa and uses the mesa version.
2013-03-02 12:17:49 +01:00
wm4
4722446805 input.conf: change default bindings of 5/6 from hue to gamma
I doubt anyone needs to adjust hue on a frequent basis, and gamma is
much more useful.

Suggestions for more radical changes of key bindings are welcome
(there's a lot of useless crap mapped).
2013-03-01 14:56:24 +01:00
wm4
d7af9b9bcd manpage: remove reference to subtitle alignment 2013-03-01 14:52:51 +01:00
wm4
8ddfabc535 core: fix SEEK_FACTOR
Emulate percentage-seeks (SEEK_FACTOR) as normal time-seeks if possible.
This fixes some issues with (let's call it) low quality implementations
of SEEK_FACTOR (e.g. demux_mkv basically interprets this as byte-seek,
and also seeking to 99.9% makes it seek back to the start).

For weird MPEG formats the demuxer level SEEK_FACTOR is still used.
These formats, which can have timestamp resets, are identified by
setting demuxer->ts_resets_possible to true.

Also, have get_current_pos_ratio() follow the same rules, and calculate
the percentage position with the file position if timestamp resets are
possible.

This actually fixes percentage-seeks in .ts files with demux_lavf.c.
This kind of seek is not really used now, but it will be more important
when we add a progress bar.

Note: seeking in chained ogg files is still completely broken. The main
issue is that ffmpeg doesn't provide a sane API for dealing with
timestamp resets, and trying to do byte seeks with ogg confuses demuxer
and decoder (or something like this) and just does random things.
(Tested with two concatenated flac-in-ogg files).
2013-03-01 14:44:53 +01:00
wm4
c82a83d8af demux_lavf: fix percentage display with some file formats
AVFormatContext.start_time is sometimes AV_NOPTS_VALUE, such as when
playing FLAC files. (For most other file formats it's set to 0, even if
the format doesn't support arbitrary start times.)
2013-03-01 13:03:30 +01:00
wm4
56149ff5ac vf_flip: move flipping code to mp_image.c 2013-03-01 11:28:59 +01:00
wm4
c9088fff86 m_option: don't define OPT_BASE_STRUCT by default
OPT_BASE_STRUCT defines which struct the OPT_ macros (like OPT_INT etc.)
reference implicitly, since these macros take struct member names but no
struct type. Normally, only cfg-mplayer.h should need this, and other
places shouldn't be bothered with having to #undef it.

(Some files, like demux_lavf.c, still store their options in MPOpts. In
the long term, this should be removed, and handled like e.g. with VO
suboptions instead.)
2013-03-01 11:27:59 +01:00
wm4
95b8585d76 m_option: reformat option macro definitions
Slightly more bearable, but it's still incredibly ugly.
2013-03-01 11:27:49 +01:00
wm4
9180263c4d m_options: more typesafety
Change the option definition macros so that they cause compiler warnings
if the type of the referenced option struct member doesn't match the
type implied by the macro. The compiler warning printed isn't very
telling, but it's better than silently invoking undefined behavior by
violating the C strict aliasing rules.

Also fix some minor cases that violate the type rules. For the option
"no-aspect" we have to add a new option type to handle it properly.

Some option types are hard to check, so we don't in these cases.
2013-03-01 11:21:13 +01:00
wm4
fdc1560a0e core: move X11 specific code to x11_common.c
Nothing changes, because vo_check_events() is called at the same place
anyway.
2013-03-01 11:17:56 +01:00
wm4
9d8bb0fbf6 vf_vo: remove pointless NULL checks
The filter refuses to initialize if the video_out is NULL.
2013-03-01 11:17:33 +01:00
wm4
d511ef79a0 core: simplify OSD capability handling, remove VFCAP_OSD
VFCAP_OSD was used to determine at runtime whether the VO supports OSD
rendering. This was mostly unused. vo_direct3d had an option to disable
OSD (was supposed to allow to force auto-insertion of vf_ass, but we
removed that anyway). vo_opengl_old could disable OSD rendering when a
very old OpenGL version was detected, and had an option to explicitly
disable it as well.

Remove VFCAP_OSD from everything (and some associated logic). Now the
vo_driver.draw_osd callback can be set to NULL to indicate missing OSD
support (important so that vo_null etc. don't single-step on OSD
redraw), and if OSD support depends on runtime support, the VO's
draw_osd should just do nothing if OSD is not available.

Also, do not access vo->want_redraw directly. Change the want_redraw
reset logic for this purpose, too. (Probably unneeded, vo_flip_page
resets it already.)
2013-03-01 11:16:01 +01:00
wm4
6b3d510165 vo_sdl, vo_xv: remove redundant/useless VOCTRL_PAUSE usage 2013-03-01 11:15:44 +01:00
Alexander Preisinger
bf9b9c3bd0 wayland: add wayland support
All wayland only specific routines are placed in wayland_common.
This makes it easier to write other video outputs.

The EGL specific parts, as well as opengl context creation, are in gl_common.

This backend works for:
    * opengl-old
    * opengl
    * opengl-hq

To use it just specify the opengl backend
    --vo=opengl:backend=wayland
or disable the x11 build.

Don't forget to set EGL_PLATFORM to wayland.

Co-Author: Scott Moreau
(Sorry I lost the old commit history due to the file structure changes)
2013-02-28 20:01:33 +01:00
wm4
f143eec611 core: use floats for OSD bar percentage display
Use floats instead of integers in the range 0-100. Currently, the OSD
is currently made up of 46 elements so no change should be visible, but
rendering of the bar will be changed later to use vector drawings (using
pixel coordinates) instead of glyphs. This commit is for preparation.
2013-02-26 02:01:49 +01:00
wm4
72bdc5d3af core: use playback time to determine playback percent position
The percent position is used for the OSD, the status line, and for the
OSD bar (shown on seeks). By default, the PTS of the last demuxed packet
was used to calculate it. This led to a "jumpy" display when the
percentage value (casted to int) was changing. The reasons for this were
the presence of video frame reordering (packet PTS is not monotonic), or
getting PTS values from different streams (like audio/subs).

Since these rely on PTS values and correct file durations anyway,
simplify it by calculating it with the current playback position in
mplayer.c instead.
2013-02-26 02:01:48 +01:00
wm4
70346d3be6 video/out: remove video mode switching (--vm)
This allowed making the player switch the monitor video mode when
creating the video window. This was a questionable feature, and with
today's LCD screens certainly not useful anymore. Switching to a random
video mode (going by video width/height) doesn't sound too useful
either.

I'm not sure about the win32 implementation, but the X part had several
bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any
larger changes for a long time), this code is buggy and doesn't do the
right thing anyway. (And what the hell _did_ it do when using multiple
physical monitors?)

If you really want this, write a shell script that calls xrandr before
and after calling mpv.

vo_sdl still can do mode switching, because SDL has native support for
it, and using it is trivial. Add a new sub-option for this.
2013-02-26 02:01:48 +01:00
wm4
b23dce6d7c x11_common: always create a window, even with --wid
The --wid switch (for embedding the player into other applications)
didn't create a new window, and instead tried to use the window that
was passed via --wid directly. This made the code more complex, caused
strange X errors (mpv and host application fighting for exclusive X
resources), and actually could cause issues if the --wid window wasn't
created with the X Visual needed for OpenGL.

Always create a window instead. This makes it always possible to embed
the player into foreign windows. --geometry doesn't work anymore - the
controlling application should always create a new window to place the
player inside it, and can control the video window by moving and
resizing this window.

w32_common.c actually did this right, and always creates a new window.
2013-02-26 02:01:48 +01:00
wm4
423c0b13c4 video/out: rename create_window to config_window
create_window is really bad naming, because this function can be called
multiple times, while the name implies that it always creates a new
window. At least the name config_window is not actively misleading.
2013-02-26 02:01:48 +01:00
wm4
c61f1ff61b gl_common: simplify window/context creation
Allow the backend code to create a GL context on best effort basis,
instead of having to implement separate functions for each variation.
This means there's only a single create_window callback now. Also,
getFunctions() doesn't have the gl3 parameter anymore, which was
confusing and hard to explain.

create_window() tries to create a GL context of any version. The field
MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a
legacy context is preferred. (This should be easy on all platforms.)

The cocoa part always assumes that GL 3 is always available on
OSX 10.7.0 and higher, and miserably fails if it's not. One could try
to put more effort into probing the context, but apparently this
situation never happens, so don't bother. (And even if, mpv should be
able to fall back to vo_corevideo.)

The X11 part doesn't change much, but moving these functions around
makes the diff bigger.

Note about some corner cases:

This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0
correctly. This was the one thing getFunctions() actually needed the
gl3 parameter, and we just make sure we never use forward compatible
contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2
and 3.3 should be fine). This is because the GL_ARB_compatibility
extension is specified for 3.1 and up only. There doesn't seem to be
any way to detect presence of legacy GL on 3.0 with a forward
compatible context. As a counter measure, remove the FORWARD_COMPATIBLE
flags from the win32 code. Maybe this will go wrong. (Should this
happen, the flag has the be added back, and the win32 will have to
explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra
extension string.)

Note about GLX:

Probing GL versions by trying to create a context on an existing window
was (probably) not always possible. Old code used GLX 1.2 to create
legacy contexts, and it required code different from GLX 1.3 even before
creation of the X window (the problem was selections of the X Visual).
That's why there were two functions for window creation (create_window_old
and create_window_gl3). However, the legacy context creation code was
updated to GLX 1.3 in commit b3b20cc, so having different functions for
window creation is not needed anymore.
2013-02-26 02:00:53 +01:00
wm4
281e10f05d dec_video: remove weird offset for VDCTRL_QUERY_UNSEEN_FRAMES
The return value of get_current_video_decoder_lag() should be the same
before and after this change in all cases.
2013-02-26 01:55:52 +01:00
wm4
8884ac9f79 vd_lavc: better warning message for software decoding fallback
At least I hope it's better.
2013-02-26 01:55:52 +01:00
wm4
f242741a3e screenshot: make showing OSD message when taking a screenshot default
This can be disabled by prefixing the "screenshot" command with "no-osd"
in input.conf:

    s no-osd screenshot
2013-02-26 01:55:52 +01:00
wm4
9042552209 screenshot: show a message on each screenshot taken
The message reads: "Screenshot: filename", where the filename is what
mpv passes to fopen(). It will also show error messages when saving the
screenshot fails.
2013-02-26 01:55:52 +01:00
wm4
f47ead1509 network: set default user-agent to MPlayer's
SHOUTcast bans "Mozilla" in the user-agent, Vimeo bans "Lavf" (part of
the libavformat normal user-agent). "MPlayer 1.1-..." seems to work
everywhere, and is close to the intented use (mpv is based on MPlayer,
after all).
2013-02-26 01:55:52 +01:00
wm4
2254416a5d commands: parse seek time arguments like time options
This means a commands like "seek 13:00 absolute" actually behaves like
"--start=13:00", instead of interpreting the argument as fraction as
with normal float options. This is probably slightly closer to what
you'd expect.

As a consequence, the seek argument's type changes from float to double
internally.
2013-02-26 01:55:52 +01:00
wm4
7af2bc6607 options: reject nan, inf, 0:0, etc. for float options
Same for time values.
2013-02-26 01:55:52 +01:00
wm4
bbea6cc6d4 options: remove parsing of "," as decimal point
Apparently the intention was parsing numbers reliably in presence of
non-C locales. mpv is always in C locale, and not being in C locale
would probably break even more things, so remove this code.
2013-02-26 01:55:52 +01:00
wm4
05f76c63d5 gl_common: remove compatibility aliases for backend sub-option
The backend sub-option for vo_opengl and vo_opengl-old accepted numeric
values (like -1, 0, ...) for compatibility with MPlayer. This was added
in mplayer2 times, and is not important anymore.
2013-02-26 01:55:52 +01:00
wm4
a40a12dfaa img_format: add pixel format name for IMGFMT_MONO_W
This should have been in commit 90efe7c.
2013-02-26 01:55:52 +01:00
wm4
65eeebab13 vf_yadif: remove dead code
Commit 2e1063d changed the option parsing, and args is always NULL now.
2013-02-26 01:55:40 +01:00
wm4
4801c3c62c demux_mf: add some more image formats
And fix the comment about fourccs.
2013-02-24 17:23:38 +01:00
wm4
af54ff826b Remove --rootwin option and rootwin property
You can just use --wid=0 if you really want this.

This only worked/works for X11, and even then it might interact badly
with most desktop environments. All the option did was setting --wid to
0, and the property did nothing.
2013-02-24 17:00:52 +01:00
wm4
90efe7cf48 demux_mf: support .xbm
And support the PIX_FMT_MONOWHITE pixel format. (This is really weird:
unlike PIX_FMT_MONOBLACK, it uses white pixels. I have no idea why
libavcodec doesn't just convert the pixel format on the fly, instead of
bothering everyone with really special pixel formats.)
2013-02-24 16:51:29 +01:00
wm4
edddf81232 demux_rawvideo: allow setting video codec
Can be used to decode some obscure image formats and similar stuff.
2013-02-24 16:46:35 +01:00
wm4
10ed11eefa demux_mf: map to codecs directly
Instead of going through FourCCs and codec_tags.c.
2013-02-24 16:31:43 +01:00
wm4
bab429870e vo_caca: remove OSD support
Recent changes to the OSD code made vo_caca crash when showing OSD.
Since this is a joke VO (== I'd rather not waste my time with it),
remove the OSD support. It wasn't that great anyway.
2013-02-24 16:15:50 +01:00
wm4
63601415d8 core: print correct quit message when quitting, simplify code
"End of file" was printed to the terminal instead of "Quit" when exiting
with the "quit" slave command (closing the window and such). Note that
it will still print EOF when it exists because the end of the playlist
is reached.

Do some other (not strictly related) simplifications.
2013-02-24 16:06:27 +01:00
wm4
e013fbd34e vo_direct3d: always clear window before drawing video
This fixes the issue that black borders (e.g. on fullscreen) are not
redrawn, even if OSD rendering changes these areas.

In theory, the code could try some clever things to determine whether
clearing the window is really necessary, but that's probably not worth
the trouble and won't bring any significant performance gain, or might
even make things slower (because the GPU can't discard the old
contents).

Also fix redrawing when changing panscan with OSD disabled.
2013-02-24 15:40:48 +01:00