for reasons unknown to me the NSCursor (un)hide functions can be
completely unreliable and the cursor can have an unknown state. this
only happens on some system and wasn't able to reproduce this. it's
probably some dumb race condition that might be possible to work around,
though because of the lack of reproducibility on my end it's hard to
test.
i decided to rework the cursor hiding code yet again and make it a lot
less greedy. the cursor will now always unhide when moved and there
will never be a situation again the cursor can't be unhidden again.
on the other hand there might be edge cases now where the cursor won't
hide immediately and you have to move it slightly to make it disappear
again. this should be an acceptable tradeoff.
Fixes#6886
this deprecates the old cocoa backend only option and moves it to the
general macos ones. add support for the new option in the cocoa-cb
layer creation and use the new option in the olde cocoa backend.
Fixes#7272
at the time of the initial dpi query the window is not instantiated yet.
we use a proper fallback in that case, eg the target configured screen
or the main screen if none is set.
also change some weird oversight and a small optimisation.
in certain circumstances the video was not redrawn even when the size
or the backing scale factor changed. this could lead to a lower
resolution output than intended.
now it redraws the video when screen properties or the window size
changes.
These all have been replaced recently.
There was a leftover in window.swift. It couldn't have done anything
useful in the current state of the code, so drop these lines.
the old event tap has several problems, like no proper priority support
or having to set accessibility permissions for mpv or the terminal.
it is now replaced by the new MediaPlayer which has proper priority
support and isn't as greedy as previously. this only includes Media Key
support and not any of the other features included in the MediaPlayer
framework, like proper Now Playing data (only set dummy data for now).
this is only available on macOS 10.12.2 and higher.
also removes some unnecessary redefines.
Fixes#6389
this removes the direct access of the mp_vo_opts stuct via the vo struct
and replaces it with the m_config_cache usage. this updates the
fullscreen and window-minimized property via m_config_cache_write_opt
instead of the old mechanism via VOCTRL and event flagging. also use the
new VOCTRL_VO_OPTS_CHANGED event for fullscreen and border changes.
all the get_property_* usages were removed because in some circumstances
they can lead to deadlocks. they were replaced by accessing the vo and
mp_vo_opts structs directly, like on other vos.
additionally the mpv helper was split into a mpv and libmpv helper, to
differentiate between private and public APIs and for future changes
like a macOS vulkan context for vo=gpu.
this migrates our current swift code to version 5 and 4. building is
support from 10.12.6 and xcode 9.1 onwards.
dynamic linking is the new default, since Apple removed static libs
from their new toolchains and it's the recommended way.
additionally the found macOS SDK version is printed since it's an
important information for finding possible errors now.
Fixes#6470
the force unwrapping of optionals caused many unpredictable segfaults
instead of gracefully exiting or falling back. besides that, it is bad
practice and the code is a lot more stable now.
half of the materials we used were deprecated with macOS 10.14, broken
and not supported by run time changes of the macOS theme. furthermore
our styling names were completely inconsistent with the actually look
since macOS 10.14, eg ultradark got a lot brighter and couldn't be
considered ultradark anymore.
i decided to drop the old option --macos-title-bar-style and rework
the whole mechanism to allow more freedom. now materials and appearance
can be set separately. even if apple changes the look or semantics in
the future the new options can be easily adapted.
setting the appearance of the window to nil will always use the system
setting and changes on run time switches too. this is only the case for
macOS 10.14.
quite a lot of the title bar functionality and logic was within our
window. since we recently added a custom title bar class to our window
i decided to move all that functionality into that class and in its
own file.
this is also a preparation for the next commits.
i found the old pixel format creation a bit too messy. pixel format
attribute arrays and look ups were all over the place, the actual logic
what kind of format was created was inscrutable, the software pixel
format was hardcoded and no probing was done.
i split the attributes into mandatory and optional ones, one mandatory
for a hardware and software pixel format each, and moved those to the
top of the class. that way new attributes can be easily added to either
the mandatory or optional attributes and they don't mess up the actual
pixel creation logic any more. furthermore both hardware and software
pixel formats are being probed the same way now. to minimise code
duplications the probing was moved into its own function.
only the dragged types NSFilenamesPboardType and NSURLPboardType were
supported to be dropped on the window, which was inconsistent with the
dragged types the dock icon supports. the dock icon additional supports
strings that represents an URL or a path. the system takes care of
validating the strings properly in the case of the dock icon, but in the
case of dropping on the window it needs to be done manually.
support for strings is added by also allowing the NSPasteboardTypeString
type and manually validating the strings. strings are split by new lines
and trimmed, to also support a list of URLs and paths. every new element
is checked if being an URL or path and only then being added to the
playlist.
on init an NSWindow can't be placed on a none Main screen NSScreen
outside the Main screen's frame bounds.
To fix this we just check if the target screen is different from the
main screen and if that is the case we check the actual position with
the expect one. if they are different we try to reposition the window
to the wanted position.
Fixes#6453
some safety mechanism for the async fs animation aren't needed anymore,
due to possible improved logic and slightly different behaviour on new
macOS versions. that safety fallback prevented the Split View because
it always returned a rectangle of the whole screen, instead of just
part/half of it.
Fixes#6443
depending on the capabilities of the system and testing of various
attributes the resulting CGL pixel format can change. due to that
probing it can be helpful to know which pixel format is used to create
the CGL context. added some verbose logging that outputs final pixel
format.
this adds support for GPU rendered screenshots, DR (theoretically) and
possible other advanced functions in the future that need to be executed
from the rendering thread.
additionally frames that would be off screen or not be displayed when on
screen are being dropped now.
since we draw our own title bar we lose the standard functionality of
the system provided title bar. because of that we have to reimplement
the functionality of double clicking the title bar. depending on the
system preferences we want to minimize, zoom or do nothing.
Fixes#6223
when entering a Split View a windowDidEnterFullScreen event happens
without a previous toggleFullScreen call. in that case it tries to stop
an animation that was never initiated by us and basically breaks the
system initiated fullscreen, or in this case the Split View. immediately
after entering the fullscreen it tries top stop the animation and
resizes the window, which causes the window to exit fullscreen. only
try to stop an animation that was initiated by us and is safe to stop.
by default the pixel format creation falls back to software renderer
when everything fails. this is mostly needed for VMs. additionally one
can directly request an sw renderer or exclude it entirely.
instead of force unwrapping and chaining the optional vars in our
containsMouseLocation function, safely unwrap and guard the resulting
var.
Fixes#6062
init is a reserved keyword and Swift 4.2 got a bit stricter about using
it. this could be fixed by adding apostrophes around init but makes the
code uglier. hence i just renamed init to initialized and for
consistency uninit to uninitialized.
Fixes#5899
the pre-allocation was needed because the layer allocated a opengl
context async itself and we couldn't influence that. so we had to start
the core after the context was actually allocated. furthermore a window,
view and layer hierarchy had to be created so the layer would create
a context.
now, instead of relying on the layer to create a context we do this
manually and re-use that context later when the layer wants to create
one async itself.
we rendered on the displaylink thread which wasn't the best idea. if
rendering took too long or was blocking it also blocked the displaylink
callback. when that happened new vsyncs were reported delayed or not at
all. consequently the mpv_render_context_report_swap function wasn't
called consistently and that could cause bad video playback. so the
rendering is moved to a dedicated dispatch queue. furthermore the update
callback starts a layer update directly instead of the displaylink
callback, making the rendering a bit more consistent.
commit 2edf00f changed the MPV_EVENT_SHUTDOWN behaviour slightly, such
that it will only be sent once. cocoa-cb relied on it being sent
continuously till all mpv_handles are destroyed. now it manually shuts
down and destroys the mpv_handle after the animation instead of relying
on this removed behaviour.
the first mouse events, that try to hide the title bar, could happen
before the title bar was actually initialised. that caused our hiding
code to access a nil value. check for an available title bar before
trying to hide it.
there were actually a few small problems. the fatalError() function
wasn't supposed to be called there and caused an "Illegal instruction".
this was replaced by a print and exit() call. the second problem was
that cocoa returns a kCGLBadPixelFormat instead of a kCGLBadAttribute
error, which broke our check, immediately exited our loop and no working
pixel format was ever created. the third problem was that macOS 10.12
didn't return any errors but also didn't return a pixel format, that
also broke our check. now the code checks for both cases.
Fixes#5631
mouse events and the tracking area are needed for (un)hiding the new
title bar, which was broken when input-cursor=no was set. no tracking
area was ever created and set which completely deactivated any mouse
events. the specific mouse event functions were already deactivated
proactively and have the needed check. no events are being propagated to
the mpv core when input-cursor=no is set, even with an active tracking
area.
on a file change and when the aspect ratio of the window changed, the
first live resize state had a wrong aspect ratio because the new aspect
ratio was only set after the first resize. just set the new content
frame before the resize.
i tried being smart and handle aspect ratio differences manually via
atomic drawing and resizing to aspect fitted frames. there were a few
issues with that. like unexpected visibility of certain System GUI
elements on entering fullscreen or visually dropped frames due to the
atomic drawing. now we rely on system mechanics to keep the proper
aspect ratio of our layer, the recommended way. as a side effect it also
fixes a segfault.
Fixes#5581
the NSWindowButton enum was moved to be a member of NSWindow and renamed
to ButtonType in SDK 10.13. apparently that wasn't documented anywhere.
not even in the SDK changes Document and the official Documentations
makes it look like it was always like this. the old NSWindowButton enum
though is still around on SDK 10.13 or at least got a typealias. so we
will just use that.