Commit Graph

33 Commits

Author SHA1 Message Date
Dudemanguy 0b70598358 vo: fully replace draw_image with draw_frame
0739cfc209 added the draw_frame API
deprecated draw_image internally. VOs that still used draw_image were
around, but really there's no reason to not just "upgrade" them anyway.
draw_frame is what the "real" VOs that people care about (gpu/gpu-next)
use. So we can just simplfy the code a bit now. VOCTRL_REDRAW_FRAME is
also no longer needed so that can be completely deleted as well. Note
that several of these VOs are legacy crap anyway (e.g. vaapi) and maybe
should just be deleted but whatever. vo_direct3d was also completely
untested (not that anyone should ever use it).
2023-10-01 14:48:38 +00:00
Cameron Cawley afe3a5a010 vo_caca: Implement VOCTRL_UPDATE_WINDOW_TITLE 2019-10-29 17:07:41 +01:00
wm4 14541ae258 Add checks for HAVE_GPL to various GPL-only source files
This should actually cover all of them, if you take into account that
some unchanged GPL source files include header files with such checks.
Also this was done already for the libaf derived code.

This is only for "safety" and to avoid misunderstandings.
2017-10-10 15:51:16 +02:00
James Ross-Gowan 7897f79217 input: merge mouse wheel and axis keycodes
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.

To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.

This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
2017-09-03 20:31:44 +10:00
James Ross-Gowan 957e9a37db input: use mnemonic names for mouse buttons
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.

In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.

This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.

This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.

Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
2017-09-03 20:31:44 +10:00
wm4 291f301c10 video/out: remove an unused parameter
This parameter has been unused for years (the last flag was removed in
commit d658b115). Get rid of it.

This affects the general VO API, as well as the vo_opengl backend API,
so it touches a lot of files.

The VOFLAGs are still used to control OpenGL context creation, so move
them to the OpenGL backend code.
2015-10-03 18:20:16 +02:00
Marcin Kurczewski f43017bfe9 Update license headers
Signed-off-by: wm4 <wm4@nowhere>
2015-04-13 12:10:01 +02:00
wm4 5f2a8474ae video: uninline memcpy_pic functions
There's literally no reason why these functions have to be inline (they
might be performance critical, but then the function call overhead isn't
going to matter at all).

Uninline them and move them to mp_image.c. Drop the header file and fix
all uses of it.
2015-03-20 00:21:23 +01:00
wm4 a1ed13869c video: remove vfcap.h
And remove all uses of the VFCAP_CSP_SUPPORTED* constants. This is
supposed to reduce conversions if many filters are used (with many
incompatible pixel formats), and also for preferring the VO's natively
supported pixel formats (as opposed to conversion).

This is worthless by now. Not only do the main VOs not use software
conversion, but also the way vf_lavfi and libavfilter work mostly break
the way the old MPlayer mechanism worked. Other important filters like
vf_vapoursynth do not support "proper" format negotation either.

Part of this was already removed with the vf_scale cleanup from today.

While I'm touching every single VO, also fix the query_format argument
(it's not a FourCC anymore).
2015-01-21 22:08:24 +01:00
wm4 4c533fbb16 vo: remove vo_mouse_movement() wrapper
So that VO backends don't have to access the VO just for that.
2014-07-27 21:53:29 +02:00
wm4 90cd5aa8c8 vo: make draw_image and vo_queue_image transfer image ownership
Basically a cosmetic change. This is probably more intuitive.
2014-06-17 23:05:50 +02:00
wm4 ad4b7a8c96 vo_caca: remove global variables
The shit I put up with...
2014-06-11 00:39:13 +02:00
wm4 2e66f4b89b video/out: do remaining config to reconfig replacements
The main difference between the old and new callbacks is that the old
callbacks required passing the window size, which is and always was very
inconvenient and confusing, since the window size is already in
vo->dwidth and vo->dheight.
2014-01-24 21:22:25 +01:00
wm4 0112143fda Split mpvcore/ into common/, misc/, bstr/ 2013-12-17 02:39:45 +01:00
wm4 8d5214de0a Move mpvcore/input/ to input/ 2013-12-17 01:23:09 +01:00
wm4 c8930e80a8 video/out: remove useless info struct and redundant fields
The author and comment fields were printed only in -v mode.
2013-10-23 19:30:01 +02:00
wm4 68e331851a options: remove --(no-)mouseinput option
I have no idea why it exists, as it's redundant to --(no-)mouse-movements.
2013-09-08 03:03:58 +02:00
wm4 0d8a62c08d Some more mp_msg conversions
Also add a note to mp_msg.h, since it might be not clear which of the
two mechanisms is preferred.
2013-08-23 23:30:09 +02:00
Stefano Pigozzi 406241005e core: move contents to mpvcore (2/2)
Followup commit. Fixes all the files references.
2013-08-06 22:52:31 +02:00
wm4 1f5ffe7d30 video/out: remove options argument from preinit()
All VOs use proper option parsing now, and compatibility hacks are not
needed.
2013-07-22 22:52:42 +02:00
wm4 d603e73c24 core: cleanup more mp_fifo leftovers
Now only the OSX and Wayland parts are using this.
2013-07-02 14:11:31 +02:00
wm4 c4766dc3c6 input: require VOs to send key up events, redo input key lookup
Making key up events implicit was sort-of a nice idea, but it's too
tricky and unreliable and makes the key lookup code (interpret_keys())
hard to reason about. See e.g. previous commit for subtle bugs and
issues this caused.

Make key-up events explicit instead. Add key up events to all VOs.
Any time MP_KEY_STATE_DOWN is used, the matching key up event must
use MP_KEY_STATE_UP.

Rewrite the key lookup code. It should be simpler and more robust now.
(Even though the LOC increases, because the new code is less "compact".)
2013-07-02 12:19:16 +02:00
wm4 8df780cb50 vo: remove vo.check_events callback
Use VOCTRL_CHECK_EVENTS instead. Change the remaining VOs to use it.
Only vo_sdl and vo_caca actually need this, and vo_null, vo_lavc, and
vo_image had stubs only.
2013-05-26 16:44:19 +02:00
Alexander Preisinger 1198c031e4 vo: Separate vo options from MPOpts
Separate the video output options from the big MPOpts structure and also only
pass the new mp_vo_opts structure to the vo backend.

Move video_driver_list into mp_vo_opts
2013-03-04 23:32:47 +01:00
Alexander Preisinger 7686cd7f04 vo: remove and cleanup globals
Removes almost every global variabel in vo.h and puts them in a special struct
in MPOpts for video output related options.

Also we completly remove the options/globals pts and refresh rate because
they were unused.
2013-03-04 17:40:21 +01:00
wm4 bab429870e vo_caca: remove OSD support
Recent changes to the OSD code made vo_caca crash when showing OSD.
Since this is a joke VO (== I'd rather not waste my time with it),
remove the OSD support. It wasn't that great anyway.
2013-02-24 16:15:50 +01:00
wm4 75e6584ab3 Prefix keycode defines with MP_
Do this to reduce conflicts with <linux/input.h>, which contains some
conflicting defines.

This changes the meaning of MP_KEY_DOWN:

  KEY_DOWN is renamed to MP_KEY_DOWN (cursor down key)
  MP_KEY_DOWN is renamed to MP_KEY_STATE_DOWN (modifier for key down state)
2013-02-12 10:27:00 +01:00
wm4 1c412169ac vo_caca: accept any stride for output image
Similar to previous commit.
2013-01-13 17:39:32 +01:00
wm4 23ab098969 video: remove slice based filtering and video output
Slices allowed filtering or drawing video in horizontal bands or
blocks. This allowed working on the video in smaller units. In theory,
this could bring a performance win by lowering cache pressure, as you
didn't have to keep the whole video frame in cache while filtering,
only the slice.

In practice, the slice code path was barely used for the following
reasons:
- Multithreaded decoding with ffmpeg didn't use slices. The ffmpeg
  slice callback was disabled, because it can be called from another
  thread, and the mplayer video chain is not thread-safe.
- There was nothing that would turn "full" images into appropriate
  slices, so slices were rarely used.
- Most filters didn't actually support slices.

On the other hand, supporting slices lead to code duplication and more
complex code in general. I made some experiments and didn't find any
actual measurable performance improvements when using slices. Even
ffmpeg removed slices based filtering from libavfilter in favor of
simpler code.

The most broken thing about the slices code path is that slices can't
be queued, like it is done for images in vo.c.
2013-01-13 17:39:31 +01:00
wm4 58d3469fd6 video/out: replace VOCTRL_QUERY_FORMAT with vo_driver.query_format 2013-01-13 17:39:31 +01:00
wm4 191bcbd1f2 video/out: make draw_image mandatory, remove VOCTRL_DRAW_IMAGE
Remove VOCTRL_DRAW_IMAGE and always set vo_driver.draw_image in VOs.
Make draw_image mandatory: change some VOs (like vo_x11) to support it,
and remove the image-to-slices fallback in vf_vo.

Remove vo_driver.is_new. This member indicated whether draw_image is
supported unconditionally, which is now always the case.

draw_image_pts is a hack until the video filter chain is changed to
include the PTS as field in mp_image. Then vo_vdpau and vo_lavc will
be changed to use draw_image.
2013-01-13 17:39:31 +01:00
wm4 4873b32c59 Rename directories, move files (step 2 of 2)
Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.

The two commits are separate, because git is bad at tracking renames
and content changes at the same time.

Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
2012-11-12 20:08:18 +01:00
wm4 d4bdd0473d Rename directories, move files (step 1 of 2) (does not compile)
Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.

Renames the following directories:
    libaf -> audio/filter
    libao2 -> audio/out
    libvo -> video/out
    libmpdemux -> demux

Split libmpcodecs:
    vf* -> video/filter
    vd*, dec_video.* -> video/decode
    mp_image*, img_format*, ... -> video/
    ad*, dec_audio.* -> audio/decode

libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.

Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.

sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).

Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.
2012-11-12 20:06:14 +01:00