When switching between having a video visible or not,
stats.lua now picks up the required formatting changes
for the cache stats page to display correctly.
It's deprecated. The new solution works almost exactly the same way
(since the still existing internal tick event triggers vsync-jitter
change command), though as far as API usage goes, it's somewhat
questionable. (The comment is meant to discourage anyone trying to copy
the idea for external scripts.)
This is similar to the "edition" change.
I considered making this go through deprecation, but didn't have a good
idea how to do that. Maybe it's fine, because this is pretty obscure.
But it might break some API users/scripts (it certainly broke
stats.lua), and all I have to say is sorry for that.
The readahead time should be interesting for latency vs. underruns
(which idiot protocols like HLS suffer from).
The total byte usage is less interesting than I hoped; maybe the
frequency at which it samples should be reduced. (Kind of dumb - you
want high frequency for the readahead field, but much lower for byte
usage.)
Of course, the code was copy&pasted from the DS ratio/jitter stuff. Some
of the choices may not make any sense for the new code.
Manual changes done:
* Merged the interface-changes under the already master'd changes.
* Moved the hwdec-related option changes to video/decode/vd_lavc.c.
Merge file-size/file-format and audio channel-count/format into one line
respectively. This fixes stats overflowing the screen in larger than
19:6 aspect ratios. In this case a problem was reported for ~21:9 which
should be common enough for us to "support" it.
Previously, section titles (File/Video/Audio) were printed as suffix of
a property that was assumed to always exist. However, with e.g.
lavi-complex this is not the case, therfore, print them without being
dependent on a property.
Switch from audio|video to audio|video-out-params properties as per
recommendation in #5670. These properties are tables and include
information explicitly queried later, so switch to using these tables
and reduce the amount of queried properties.
Fixes#5670
Show total cache as well as demuxer cache separately.
This adjusts the presented values to be consistent with status line
and OSC modifications made in https://github.com/mpv-player/mpv/pull/5250
Previously multiple timers were used to realize oneshot, toggling
(redrawing) and page keybindings. The oneshot case in particular also
relied on mp.osd_message to display text only for a given duration.
This was changed to only use one timer in total now. Because now each
case has a defined "start" and "end" point (including oneshot)
mp.set_osd_ass() can be used to print stats as well. This is currently
optional and has to be activated using the config option
persistent_overlay=true.
One shortcoming: oneshot and toggling are mutual exclusive right now.
Previously you could enter toggling while oneshot stats were shown,
this is not possible anymore to reduce the number of cases to be
considered. This can be added later on if desired.
It used a bad heuristic that got even worse/less reliable with recent
changes in mpv. In fact, it's not reliable at all.
Watch out for dropped frames instead. That's a useful indicator.
Previously I could trigger a bug with intense button mashing, however,
was unable to reproduce it and therefore debug it.
This change now seems to be resilient against button mashing, let's hope
it really is.
Please note that the latest version of this script needs a very recent
version of mpv (from yesterday, to be precise, see the readme).
For older versions, please go to "releases".
HOW IT WORKS:
While the stats are visible (i.e. text is printed to the OSD) a
subsequent click on a numeric key (1, 2, ...) will display the
corresponding "page".
This works no matter if the stats are toggled or just shown as a single
invocation. In case of a single invocation, the newly displayed page
will be shown for the full duration again.
The selected page will be remembered (not persistantly though).
So far, only 3 pages are available.
1: the default page, stats as they used to be
2: extensive VO performance stats (to be redesigned/changed soon)
3: dummy
In the future, many more pages are possible.
Implementation is likely to change again (functionality will stay
the same). A new timer had to be introduced to remove the forced
keybindings in the oneshot case. The toggle case can remove them without
a timer. Ensuring that each mode won't remove timers of the other mode
didn't really turn out neat.
Therefore, I intend to change this again, maybe by merging the
oneshot case into the toggle case.
Due to the large amount of per-pass data, the function takes a parameter
indicating whether or not to print a simplified view instead.
The overall intent is to print the simplified view for now, but supposed
printing the full view on a dedicated "tab" (or extra view type), and as
such, `o.print_perfdata_passes` will go away again. I've only introduced
it for now so users can play around with this functionality if they want
to, until Argon- gets around to implementing stats "tabs".
Previously, we used a property and when it was unavailable we assumed it
doesn't exist before assuming it really is just unavailable. This lead
to unnecessarily falling back to deprecated properties which made mpv
print deprecation warnings.
Now we can really check if a property is not known to mpv.
The alternative would've been to check the error part of mp.get_property
and perform string comparisons on the returned error message.
Not sure if supporting old mpv versions is actually worth it though.
Fixes#37#36
Both come with graphs enabled by default.
They can be disabled using the options plot_vsync_ratio and
plot_vsync_jitter (see the readme regarding customization).
In case both graphs are deactivated the ratio and jitter properties will
be printed on the same line to save some space.
One more user-visible/noticeable change: the maximum used to scale the
values for each graph is no longer calculated each time the stats are
shown but instead when collecting the data. This means the maximum
can actually be higher than all values currently present in a graph's
data buffer. This makes it easier to judge a graph's values, especially
since as we have no axis labels.
To prevent high values staying max forever graph data buffers are
cleared when toggling (can be disabled). It was never useful to
keep old data and simply append newer data (with a time skip) anyway.