mirror of https://github.com/mpv-player/mpv
vo_opengl: remove pointless glFinish calls
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e749d26ac3
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fcd2ea7601
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@ -180,11 +180,9 @@ static bool config_window_wayland(struct MPGLContext *ctx, int flags)
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static void releaseGlContext_wayland(MPGLContext *ctx)
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{
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GL *gl = ctx->gl;
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struct vo_wayland_state *wl = ctx->vo->wayland;
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if (wl->egl_context.egl.ctx) {
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gl->Finish();
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eglReleaseThread();
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wl_egl_window_destroy(wl->egl_context.egl_window);
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eglDestroySurface(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
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@ -278,13 +278,10 @@ static void releaseGlContext_x11(MPGLContext *ctx)
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XVisualInfo **vinfo = &glx_ctx->vinfo;
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GLXContext *context = &glx_ctx->context;
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Display *display = ctx->vo->x11->display;
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GL *gl = ctx->gl;
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if (*vinfo)
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XFree(*vinfo);
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*vinfo = NULL;
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if (*context) {
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if (gl->Finish)
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gl->Finish();
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glXMakeCurrent(display, None, NULL);
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glXDestroyContext(display, *context);
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}
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