Implement \frx and \fry (and reimplement \frz) as 3d rotations.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22233 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
eugeni 2007-02-16 17:54:47 +00:00
parent a2195cd28f
commit fb6a1101ce
3 changed files with 108 additions and 23 deletions

View File

@ -136,6 +136,9 @@ static unsigned glyph_hash(glyph_hash_key_t* key) {
val += key->advance.y << 16;
val += key->bold << 1;
val += key->italic << 20;
val += key->frx;
val += key->fry << 1;
val += key->frz << 2;
return val;
}

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@ -39,7 +39,7 @@ typedef struct glyph_hash_key_s {
// the following affects bitmap glyphs only
unsigned scale_x, scale_y; // 16.16
int frz; // signed 16.16
int frx, fry, frz; // signed 16.16
FT_Vector advance; // subpixel shift vector
} glyph_hash_key_t;

View File

@ -98,7 +98,7 @@ typedef struct glyph_info_s {
// int height;
int be; // blur edges
int shadow;
double frz; // z-axis rotation
double frx, fry, frz; // rotation
glyph_hash_key_t hash_key;
} glyph_info_t;
@ -128,7 +128,7 @@ typedef struct render_context_s {
FT_Stroker stroker;
int alignment; // alignment overrides go here; if zero, style value will be used
double frz;
double frx, fry, frz;
enum { EVENT_NORMAL, // "normal" top-, sub- or mid- title
EVENT_POSITIONED, // happens after pos(,), margins are ignored
EVENT_HSCROLL, // "Banner" transition effect, text_width is unlimited
@ -768,10 +768,16 @@ static char* parse_tag(char* p, double pwr) {
render_context.pos_y = y;
render_context.detect_collisions = 0;
render_context.evt_type = EVENT_POSITIONED;
} else if (mystrcmp(&p, "frx") || mystrcmp(&p, "fry")) {
} else if (mystrcmp(&p, "frx")) {
double val;
mystrtod(&p, &val);
mp_msg(MSGT_ASS, MSGL_V, "frx/fry unimplemented \n");
val *= M_PI / 180;
render_context.frx = val * pwr + render_context.frx * (1-pwr);
} else if (mystrcmp(&p, "fry")) {
double val;
mystrtod(&p, &val);
val *= M_PI / 180;
render_context.fry = val * pwr + render_context.fry * (1-pwr);
} else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) {
double val;
mystrtod(&p, &val);
@ -1151,6 +1157,7 @@ static void reset_render_context(void)
render_context.hspacing = 0; // FIXME
render_context.be = 0;
render_context.shadow = render_context.style->Shadow;
render_context.frx = render_context.fry = 0.;
render_context.frz = M_PI * render_context.style->Angle / 180.;
// FIXME: does not reset unsupported attributes.
@ -1210,6 +1217,8 @@ static int get_glyph(int symbol, glyph_info_t* info, FT_Vector* advance)
key->outline = (render_context.border * 0xFFFF); // convert to 16.16
key->scale_x = (render_context.scale_x * 0xFFFF);
key->scale_y = (render_context.scale_y * 0xFFFF);
key->frx = (render_context.frx * 0xFFFF);
key->fry = (render_context.fry * 0xFFFF);
key->frz = (render_context.frz * 0xFFFF);
key->advance = *advance;
key->bold = render_context.bold;
@ -1521,6 +1530,94 @@ static void get_base_point(FT_BBox bbox, int alignment, int* bx, int* by)
}
}
/**
* \brief Multiply 4-vector by 4-matrix
* \param a 4-vector
* \param m 4-matrix]
* \param b out: 4-vector
* Calculates a * m and stores result in b
*/
static inline void transform_point_3d(double *a, double *m, double *b)
{
b[0] = a[0] * m[0] + a[1] * m[4] + a[2] * m[8] + a[3] * m[12];
b[1] = a[0] * m[1] + a[1] * m[5] + a[2] * m[9] + a[3] * m[13];
b[2] = a[0] * m[2] + a[1] * m[6] + a[2] * m[10] + a[3] * m[14];
b[3] = a[0] * m[3] + a[1] * m[7] + a[2] * m[11] + a[3] * m[15];
}
/**
* \brief Apply 3d transformation to a vector
* \param v FreeType vector (2d)
* \param m 4-matrix
* Transforms v by m, projects the result back to the screen plane
* Result is returned in v.
*/
static inline void transform_vector_3d(FT_Vector* v, double *m) {
double a[4], b[4];
a[0] = d6_to_double(v->x);
a[1] = d6_to_double(v->y);
a[2] = 0.;
a[3] = 1.;
transform_point_3d(a, m, b);
if (b[3] < 0.001 && b[3] > -0.001)
b[3] = b[3] < 0. ? -0.001 : 0.001;
v->x = double_to_d6(b[0] / b[3]);
v->y = double_to_d6(b[1] / b[3]);
}
/**
* \brief Apply 3d transformation to a glyph
* \param glyph FreeType glyph
* \param m 4-matrix
* Transforms glyph by m, projects the result back to the screen plane
* Result is returned in glyph.
*/
static inline void transform_glyph_3d(FT_Glyph glyph, double *m) {
int i;
FT_Outline* outline = &((FT_OutlineGlyph)glyph)->outline;
for (i=0; i<outline->n_points; i++)
transform_vector_3d(outline->points + i, m);
transform_vector_3d(&glyph->advance, m);
}
/**
* \brief Apply 3d transformation to several objects
* \param vec FreeType vector
* \param glyph FreeType glyph
* \param glyph2 FreeType glyph
* \param frx x-axis rotation angle
* \param fry y-axis rotation angle
* \param frz z-axis rotation angle
* Rotates the given vector and both glyphs by frx, fry and frz.
*/
void transform_3d(FT_Vector* vec, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz)
{
if (frx != 0. || fry != 0. || frz != 0.) {
double m[16];
double sx = sin(frx);
double sy = sin(fry);
double sz = sin(frz);
double cx = cos(frx);
double cy = cos(fry);
double cz = cos(frz);
m[0] = cy * cz; m[1] = cz*sx*sy + sz*cx; m[2] = sz*sx - cz*cx*sy; m[3] = 0.0;
m[4] = -sz*cy; m[5] = cz*cx - sz*sy*sx; m[6] = sz*sy*cx + cz*sx; m[7] = 0.0;
m[8] = sy; m[9] = -sx*cy; m[10] = cx*cy; m[11] = 0.0;
m[12] = 0.0; m[13] = 0.0; m[14] = 0.0; m[15] = 1.0;
if (glyph && *glyph)
transform_glyph_3d(*glyph, m);
if (glyph2 && *glyph2)
transform_glyph_3d(*glyph2, m);
if (vec)
transform_vector_3d(vec, m);
}
}
/**
* \brief Main ass rendering function, glues everything together
* \param event event to render
@ -1632,6 +1729,8 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
text_info.glyphs[text_info.length].effect_skip_timing = render_context.effect_skip_timing;
text_info.glyphs[text_info.length].be = render_context.be;
text_info.glyphs[text_info.length].shadow = render_context.shadow;
text_info.glyphs[text_info.length].frx = render_context.frx;
text_info.glyphs[text_info.length].fry = render_context.fry;
text_info.glyphs[text_info.length].frz = render_context.frz;
ass_font_get_asc_desc(render_context.font, code,
&text_info.glyphs[text_info.length].asc,
@ -1775,9 +1874,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
// rotate glyphs if needed
{
double angle = 0.;
FT_Vector center;
FT_Matrix matrix_rotate;
if (render_context.have_origin) {
center.x = render_context.org_x;
@ -1794,17 +1891,6 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
FT_Vector start_old;
glyph_info_t* info = text_info.glyphs + i;
if (info->frz < 0.00001 && info->frz > -0.00001)
continue;
if (info->frz != angle) {
angle = info->frz;
matrix_rotate.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
matrix_rotate.xy = (FT_Fixed)( -sin( angle ) * 0x10000L );
matrix_rotate.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
matrix_rotate.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
}
// calculating shift vector
// shift = (position - center)*M - (position - center)
start.x = int_to_d6(info->pos.x + device_x - center.x);
@ -1812,7 +1898,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
start_old.x = start.x;
start_old.y = start.y;
FT_Vector_Transform(&start, &matrix_rotate);
transform_3d(&start, &info->glyph, &info->outline_glyph, info->frx, info->fry, info->frz);
start.x -= start_old.x;
start.y -= start_old.y;
@ -1820,10 +1906,6 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
info->pos.x += d6_to_int(start.x);
info->pos.y -= d6_to_int(start.y);
if (info->glyph)
FT_Glyph_Transform( info->glyph, &matrix_rotate, 0 );
if (info->outline_glyph)
FT_Glyph_Transform( info->outline_glyph, &matrix_rotate, 0 );
}
}