Use the character substitution code from fntRender() / fntTextWidth()

for non-existant characters in fntTextHeight(), too.

Otherwise the image height is mis-computed and we allocate an output image
that is too small;  this could result in malloc heap corruption.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7354 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
jkeil 2002-09-10 12:44:47 +00:00
parent 9088ca28e9
commit fb3b95bc3a
1 changed files with 9 additions and 2 deletions

View File

@ -119,7 +119,11 @@ int fntTextWidth( int id,char * str )
if ( ( !Fonts[id] )||( !str[0] ) ) return 0;
for ( i=0;i < (unsigned int)strlen( str );i++ )
size+=( Fonts[id]->Fnt[ (unsigned char)str[i] ].sx == -1? Fonts[id]->Fnt[ 32 ].sx : Fonts[id]->Fnt[ (unsigned char)str[i] ].sx );
{
unsigned char c = (unsigned char)str[i];
if ( Fonts[id]->Fnt[c].sx == -1 ) c = ' ';
size+= Fonts[id]->Fnt[ c ].sx;
}
return size;
}
@ -131,7 +135,10 @@ int fntTextHeight( int id,char * str )
for ( i=0;i < (int)strlen( str );i++ )
{
int h = Fonts[id]->Fnt[ (unsigned char)str[i] ].sy;
int h;
unsigned char c = (unsigned char)str[i];
if ( Fonts[id]->Fnt[c].sx == -1 ) c = ' ';
h = Fonts[id]->Fnt[c].sy;
if ( h > max ) max=h;
}
return max;