Support for subpixel accuracy of 3 bits for \pos and \move.

Also, restrict advance subpixel accuracy to 3 bits to reduce cache
bloat.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28822 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
greg 2009-03-05 20:36:56 +00:00
parent 40a38da7db
commit f9aba2b83a
1 changed files with 20 additions and 15 deletions

View File

@ -474,14 +474,14 @@ static int x2scr(double x) {
return x*frame_context.orig_width_nocrop / frame_context.track->PlayResX +
FFMAX(global_settings->left_margin, 0);
}
static int x2scr_pos(double x) {
static double x2scr_pos(double x) {
return x*frame_context.orig_width / frame_context.track->PlayResX +
global_settings->left_margin;
}
/**
* \brief Mapping between script and screen coordinates
*/
static int y2scr(double y) {
static double y2scr(double y) {
return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
FFMAX(global_settings->top_margin, 0);
}
@ -787,29 +787,29 @@ static char* parse_tag(char* p, double pwr) {
val = -1.; // reset to default
change_border(val);
} else if (mystrcmp(&p, "move")) {
int x1, x2, y1, y2;
double x1, x2, y1, y2;
long long t1, t2, delta_t, t;
double x, y;
double k;
skip('(');
mystrtoi(&p, &x1);
mystrtod(&p, &x1);
skip(',');
mystrtoi(&p, &y1);
mystrtod(&p, &y1);
skip(',');
mystrtoi(&p, &x2);
mystrtod(&p, &x2);
skip(',');
mystrtoi(&p, &y2);
mystrtod(&p, &y2);
if (*p == ',') {
skip(',');
mystrtoll(&p, &t1);
skip(',');
mystrtoll(&p, &t2);
mp_msg(MSGT_ASS, MSGL_DBG2, "movement6: (%d, %d) -> (%d, %d), (%" PRId64 " .. %" PRId64 ")\n",
mp_msg(MSGT_ASS, MSGL_DBG2, "movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %" PRId64 ")\n",
x1, y1, x2, y2, (int64_t)t1, (int64_t)t2);
} else {
t1 = 0;
t2 = render_context.event->Duration;
mp_msg(MSGT_ASS, MSGL_DBG2, "movement: (%d, %d) -> (%d, %d)\n", x1, y1, x2, y2);
mp_msg(MSGT_ASS, MSGL_DBG2, "movement: (%f, %f) -> (%f, %f)\n", x1, y1, x2, y2);
}
skip(')');
delta_t = t2 - t1;
@ -895,13 +895,13 @@ static char* parse_tag(char* p, double pwr) {
else
render_context.alignment = render_context.style->Alignment;
} else if (mystrcmp(&p, "pos")) {
int v1, v2;
double v1, v2;
skip('(');
mystrtoi(&p, &v1);
mystrtod(&p, &v1);
skip(',');
mystrtoi(&p, &v2);
mystrtod(&p, &v2);
skip(')');
mp_msg(MSGT_ASS, MSGL_DBG2, "pos(%d, %d)\n", v1, v2);
mp_msg(MSGT_ASS, MSGL_DBG2, "pos(%f, %f)\n", v1, v2);
if (render_context.evt_type != EVENT_POSITIONED) {
render_context.evt_type = EVENT_POSITIONED;
render_context.detect_collisions = 0;
@ -1859,8 +1859,13 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
pen.y += delta.y * render_context.scale_y;
}
shift.x = pen.x & 63;
shift.y = pen.y & 63;
shift.x = pen.x & 56;
shift.y = pen.y & 56;
if (render_context.evt_type == EVENT_POSITIONED) {
shift.x += double_to_d6(x2scr_pos(render_context.pos_x)) & 56;
shift.y -= double_to_d6(y2scr(render_context.pos_y)) & 56;
}
ass_font_set_transform(render_context.font,
render_context.scale_x * frame_context.font_scale_x,