remove delay when setting audio volume

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16015 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
nplourde 2005-07-19 14:36:13 +00:00
parent c0a4d94468
commit f8f3683a37
1 changed files with 9 additions and 11 deletions

View File

@ -224,7 +224,6 @@ int aoIsCreated = ao != NULL;
if (!aoIsCreated) ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t));
// Build Description for the input format
memset(&inDesc, 0, sizeof(AudioStreamBasicDescription));
inDesc.mSampleRate=rate;
inDesc.mFormatID=kAudioFormatLinearPCM;
inDesc.mChannelsPerFrame=channels;
@ -302,19 +301,19 @@ int aoIsCreated = ao != NULL;
return CONTROL_FALSE;
}
size=sizeof(UInt32);
maxFrames=8192; // This was calculated empirically. On MY system almost everything works more or less the same...
err = AudioUnitSetProperty(ao->theOutputUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Input, 0, &maxFrames, size);
size = sizeof(UInt32);
err = AudioUnitGetProperty(ao->theOutputUnit, kAudioDevicePropertyBufferSize, kAudioUnitScope_Input, 0, &maxFrames, &size);
if(err) {
ao_msg(MSGT_AO, MSGL_WARN, "Unable to set the maximum number of frames per slice!! (err=%d)\n", err);
if (err)
{
ao_msg(MSGT_AO,MSGL_WARN, "AudioUnitGetProperty returned %d when getting kAudioDevicePropertyBufferSize\n", (int)err);
return CONTROL_FALSE;
}
ao_msg(MSGT_AO, MSGL_DBG2, "Maximum number of frames per request %d (that is %d bytes)", err, maxFrames, maxFrames*inDesc.mBytesPerFrame);
ao->chunk_size = maxFrames*inDesc.mBytesPerFrame;
ao->num_chunks = NUM_BUFS;
ao->chunk_size = maxFrames;//*inDesc.mBytesPerFrame;
ao_msg(MSGT_AO,MSGL_V, "%5d chunk size\n", (int)ao->chunk_size);
ao->num_chunks = NUM_BUFS;
ao->buffer_len = (ao->num_chunks + 1) * ao->chunk_size;
ao->buffer = aoIsCreated ? (unsigned char *)realloc(ao->buffer,(ao->num_chunks + 1)*ao->chunk_size)
: (unsigned char *)calloc(ao->num_chunks + 1, ao->chunk_size);
@ -324,7 +323,6 @@ int aoIsCreated = ao != NULL;
ao_data.outburst = ao_data.buffersize = ao->chunk_size;
ao_data.bps = ao_data.samplerate * inDesc.mBytesPerFrame;
memset(&renderCallback, 0, sizeof(AURenderCallbackStruct));
renderCallback.inputProc = theRenderProc;
renderCallback.inputProcRefCon = 0;
err = AudioUnitSetProperty(ao->theOutputUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, 0, &renderCallback, sizeof(AURenderCallbackStruct));