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vo_gl rectangle and yuv options should work together now
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16588 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -2717,7 +2717,6 @@ slower (default: 0).
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0: Use power-of-two textures (default).
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.br
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1: Use the GL_ARB_texture_rectangle extension.
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This is not compatible with hardware YUV conversion.
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.br
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2: Use the GL_ARB_texture_non_power_of_two extension.
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In some cases only supported in software and thus very slow.
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