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Make gl2 code capable of windowed aspect and panscan (no user option to enable it yet though).

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29567 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2009-08-27 18:42:08 +00:00
parent 6765091bfa
commit f6e58b8a99

View File

@ -421,10 +421,10 @@ static void drawTextureDisplay (void)
static void resize(int x,int y){
mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
if( vo_fs ) {
if(aspect_scaling()) {
glClear(GL_COLOR_BUFFER_BIT);
aspect(&x, &y, A_ZOOM);
panscan_calc();
aspect(&x, &y, A_WINZOOM);
panscan_calc_windowed();
x += vo_panscan_x;
y += vo_panscan_y;
glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
@ -738,7 +738,7 @@ flip_page(void)
glFinish();
swapGlBuffers();
if (vo_fs) // Avoid flickering borders in fullscreen mode
if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
glClear (GL_COLOR_BUFFER_BIT);
}