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vo_opengl: fix smoothmotion coefficient calculation, for real this time

I've reworked pretty much all the logic to correspond to what the theory
actually describes. With this commit, playback is wonderfully smooth on
my machine.

(cherry picked from commit 4356e893a1)
This commit is contained in:
Niklas Haas 2015-02-19 14:03:18 +01:00 committed by Diogo Franco (Kovensky)
parent 6b9f7923af
commit f67dfcbec6

View File

@ -1739,36 +1739,43 @@ static void gl_video_interpolate_frame(struct gl_video *p,
GL *gl = p->gl;
double inter_coeff = 0.0;
int64_t prev_pts = p->surfaces[fbosurface_next(p)].pts;
p->is_interpolated = prev_pts < t->pts;
int64_t vsync_interval = t->next_vsync - t->prev_vsync;
if (p->is_interpolated) {
if (prev_pts < t->pts) {
MP_STATS(p, "new-pts");
// fbosurface 0 is already bound from the caller
p->surfaces[p->surface_idx].pts = t->pts;
p->surface_idx = fbosurface_next(p);
gl->ActiveTexture(GL_TEXTURE0 + 1);
gl->BindTexture(p->gl_target, p->surfaces[p->surface_idx].fbotex.texture);
gl->ActiveTexture(GL_TEXTURE0);
if (prev_pts < t->next_vsync && t->pts > t->next_vsync) {
double N = t->next_vsync - t->prev_vsync;
double P = t->pts - t->prev_vsync;
float ts = p->opts.smoothmotion_threshold;
inter_coeff = 1 - (N / P);
inter_coeff = inter_coeff < 0.0 + ts ? 0.0 : inter_coeff;
inter_coeff = inter_coeff > 1.0 - ts ? 1.0 : inter_coeff;
MP_DBG(p, "inter frame ppts: %lld, pts: %lld, "
"vsync: %lld, mix: %f\n",
(long long)prev_pts, (long long)t->pts,
(long long)t->next_vsync, inter_coeff);
MP_STATS(p, "frame-mix");
// the value is scaled to fit in the graph with the completely
// unrelated "phase" value (which is stupid)
MP_STATS(p, "value-timed %lld %f mix-value",
(long long)t->pts, inter_coeff * 10000);
}
}
// fbosurface 0 is already bound from the caller
gl->ActiveTexture(GL_TEXTURE0 + 1);
gl->BindTexture(p->gl_target, p->surfaces[p->surface_idx].fbotex.texture);
gl->ActiveTexture(GL_TEXTURE0);
if (t->pts > t->next_vsync && t->pts < t->next_vsync + vsync_interval) {
// current frame overlaps PTS boundary, blend
double R = t->pts - t->next_vsync;
float ts = p->opts.smoothmotion_threshold;
inter_coeff = R / vsync_interval;
inter_coeff = inter_coeff < 0.0 + ts ? 0.0 : inter_coeff;
inter_coeff = inter_coeff > 1.0 - ts ? 1.0 : inter_coeff;
MP_DBG(p, "inter frame ppts: %lld, pts: %lld, "
"vsync: %lld, mix: %f\n",
(long long)prev_pts, (long long)t->pts,
(long long)t->next_vsync, inter_coeff);
MP_STATS(p, "frame-mix");
// the value is scaled to fit in the graph with the completely
// unrelated "phase" value (which is stupid)
MP_STATS(p, "value-timed %lld %f mix-value",
(long long)t->pts, inter_coeff * 10000);
} else if (t->pts > t->next_vsync) {
// there's a new frame, but we haven't displayed or blended it yet,
// so we still draw the old frame
inter_coeff = 1.0;
}
p->is_interpolated = inter_coeff > 0.0;
gl->UseProgram(p->inter_program);
GLint loc = gl->GetUniformLocation(p->inter_program, "inter_coeff");
gl->Uniform1f(loc, inter_coeff);