diff --git a/playtree.c b/playtree.c index 7ce7986b2a..0f3ec5737a 100644 --- a/playtree.c +++ b/playtree.c @@ -28,14 +28,14 @@ play_tree_new(void) { } void -play_tree_free(play_tree_t* pt, int childs) { +play_tree_free(play_tree_t* pt, int children) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif - if(childs) { + if(children) { for(iter = pt->child; iter != NULL; ) { play_tree_t* nxt=iter->next; play_tree_free(iter,1); @@ -61,7 +61,7 @@ play_tree_free(play_tree_t* pt, int childs) { } void -play_tree_free_list(play_tree_t* pt, int childs) { +play_tree_free_list(play_tree_t* pt, int children) { play_tree_t* iter; #ifdef MP_DEBUG @@ -73,7 +73,7 @@ play_tree_free_list(play_tree_t* pt, int childs) { while(iter) { play_tree_t* nxt = iter->next; - play_tree_free(iter,childs); + play_tree_free(iter, children); iter = nxt; } @@ -149,7 +149,7 @@ play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry) { } void -play_tree_remove(play_tree_t* pt, int free_it,int with_childs) { +play_tree_remove(play_tree_t* pt, int free_it, int with_children) { #ifdef MP_DEBUG assert(pt != NULL); @@ -191,7 +191,7 @@ play_tree_remove(play_tree_t* pt, int free_it,int with_childs) { pt->prev = pt->next = pt->parent = NULL; if(free_it) - play_tree_free(pt,with_childs); + play_tree_free(pt,with_children); } @@ -204,7 +204,7 @@ play_tree_set_child(play_tree_t* pt, play_tree_t* child) { assert(pt->entry_type == PLAY_TREE_ENTRY_NODE); #endif - //DEBUG_FF: Where are the childs freed ? + //DEBUG_FF: Where are the children freed? // Attention in using this function! for(iter = pt->child ; iter != NULL ; iter = iter->next) iter->parent = NULL; @@ -405,7 +405,7 @@ play_tree_set_params_from(play_tree_t* dest,play_tree_t* src) { } -// all childs if deep < 0 +// all children if deep < 0 void play_tree_set_flag(play_tree_t* pt, int flags , int deep) { play_tree_t* i; @@ -614,7 +614,7 @@ play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes) { } - // Is there any valid childs ? + // Is there any valid child? if(pt->child && play_tree_is_valid(pt->child)) { iter->tree = pt; if(with_nodes) { // Stop on the node @@ -623,7 +623,7 @@ play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes) { return play_tree_iter_down_step(iter,d,with_nodes); } - // Is it a valid enty ? + // Is it a valid entry? if(! play_tree_is_valid(pt)) { if(d == 0) { // Can this happen ? FF: Yes! mp_msg(MSGT_PLAYTREE,MSGL_ERR,"What to do now ???? Infinite loop if we continue\n"); diff --git a/playtree.h b/playtree.h index 86193a7d9f..5efffea535 100644 --- a/playtree.h +++ b/playtree.h @@ -31,7 +31,7 @@ struct m_config; /// \defgroup PlaytreeEntryFlags Playtree flags /// \ingroup Playtree ///@{ -/// Play the item childs in random order. +/// Play the item children in random order. #define PLAY_TREE_RND (1<<0) /// Playtree flags used by the iterator to mark items already "randomly" played. #define PLAY_TREE_RND_PLAYED (1<<8) @@ -121,21 +121,21 @@ play_tree_new(void); /// Free a playtree item. /** \param pt Item to free. - * \param childs If non-zero the item's childs are recursively freed. + * \param children If non-zero the item's children are recursively freed. */ void -play_tree_free(play_tree_t* pt, int childs); +play_tree_free(play_tree_t* pt, int children); /// Free an item and its siblings. /** \param pt Item to free. - * \param childs If non-zero the items' childs are recursively freed. + * \param children If non-zero the items' children are recursively freed. */ void -play_tree_free_list(play_tree_t* pt, int childs); +play_tree_free_list(play_tree_t* pt, int children); -/// Set the childs of a playtree item. +/// Set the children of a playtree item. void play_tree_set_child(play_tree_t* pt, play_tree_t* child); @@ -158,7 +158,7 @@ play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry); /// Detach an item from the tree. void -play_tree_remove(play_tree_t* pt, int free_it,int with_childs); +play_tree_remove(play_tree_t* pt, int free_it,int with_children); /// Add a file to an item. void @@ -199,7 +199,7 @@ play_tree_iter_free(play_tree_iter_t* iter); /// Step an iterator. /** \param iter The iterator. * \param d The direction: d > 0 == next , d < 0 == prev - * \param with_node TRUE == stop on nodes with childs, FALSE == go directly to the next child + * \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child * \return See \ref PlaytreeIterReturn. */ int @@ -208,7 +208,7 @@ play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes); /// Step up, useful to break a loop, etc. /** \param iter The iterator. * \param d The direction: d > 0 == next , d < 0 == prev - * \param with_node TRUE == stop on nodes with childs, FALSE == go directly to the next child + * \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child * \return See \ref PlaytreeIterReturn. */ int