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https://github.com/mpv-player/mpv
synced 2025-01-29 19:22:48 +00:00
ao_wasapi: Initial conversion to the new pull model
Gets rid of the internal ring buffer and get_buffer. Corrects an implementation error in thread_reset. There is still a possible race condition on reset, and a few refactors left to do. If feasible, the thread that handles everything WASAPI-related will be made to only handle feed events.
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@ -37,6 +37,7 @@
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#include "ao.h"
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#include "internal.h"
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#include "compat/atomics.h"
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#include "osdep/timer.h"
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#ifndef PKEY_Device_FriendlyName
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DEFINE_PROPERTYKEY(PKEY_Device_FriendlyName,
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@ -85,7 +86,6 @@ typedef struct wasapi_state {
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/* Play */
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HANDLE hPlay;
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int is_playing;
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int final_chunk;
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/* Reset */
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HANDLE hReset;
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@ -100,7 +100,6 @@ typedef struct wasapi_state {
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float audio_volume;
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/* Buffers */
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struct mp_ring *ringbuff;
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size_t buffer_block_size; /* Size of each block in bytes */
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REFERENCE_TIME
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minRequestedDuration; /* minimum wasapi buffer block size, in 100-nanosecond units */
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@ -990,24 +989,42 @@ exit_label:
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return -1;
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}
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static void thread_pause(wasapi_state *state)
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{
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state->is_playing = 0;
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IAudioClient_Stop(state->pAudioClient);
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IAudioClient_Reset(state->pAudioClient);
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state->sample_count = 0;
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mp_memory_barrier();
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static double get_device_delay(struct wasapi_state *state) {
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UINT64 sample_count = state->sample_count;
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UINT64 position, qpc_position;
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HRESULT hr;
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switch (hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position)) {
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case S_OK: case S_FALSE:
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break;
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default:
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MP_ERR(state, "IAudioClock::GetPosition returned %s\n", explain_err(hr));
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}
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LARGE_INTEGER qpc_count;
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QueryPerformanceCounter(&qpc_count);
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double qpc_diff = (qpc_count.QuadPart * 1e7 / state->qpc_frequency.QuadPart) - qpc_position;
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position += state->clock_frequency * (uint64_t)(qpc_diff / 1e7);
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/* convert position to the same base as sample_count */
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position = position * state->format.Format.nSamplesPerSec / state->clock_frequency;
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double diff = sample_count - position;
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double delay = diff / state->format.Format.nSamplesPerSec;
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MP_TRACE(state, "device delay: %g samples (%g ms)\n", diff, delay * 1000);
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return delay;
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}
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/* force_feed - feed in even if available data is smaller than required buffer, to clear the buffer */
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static void thread_feed(wasapi_state *state,int force_feed)
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static void thread_feed(struct ao *ao)
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{
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BYTE *pData;
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int buffer_size;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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HRESULT hr;
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UINT32 frame_count = state->bufferFrameCount;
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UINT32 client_buffer = state->buffer_block_size;
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if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
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UINT32 padding = 0;
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@ -1015,39 +1032,23 @@ static void thread_feed(wasapi_state *state,int force_feed)
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EXIT_ON_ERROR(hr);
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frame_count -= padding;
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client_buffer = state->format.Format.nBlockAlign * frame_count;
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}
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BYTE *pData;
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hr = IAudioRenderClient_GetBuffer(state->pRenderClient,
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frame_count, &pData);
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EXIT_ON_ERROR(hr);
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buffer_size = mp_ring_buffered(state->ringbuff);
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if(buffer_size > client_buffer) { /* OK to copy! */
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mp_ring_read(state->ringbuff, (unsigned char *)pData,
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client_buffer);
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} else if(force_feed) {
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/* should be smaller than buffer block size by now */
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memset(pData,0,client_buffer);
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mp_ring_read(state->ringbuff, (unsigned char *)pData, client_buffer);
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state->final_chunk = 0;
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} else {
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/* buffer underrun?! abort */
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hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
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frame_count,
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AUDCLNT_BUFFERFLAGS_SILENT);
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EXIT_ON_ERROR(hr);
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mp_atomic_add_and_fetch(&state->sample_count, frame_count);
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mp_memory_barrier();
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BYTE *data[1] = {pData};
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ao_read_data(ao, (void**)data, frame_count, (int64_t) (
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mp_time_us() + get_device_delay(state) * 1e6 +
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frame_count * 1e6 / state->format.Format.nSamplesPerSec));
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return;
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}
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hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
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frame_count, 0);
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EXIT_ON_ERROR(hr);
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mp_atomic_add_and_fetch(&state->sample_count, frame_count);
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mp_memory_barrier();
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state->sample_count += frame_count;
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return;
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exit_label:
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@ -1055,22 +1056,29 @@ exit_label:
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return;
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}
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static void thread_play(wasapi_state *state)
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static void thread_pause(struct ao *ao)
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{
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thread_feed(state, state->final_chunk);
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state->is_playing = 1;
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IAudioClient_Start(state->pAudioClient);
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return;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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state->is_playing = 0;
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IAudioClient_Stop(state->pAudioClient);
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IAudioClient_Reset(state->pAudioClient);
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state->sample_count = 0;
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mp_memory_barrier();
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}
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static void thread_reset(wasapi_state *state)
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static void thread_resume(struct ao *ao)
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{
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int playing = state->is_playing;
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thread_pause(state);
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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if (playing) {
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thread_play(state);
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}
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state->is_playing = 1;
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thread_feed(ao);
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IAudioClient_Start(state->pAudioClient);
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}
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static void thread_reset(struct ao *ao)
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{
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thread_pause(ao);
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}
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static void thread_getVol(wasapi_state *state)
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@ -1089,17 +1097,6 @@ static void thread_setVol(wasapi_state *state)
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static void thread_uninit(wasapi_state *state)
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{
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if (!state->immed) {
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/* feed until empty */
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while (1) {
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if (WaitForSingleObject(state->hFeed,2000) == WAIT_OBJECT_0 &&
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mp_ring_buffered(state->ringbuff))
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{
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thread_feed(state, 1);
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} else
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break;
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}
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}
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if (state->pAudioClient)
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IAudioClient_Stop(state->pAudioClient);
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if (state->pRenderClient)
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@ -1116,6 +1113,19 @@ static void thread_uninit(wasapi_state *state)
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ExitThread(0);
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}
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static void audio_drain(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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while (1) {
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if (WaitForSingleObject(state->hFeed,2000) == WAIT_OBJECT_0 &&
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ao->api->get_delay(ao))
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{
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thread_feed(ao);
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} else
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break;
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}
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}
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static DWORD __stdcall ThreadLoop(void *lpParameter)
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{
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struct ao *ao = lpParameter;
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@ -1140,11 +1150,11 @@ static DWORD __stdcall ThreadLoop(void *lpParameter)
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goto exit_label;
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case (WAIT_OBJECT_0 + 1): /* pause */
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feedwatch = 0;
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thread_pause(state);
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thread_pause(ao);
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break;
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case (WAIT_OBJECT_0 + 2): /* reset */
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feedwatch = 0;
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thread_reset(state);
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thread_reset(ao);
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break;
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case (WAIT_OBJECT_0 + 3): /* getVolume */
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thread_getVol(state);
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@ -1154,12 +1164,12 @@ static DWORD __stdcall ThreadLoop(void *lpParameter)
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break;
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case (WAIT_OBJECT_0 + 5): /* play */
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feedwatch = 0;
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thread_play(state);
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thread_resume(ao);
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break;
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case (WAIT_OBJECT_0 + 6): /* feed */
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if (state->is_playing)
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feedwatch = 1;
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thread_feed(state, state->final_chunk);
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thread_feed(ao);
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break;
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case WAIT_TIMEOUT: /* Did our feed die? */
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if (feedwatch)
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@ -1197,27 +1207,6 @@ static void closehandles(struct ao *ao)
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CloseHandle(state->hDoneVol);
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}
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static int get_space(struct ao *ao)
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{
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if (!ao || !ao->priv)
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return -1;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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return mp_ring_available(state->ringbuff) / ao->sstride;
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}
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static void reset_buffers(struct wasapi_state *state)
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{
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state->final_chunk = 0;
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mp_ring_reset(state->ringbuff);
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}
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static int setup_buffers(struct wasapi_state *state)
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{
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state->ringbuff =
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mp_ring_new(state, RING_BUFFER_COUNT * state->buffer_block_size);
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return !state->ringbuff;
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}
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static void uninit(struct ao *ao)
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{
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MP_VERBOSE(ao, "uninit!\n");
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@ -1285,11 +1274,8 @@ static int init(struct ao *ao)
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if (!ao->probing) {
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MP_ERR(ao, "thread_init failed!\n");
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}
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} else {
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} else
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MP_VERBOSE(ao, "Init Done!\n");
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if (setup_buffers(state))
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MP_ERR(ao, "buffer setup failed!\n");
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}
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return state->init_ret;
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}
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@ -1341,71 +1327,6 @@ static void reset(struct ao *ao)
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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ResetEvent(state->hPlay);
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SetEvent(state->hReset);
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reset_buffers(state);
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}
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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if (!ao || !ao->priv)
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return 0;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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if (WaitForSingleObject(state->fatal_error, 0) == WAIT_OBJECT_0) {
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/* something bad happened */
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return 0;
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}
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int ret = mp_ring_write(state->ringbuff, data[0], samples * ao->sstride);
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state->final_chunk |= flags & AOPLAY_FINAL_CHUNK;
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if (!state->is_playing) {
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/* start playing */
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state->is_playing = 1;
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SetEvent(state->hPlay);
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}
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return ret / ao->sstride;
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}
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static float get_device_delay(struct wasapi_state *state) {
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/* where we pray that sample_count hasn't desynced */
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mp_memory_barrier();
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UINT64 sample_count = state->sample_count;
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UINT64 position, qpc_position;
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HRESULT hr;
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switch (hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position)) {
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case S_OK: case S_FALSE:
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break;
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default:
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MP_ERR(state, "IAudioClock::GetPosition returned %s\n", explain_err(hr));
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}
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LARGE_INTEGER qpc_count;
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QueryPerformanceCounter(&qpc_count);
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double qpc_diff = (qpc_count.QuadPart * 1e7 / state->qpc_frequency.QuadPart) - qpc_position;
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position += state->clock_frequency * (uint64_t)(qpc_diff / 1e7);
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/* convert position to the same base as sample_count */
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position = position * state->format.Format.nSamplesPerSec / state->clock_frequency;
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uint32_t diff = sample_count - position;
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float delay = diff / (float)state->format.Format.nSamplesPerSec;
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MP_TRACE(state, "device delay: %"PRIu32" samples (%g ms)\n", diff, delay * 1000);
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return delay;
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}
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static float get_delay(struct ao *ao)
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{
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if (!ao || !ao->priv)
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return -1.0f;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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return get_device_delay(state) +
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(float)(RING_BUFFER_COUNT * state->buffer_block_size - get_space(ao) * ao->sstride) /
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(float)state->format.Format.nAvgBytesPerSec;
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}
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#define OPT_BASE_STRUCT struct wasapi_state
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@ -1416,12 +1337,10 @@ const struct ao_driver audio_out_wasapi = {
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.init = init,
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.uninit = uninit,
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.control = control,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.pause = audio_pause,
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.resume = audio_resume,
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.reset = reset,
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.drain = audio_drain,
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.priv_size = sizeof(wasapi_state),
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.options = (const struct m_option[]) {
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OPT_FLAG("exclusive", opt_exclusive, 0),
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