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vo_opengl: vdpau: fix certain cases of preemption recovery failures
The vdpau_mixer could fail to be recreated properly if preemption occured at some point before playback initialization (like when using --hwdec-preload and the opengl-cb API). Normally, the vdpau_mixer was supposed to be marked invalid when the components using it detect a preemption, e.g. in hwdec_vdpau.c. This one didn't mark the vdpau_mixer as invalid if preemption was detected in reinit(), only in map_image(). It's cleaner to detect preemption directly in the vdpau_mixer, which ensures it's always recreated correctly.
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51e4c065ff
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@ -49,7 +49,6 @@ static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
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struct priv *p = hw->priv;
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p->vdp_surface = VDP_INVALID_HANDLE;
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p->mixer->video_mixer = VDP_INVALID_HANDLE;
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p->mapped = false;
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}
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@ -448,7 +448,6 @@ static void mark_vdpau_objects_uninitialized(struct vo *vo)
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forget_frames(vo, false);
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vc->black_pixel = VDP_INVALID_HANDLE;
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vc->video_mixer->video_mixer = VDP_INVALID_HANDLE;
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vc->flip_queue = VDP_INVALID_HANDLE;
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vc->flip_target = VDP_INVALID_HANDLE;
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for (int i = 0; i < MAX_OUTPUT_SURFACES; i++)
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@ -71,6 +71,7 @@ struct mp_vdpau_mixer *mp_vdpau_mixer_create(struct mp_vdpau_ctx *vdp_ctx,
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.capabilities = MP_CSP_EQ_CAPS_COLORMATRIX,
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},
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};
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mp_vdpau_handle_preemption(mixer->ctx, &mixer->preemption_counter);
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return mixer;
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}
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@ -228,6 +229,13 @@ int mp_vdpau_mixer_render(struct mp_vdpau_mixer *mixer,
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if (!video_rect)
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video_rect = &fallback_rect;
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int pe = mp_vdpau_handle_preemption(mixer->ctx, &mixer->preemption_counter);
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if (pe < 1) {
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mixer->video_mixer = VDP_INVALID_HANDLE;
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if (pe < 0)
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return -1;
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}
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if (video->imgfmt == IMGFMT_VDPAU_OUTPUT) {
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VdpOutputSurface surface = (uintptr_t)video->planes[3];
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int flags = VDP_OUTPUT_SURFACE_RENDER_ROTATE_0;
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@ -30,6 +30,7 @@ struct mp_vdpau_mixer_frame {
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struct mp_vdpau_mixer {
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struct mp_log *log;
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struct mp_vdpau_ctx *ctx;
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uint64_t preemption_counter;
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bool initialized;
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struct mp_image_params image_params;
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