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vf_vapoursynth: fix freeze

Commit 59f9547fb5 missed this case, in which we can't make new
progress and have to exit.

Fixes #5548.
This commit is contained in:
wm4 2018-02-20 13:52:52 +01:00 committed by Jan Ekström
parent 441e384390
commit ed13206a18

View File

@ -333,17 +333,19 @@ static void vf_vapoursynth_process(struct mp_filter *f)
// works asynchronously, it's probably ok.
struct mp_frame frame = mp_pin_out_read(p->in_pin);
if (frame.type == MP_FRAME_EOF) {
if (p->out_node) {
if (p->out_node && !p->eof) {
MP_VERBOSE(p, "initiate EOF\n");
p->eof = true;
pthread_cond_broadcast(&p->wakeup);
} else if (mp_pin_in_needs_data(f->ppins[1])) {
}
if (!p->out_node && mp_pin_in_needs_data(f->ppins[1])) {
MP_VERBOSE(p, "return EOF\n");
mp_pin_in_write(f->ppins[1], frame);
frame = MP_NO_FRAME;
} else {
// Keep it until we can propagate it.
mp_pin_out_unread(p->in_pin, frame);
break;
}
// Keep it until we can propagate it.
mp_pin_out_unread(p->in_pin, frame);
} else if (frame.type == MP_FRAME_VIDEO) {
struct mp_image *mpi = frame.data;
// Init VS script, or reinit it to change video format. (This