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vf_vapoursynth: fix freeze
Commit 59f9547fb5
missed this case, in which we can't make new
progress and have to exit.
Fixes #5548.
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parent
441e384390
commit
ed13206a18
@ -333,17 +333,19 @@ static void vf_vapoursynth_process(struct mp_filter *f)
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// works asynchronously, it's probably ok.
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struct mp_frame frame = mp_pin_out_read(p->in_pin);
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if (frame.type == MP_FRAME_EOF) {
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if (p->out_node) {
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if (p->out_node && !p->eof) {
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MP_VERBOSE(p, "initiate EOF\n");
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p->eof = true;
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pthread_cond_broadcast(&p->wakeup);
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} else if (mp_pin_in_needs_data(f->ppins[1])) {
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}
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if (!p->out_node && mp_pin_in_needs_data(f->ppins[1])) {
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MP_VERBOSE(p, "return EOF\n");
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mp_pin_in_write(f->ppins[1], frame);
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frame = MP_NO_FRAME;
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} else {
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// Keep it until we can propagate it.
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mp_pin_out_unread(p->in_pin, frame);
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break;
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}
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// Keep it until we can propagate it.
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mp_pin_out_unread(p->in_pin, frame);
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} else if (frame.type == MP_FRAME_VIDEO) {
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struct mp_image *mpi = frame.data;
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// Init VS script, or reinit it to change video format. (This
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