new opt: -autosync, controls ao->get_delay() smoothing (default: disabled)

patch by Sidik Isani <lksi@cfht.hawaii.edu>


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7577 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
arpi 2002-10-01 22:29:04 +00:00
parent c9948174b9
commit e93dfc0147
3 changed files with 61 additions and 4 deletions

View File

@ -159,14 +159,26 @@ available. The number you specify will be the maximum level used. Usually you
can use some big number. You may not use it together with \-pp but it is OK
with \-npp!
.TP
.B \-autosync <factor>
Gradually adjusts the A/V sync based on audio delay measurements.
Specifying \-autosync 0, the default, will cause frame timing to be based
entirely on audio delay measurements. Specifying \-autosync 1 will do the
same, but will subtly change the A/V correction algorithm used. An uneven
video frame rate in a movie which plays fine with -nosound can often be
helped by setting this to an integer value greater than 1. The higher
the value, the closer the timing will be to -nosound.
Try \-autosync 30 to smooth out problems with sound drivers which do
not implement a perfect audio delay measurement. With this value, if
large A/V sync offsets occur, they will only take about 1 or 2 seconds
to settle out. This delay in reaction time to sudden A/V offsets should
be the only side-effect of turning this option on, for all sound drivers.
.TP
.B \-benchmark
Prints some statistics on CPU usage and dropped frames at the end.
Used in combination with \-nosound and \-vo null for benchmarking only video
codec.
.TP
.B \-dapsync (OBSOLETE)
Use alternative A/V sync method.
.TP
.B \-framedrop (see \-hardframedrop option too!)
Frame dropping: decode all (except B) frames, video may skip.
Useful for playback on slow VGA card/bus.

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@ -349,6 +349,8 @@ static config_t mplayer_opts[]={
{"playlist", NULL, CONF_TYPE_STRING, 0, 0, 0, NULL},
// a-v sync stuff:
{"noautosync", &autosync, CONF_TYPE_FLAG, 0, 0, -1, NULL},
{"autosync", &autosync, CONF_TYPE_INT, CONF_RANGE, 0, 10000, NULL},
// {"dapsync", &dapsync, CONF_TYPE_FLAG, 0, 0, 1, NULL},
// {"nodapsync", &dapsync, CONF_TYPE_FLAG, 0, 1, 0, NULL},

View File

@ -164,6 +164,9 @@ static off_t seek_to_byte=0;
static off_t step_sec=0;
static int loop_times=-1;
// A/V sync:
static int autosync=0; // 30 might be a good default value.
// may be changed by GUI: (FIXME!)
float rel_seek_secs=0;
int abs_seek_pos=0;
@ -1446,7 +1449,16 @@ if(!sh_video) {
}
#endif
if(drop_frame && !frame_time_remaining){
if(drop_frame && !frame_time_remaining && !autosync){
/*
* Note: time_frame should not be forced to 0 in autosync mode.
* It is used as a cumulative counter to predict and correct the
* delay measurements from the audio driver. time_frame is already
* < 0, so the "time to sleep" code does not actually sleep. Also,
* blit_frame is already 0 because drop_frame was true when
* decode_video was called (which causes it to set blit_frame to 0.)
* When autosync==0, the default behavior is still completely unchanged.
*/
time_frame=0; // don't sleep!
blit_frame=0; // don't display!
@ -1462,6 +1474,21 @@ if(!sh_video) {
float delay=audio_out->get_delay();
mp_dbg(MSGT_AVSYNC,MSGL_DBG2,"delay=%f\n",delay);
if (autosync){
/*
* Adjust this raw delay value by calculating the expected
* delay for this frame and generating a new value which is
* weighted between the two. The higher autosync is, the
* closer to the delay value gets to that which "-nosound"
* would have used, and the longer it will take for A/V
* sync to settle at the right value (but it eventually will.)
* This settling time is very short for values below 100.
*/
float predicted = sh_audio->timer-sh_video->timer+time_frame;
float difference = delay - predicted;
delay = predicted + difference / (float)autosync;
}
time_frame=sh_video->timer;
time_frame-=sh_audio->timer-delay;
@ -1565,6 +1592,22 @@ if(time_frame>0.001 && !(vo_flags&256)){
// unplayed bytes in our and soundcard/dma buffer:
float delay=audio_out->get_delay()+(float)sh_audio->a_buffer_len/(float)sh_audio->o_bps;
if (autosync){
/*
* If autosync is enabled, the value for delay must be calculated
* a bit differently. It is set only to the difference between
* the audio and video timers. Any attempt to include the real
* or corrected delay causes the pts_correction code below to
* try to correct for the changes in delay which autosync is
* trying to measure. This keeps the two from competing, but still
* allows the code to correct for PTS drift *only*. (Using a delay
* value here, even a "corrected" one, would be incompatible with
* autosync mode.)
*/
delay=sh_audio->timer-sh_video->timer;
delay+=(float)sh_audio->a_buffer_len/(float)sh_audio->o_bps;
}
if(pts_from_bps){
// PTS = sample_no / samplerate
unsigned int samples=(sh_audio->audio.dwSampleSize)?