player: reset av state on speed changes

Playback speed changes should be treated as a discontinuity just like
seeking. Previously, this was being treated internally as just plain
normal playback, but that can't really work. The frame timings from
before the speed change and after the speed change are completely
different and shouldn't be compared to each other. This lead to frames
being adjusted to weird places and possibly even being skipped (as if
mpv was seeking) on speed changes. What we should do is clear out and
reset all av related fields like what happens when you seek, but it is
not quite as aggressive. No need to do a full video state reset or such.
We also wait an arbitrary amount of frames before adjusting for av sync
again. compute_audio_drift already used a magic number of 10 which
sounds reasonable enough so define that and use it here. Fixes #13513.
This commit is contained in:
Dudemanguy 2024-02-25 16:26:30 -06:00
parent 7051e94e4b
commit e3af545421
3 changed files with 22 additions and 2 deletions

View File

@ -7228,6 +7228,7 @@ void mp_option_change_callback(void *ctx, struct m_config_option *co, int flags,
if (opt_ptr == &opts->playback_speed) {
update_playback_speed(mpctx);
reset_av_state(mpctx);
mp_wakeup_core(mpctx);
}

View File

@ -636,6 +636,7 @@ void update_osd_msg(struct MPContext *mpctx);
bool update_subtitles(struct MPContext *mpctx, double video_pts);
// video.c
void reset_av_state(struct MPContext *mpctx);
void reset_video_state(struct MPContext *mpctx);
int init_video_decoder(struct MPContext *mpctx, struct track *track);
void reinit_video_chain(struct MPContext *mpctx);

View File

@ -45,6 +45,8 @@
#include "command.h"
#include "screenshot.h"
#define MIN_PAST_FRAMES 10
enum {
// update_video() - code also uses: <0 error, 0 eof, >0 progress
VD_ERROR = -1,
@ -95,6 +97,17 @@ static void vo_chain_reset_state(struct vo_chain *vo_c)
vo_c->underrun_signaled = false;
}
void reset_av_state(struct MPContext *mpctx)
{
mpctx->delay = 0;
mpctx->display_sync_drift_dir = 0;
mpctx->display_sync_error = 0;
mpctx->last_av_difference = 0;
mpctx->logged_async_diff = -1;
mpctx->num_past_frames = 0;
mpctx->total_avsync_change = 0;
}
void reset_video_state(struct MPContext *mpctx)
{
if (mpctx->vo_chain) {
@ -592,7 +605,9 @@ static void update_avsync_before_frame(struct MPContext *mpctx)
if (mpctx->video_status < STATUS_READY) {
mpctx->time_frame = 0;
} else if (mpctx->display_sync_active || vo->opts->video_sync == VS_NONE) {
} else if (mpctx->display_sync_active || vo->opts->video_sync == VS_NONE ||
mpctx->num_past_frames <= MIN_PAST_FRAMES)
{
// don't touch the timing
} else if (mpctx->audio_status == STATUS_PLAYING &&
mpctx->video_status == STATUS_PLAYING &&
@ -726,7 +741,7 @@ static double compute_audio_drift(struct MPContext *mpctx, double vsync)
// audio desync for y. Assume speed didn't change for the frames we're
// looking at for simplicity. This also should actually use the realtime
// (minus paused time) for x, but use vsync scheduling points instead.
if (mpctx->num_past_frames <= 10)
if (mpctx->num_past_frames <= MIN_PAST_FRAMES)
return NAN;
int num = mpctx->num_past_frames - 1;
double sum_x = 0, sum_y = 0, sum_xy = 0, sum_xx = 0;
@ -831,6 +846,9 @@ static void handle_display_sync_frame(struct MPContext *mpctx,
if (resample && using_spdif_passthrough(mpctx))
return;
if (mpctx->num_past_frames <= MIN_PAST_FRAMES)
return;
double vsync = vo_get_vsync_interval(vo) / 1e9;
if (vsync <= 0)
return;