consistency fix, typos and better wording as suggested by Loren Merritt

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13590 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
diego 2004-10-09 00:24:10 +00:00
parent e55f4b7153
commit e2659fc367
1 changed files with 7 additions and 8 deletions

View File

@ -2533,9 +2533,8 @@ Needs OpenGL version >= 1.2.
Number of lines copied to texture in one piece (default: 4).
0 for whole image.
.IPs (no)osd
Enable or disable support for OSD rendering via OpenGL.
Enable or disable support for OSD rendering via OpenGL (default: enabled).
Mostly for testing, you should use \-osdlevel 0 to disable OSD.
Default: enabled
.RE
.PD 1
.
@ -6037,22 +6036,22 @@ use chroma too, doesn't work (correctly) with B frames currently
.TP
.B ildctcmp=<0\-2000>
Sets the comparison function for interlaced dct decision
(see mpcmp for available comparison functions).
(see mbcmp for available comparison functions).
.
.TP
.B precmp=<0\-2000>
Sets the comparison function for motion estimation pre pass
(see mpcmp for available comparison functions) (default: 0).
(see mbcmp for available comparison functions) (default: 0).
.
.TP
.B cmp=<0\-2000>
Sets the comparison function for full pel motion estimation
(see mpcmp for available comparison functions) (default: 0).
(see mbcmp for available comparison functions) (default: 0).
.
.TP
.B subcmp=<0\-2000>
Sets the comparison function for sub pel motion estimation
(see mpcmp for available comparison functions) (default: 0).
(see mbcmp for available comparison functions) (default: 0).
.
.TP
.B nssew=<0\-100>
@ -6795,8 +6794,8 @@ With small values of scenecut, the codec often has to force an I-frame
when it would exceed keyint.
Good values of scenecut may find a better location for the I-frame.
Large values use more I-frames than necessary, thus wasting bits.
-1 disables scene-cut detection, so I-frames are being inserted only every
other keyint frames, even when a scene cut happends.
-1 disables scene-cut detection, so I-frames are inserted only once
every other keyint frames, even if a scene-cut occurs earlier.
This isn't recommended and wastes bitrate as scenecuts encoded as P-frames
are just as big as I-frames, but don't reset the "keyint counter".
.