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https://github.com/mpv-player/mpv
synced 2025-03-01 03:40:43 +00:00
Move the StretchRect call from draw_slices to render_d3d_frame.
This avoids calling it (and BeginScene/EndScene) many times with slices and also avoids code duplication. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28001 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -290,19 +290,14 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
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*/
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if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
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return VO_TRUE;
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goto skip_upload;
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if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
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draw_slice(mpi->planes,mpi->stride,mpi->w,mpi->h,0,0);
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return VO_TRUE;
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goto skip_upload;
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}
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/* If the previous if failed, we should draw a packed frame */
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if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
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return VO_ERROR;
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}
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if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
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&locked_rect, NULL, 0))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n");
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@ -317,6 +312,12 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
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return VO_ERROR;
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}
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skip_upload:
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if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
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return VO_ERROR;
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}
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if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
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priv->d3d_surface,
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&priv->fs_panscan_rect,
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@ -599,11 +600,6 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
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char *Dst; /**< Pointer to the destination image */
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int UVstride; /**< Stride of the U/V planes */
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if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
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return VO_ERROR;
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}
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if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
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&locked_rect, NULL, 0))) {
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mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n");
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@ -647,22 +643,6 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
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return VO_ERROR;
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}
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if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
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priv->d3d_surface,
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&priv->fs_panscan_rect,
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priv->d3d_backbuf,
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&priv->fs_movie_rect,
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D3DTEXF_LINEAR))) {
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mp_msg(MSGT_VO,MSGL_V,
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"<vo_direct3d>Unable to copy the frame to the back buffer\n");
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return VO_ERROR;
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}
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if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
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return VO_ERROR;
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}
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return 0; /* Success */
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}
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