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https://github.com/mpv-player/mpv
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lua: use core log level names
When the Lua code was written, the core didn't have names for log levels yet (just numbers). The only user visible change is that "verbose" becomes "v", since this level had different names.
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13
player/lua.c
13
player/lua.c
@ -258,20 +258,11 @@ static void kill_script(struct script_ctx *ctx)
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talloc_free(ctx);
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talloc_free(ctx);
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}
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}
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static const char *log_level[] = {
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[MSGL_FATAL] = "fatal",
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[MSGL_ERR] = "error",
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[MSGL_WARN] = "warn",
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[MSGL_INFO] = "info",
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[MSGL_V] = "verbose",
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[MSGL_DEBUG] = "debug",
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};
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static int check_loglevel(lua_State *L, int arg)
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static int check_loglevel(lua_State *L, int arg)
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{
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{
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const char *level = luaL_checkstring(L, arg);
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const char *level = luaL_checkstring(L, arg);
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for (int n = 0; n < MP_ARRAY_SIZE(log_level); n++) {
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for (int n = 0; n < MSGL_MAX; n++) {
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if (log_level[n] && strcasecmp(log_level[n], level) == 0)
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if (mp_log_levels[n] && strcasecmp(mp_log_levels[n], level) == 0)
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return n;
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return n;
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}
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}
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luaL_error(L, "Invalid log level '%s'", level);
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luaL_error(L, "Invalid log level '%s'", level);
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@ -70,7 +70,7 @@ mp.msg = {
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error = function(...) return mp.log("error", ...) end,
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error = function(...) return mp.log("error", ...) end,
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warn = function(...) return mp.log("warn", ...) end,
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warn = function(...) return mp.log("warn", ...) end,
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info = function(...) return mp.log("info", ...) end,
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info = function(...) return mp.log("info", ...) end,
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verbose = function(...) return mp.log("verbose", ...) end,
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verbose = function(...) return mp.log("v", ...) end,
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debug = function(...) return mp.log("debug", ...) end,
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debug = function(...) return mp.log("debug", ...) end,
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}
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}
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