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https://github.com/mpv-player/mpv
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vda: Hwaccel 1.2 support
Use the new context and the default functions provided.
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dab56b5fd5
commit
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@ -26,6 +26,49 @@
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#include "video/decode/lavc.h"
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#include "config.h"
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static int probe(struct vd_lavc_hwdec *hwdec, struct mp_hwdec_info *info,
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const char *decoder)
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{
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hwdec_request_api(info, "vda");
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if (mp_codec_to_av_codec_id(decoder) != AV_CODEC_ID_H264)
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return HWDEC_ERR_NO_CODEC;
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return 0;
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}
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#if HAVE_VDA_AV_VDA_ALLOC_CONTEXT
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static int init(struct lavc_ctx *ctx)
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{
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return 0;
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}
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static int init_decoder(struct lavc_ctx *ctx, int fmt, int w, int h)
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{
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av_vda_default_free(ctx->avctx);
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if (av_vda_default_init(ctx->avctx) < 0)
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return -1;
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return 0;
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}
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static void uninit(struct lavc_ctx *ctx)
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{
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if (ctx->avctx)
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av_vda_default_free(ctx->avctx);
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}
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const struct vd_lavc_hwdec mp_vd_lavc_vda = {
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.type = HWDEC_VDA,
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.image_format = IMGFMT_VDA,
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.probe = probe,
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.init = init,
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.uninit = uninit,
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.init_decoder = init_decoder,
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};
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#else
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struct priv {
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struct vda_context vda_ctx;
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};
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@ -63,16 +106,6 @@ static void print_vda_error(struct mp_log *log, int lev, char *message,
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mp_msg(log, lev, "%s: %d\n", message, error_code);
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}
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static int probe(struct vd_lavc_hwdec *hwdec, struct mp_hwdec_info *info,
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const char *decoder)
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{
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hwdec_request_api(info, "vda");
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if (mp_codec_to_av_codec_id(decoder) != AV_CODEC_ID_H264)
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return HWDEC_ERR_NO_CODEC;
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return 0;
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}
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static int init_vda_decoder(struct lavc_ctx *ctx)
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{
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struct priv *p = ctx->hwdec_priv;
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@ -130,6 +163,30 @@ static void uninit(struct lavc_ctx *ctx) {
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ff_vda_destroy_decoder(&p->vda_ctx);
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}
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// This actually returns dummy images, since vda_264 creates it's own AVFrames
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// to wrap CVPixelBuffers in planes[3].
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static struct mp_image *allocate_image(struct lavc_ctx *ctx, int fmt,
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int w, int h)
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{
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struct priv *p = ctx->hwdec_priv;
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if (fmt != IMGFMT_VDA)
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return NULL;
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if (w != p->vda_ctx.width || h != p->vda_ctx.height)
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init_vda_decoder(ctx);
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struct mp_image img = {0};
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mp_image_setfmt(&img, fmt);
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mp_image_set_size(&img, w, h);
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// There is an `assert(!dst->f.buf[0])` in libavcodec/h264.c
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// Setting the first plane to some dummy value allows to satisfy it
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img.planes[0] = (void*)"dummy";
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return mp_image_new_custom_ref(&img, NULL, NULL);
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}
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static void cv_retain(void *pbuf)
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{
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CVPixelBufferRetain((CVPixelBufferRef)pbuf);
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@ -162,30 +219,6 @@ static struct mp_image *process_image(struct lavc_ctx *ctx, struct mp_image *mpi
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return cv_mpi;
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}
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// This actually returns dummy images, since vda_264 creates it's own AVFrames
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// to wrap CVPixelBuffers in planes[3].
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static struct mp_image *allocate_image(struct lavc_ctx *ctx, int fmt,
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int w, int h)
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{
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struct priv *p = ctx->hwdec_priv;
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if (fmt != IMGFMT_VDA)
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return NULL;
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if (w != p->vda_ctx.width || h != p->vda_ctx.height)
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init_vda_decoder(ctx);
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struct mp_image img = {0};
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mp_image_setfmt(&img, fmt);
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mp_image_set_size(&img, w, h);
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// There is an `assert(!dst->f.buf[0])` in libavcodec/h264.c
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// Setting the first plane to some dummy value allows to satisfy it
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img.planes[0] = (void*)"dummy";
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return mp_image_new_custom_ref(&img, NULL, NULL);
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}
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const struct vd_lavc_hwdec mp_vd_lavc_vda = {
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.type = HWDEC_VDA,
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.image_format = IMGFMT_VDA,
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@ -195,3 +228,5 @@ const struct vd_lavc_hwdec mp_vd_lavc_vda = {
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.allocate_image = allocate_image,
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.process_image = process_image,
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};
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#endif
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@ -21,6 +21,7 @@
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#include "video/img_format.h"
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#include "fmt-conversion.h"
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#include "config.h"
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static const struct {
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int fmt;
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@ -172,7 +173,11 @@ static const struct {
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#endif
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{IMGFMT_VDPAU, AV_PIX_FMT_VDPAU},
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#if HAVE_VDA_AV_VDA_ALLOC_CONTEXT
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{IMGFMT_VDA, AV_PIX_FMT_VDA},
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#else
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{IMGFMT_VDA, AV_PIX_FMT_VDA_VLD},
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#endif
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{IMGFMT_VAAPI, AV_PIX_FMT_VAAPI_VLD},
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{0, AV_PIX_FMT_NONE}
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7
wscript
7
wscript
@ -675,6 +675,13 @@ hwaccel_features = [
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'func': check_statement ('libavcodec/vda.h',
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"""struct vda_context a = (struct vda_context) {
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.use_ref_buffer = 1 }""", use='libav')
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}, {
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'name': 'vda-av-vda-alloc-context',
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'desc': "libavcodec VDA hwaccel 1.2",
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'deps': [ 'vda-hwaccel' ],
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'func': check_statement('libavcodec/vda.h',
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'av_vda_alloc_context()',
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use='libav')
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}, {
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'name': '--vda-gl',
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'desc': 'VDA with OpenGL',
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