mirror of https://github.com/mpv-player/mpv
OSD textures can be deleted with one function call...
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16237 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -359,11 +359,11 @@ static void draw_osd(void)
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if (vo_osd_changed(0)) {
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if (vo_osd_changed(0)) {
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int i;
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int i;
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int osd_h, osd_w;
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int osd_h, osd_w;
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for (i = 0; i < osdtexCnt; i++) {
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glDeleteTextures(osdtexCnt, osdtex);
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glDeleteTextures(1, &osdtex[i]);
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#ifndef FAST_OSD
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#ifndef FAST_OSD
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glDeleteTextures(1, &osdatex[i]);
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glDeleteTextures(osdtexCnt, osdatex);
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#endif
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#endif
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for (i = 0; i < osdtexCnt; i++) {
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glDeleteLists(osdDispList[i], 1);
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glDeleteLists(osdDispList[i], 1);
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}
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}
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osdtexCnt = 0;
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osdtexCnt = 0;
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