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vaapi/GLX: remove a direct reference to an GL symbol
Instead go through our function loader.
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@ -38,6 +38,7 @@ struct priv {
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static void destroy_texture(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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VAStatus status;
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if (p->vaglx_surface) {
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@ -48,7 +49,7 @@ static void destroy_texture(struct gl_hwdec *hw)
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p->vaglx_surface = NULL;
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}
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glDeleteTextures(1, &p->gl_texture);
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gl->DeleteTextures(1, &p->gl_texture);
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p->gl_texture = 0;
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}
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