Use NSMakeRect and NSRect in correct way:

The third parameter is width, the fouth parameter is height.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25452 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
ulion 2007-12-18 16:37:36 +00:00
parent 5f8a2b3700
commit dd0e060027
1 changed files with 5 additions and 5 deletions

View File

@ -693,12 +693,12 @@ static int control(uint32_t request, void *data, ...)
if((d_height*aspectX)>(frame.size.height))
{
padding = (frame.size.width - d_width*aspectY)/2;
textureFrame = NSMakeRect(padding, 0, d_width*aspectY+padding, d_height*aspectY);
textureFrame = NSMakeRect(padding, 0, d_width*aspectY, d_height*aspectY);
}
else
{
padding = ((frame.size.height) - d_height*aspectX)/2;
textureFrame = NSMakeRect(0, padding, d_width*aspectX, d_height*aspectX+padding);
textureFrame = NSMakeRect(0, padding, d_width*aspectX, d_height*aspectX);
}
}
else
@ -723,9 +723,9 @@ static int control(uint32_t request, void *data, ...)
glColor3f(1,1,1);
glBegin(GL_QUADS);
glTexCoord2f(upperLeft[0], upperLeft[1]); glVertex2i( textureFrame.origin.x-(vo_panscan_x >> 1), textureFrame.origin.y-(vo_panscan_y >> 1));
glTexCoord2f(lowerLeft[0], lowerLeft[1]); glVertex2i( textureFrame.origin.x-(vo_panscan_x >> 1), textureFrame.size.height+(vo_panscan_y >> 1));
glTexCoord2f(lowerRight[0], lowerRight[1]); glVertex2i( textureFrame.size.width+(vo_panscan_x >> 1), textureFrame.size.height+(vo_panscan_y >> 1));
glTexCoord2f(upperRight[0], upperRight[1]); glVertex2i( textureFrame.size.width+(vo_panscan_x >> 1), textureFrame.origin.y-(vo_panscan_y >> 1));
glTexCoord2f(lowerLeft[0], lowerLeft[1]); glVertex2i(textureFrame.origin.x-(vo_panscan_x >> 1), NSMaxY(textureFrame)+(vo_panscan_y >> 1));
glTexCoord2f(lowerRight[0], lowerRight[1]); glVertex2i(NSMaxX(textureFrame)+(vo_panscan_x >> 1), NSMaxY(textureFrame)+(vo_panscan_y >> 1));
glTexCoord2f(upperRight[0], upperRight[1]); glVertex2i(NSMaxX(textureFrame)+(vo_panscan_x >> 1), textureFrame.origin.y-(vo_panscan_y >> 1));
glEnd();
glDisable(CVOpenGLTextureGetTarget(texture));