Got rid of aalib crashing workaround with SDL1.2.1+

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@771 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
atmosfear 2001-05-11 17:21:15 +00:00
parent 07c2ced269
commit da596c4a03
1 changed files with 4 additions and 8 deletions

View File

@ -89,8 +89,6 @@
* Felix Buenemann: further changes will be visible through cvs log, don't want
* to update this all the time (CVS info on http://mplayer.sourceforge.net)
*
* KNOWN BUGS:
* - Crashes with aalib (fixed, but have to find cause!)
*/
/* define to force software-surface (video surface stored in system memory)*/
@ -337,9 +335,7 @@ static int sdl_open (void *plugin, void *name)
* 8-bits, for example. So, if the display is less than 16-bits,
* we'll force the BPP to 16, and pray that SDL can emulate for us.
*/
//commented out for RGB test reasons
priv->bpp = vidInfo->vfmt->BitsPerPixel;
//FIXME: DO NOT ADD ANY CODE BELOW THIS OR SDL WILL CRASH WITH AALIB!
if (!priv->mode && priv->bpp < 16) {
if(verbose) printf("SDL: Your SDL display target wants to be at a color depth of (%d), but we need it to be at\
@ -353,15 +349,15 @@ increase your display's color depth, if possible.\n", priv->bpp);
* We use SDL_KEYUP cause SDL_KEYDOWN seems to cause problems
* with keys need to be pressed twice, to be recognized.
*/
/*SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
SDL_EventState(SDL_KEYDOWN, SDL_IGNORE);
#ifndef BUGGY_SDL
SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
SDL_EventState(SDL_QUIT, SDL_IGNORE);
SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
SDL_EventState(SDL_USEREVENT, SDL_IGNORE);*/
SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
#endif
/* Success! */
return 0;