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Fix OpenGL unsharp filter

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25773 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-01-16 20:36:01 +00:00
parent 7b83b07bea
commit da44633714

View File

@ -760,9 +760,10 @@ static const char *bicub_x_filt_template_RECT =
"TEX a.r, fragment.texcoord[%c], texture[%c], "textype";" \ "TEX a.r, fragment.texcoord[%c], texture[%c], "textype";" \
"TEX b.r, coord.xyxy, texture[%c], "textype";" \ "TEX b.r, coord.xyxy, texture[%c], "textype";" \
"TEX b.g, coord.zwzw, texture[%c], "textype";" \ "TEX b.g, coord.zwzw, texture[%c], "textype";" \
"ADD b.r, b.r, b.g;" \
"TEX b.b, coord2.xyxy, texture[%c], "textype";" \ "TEX b.b, coord2.xyxy, texture[%c], "textype";" \
"TEX b.a, coord2.zwzw, texture[%c], "textype";" \ "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
"DP4 b, b, {0.25, 0.25, 0.25, 0.25};" \ "DP3 b, b, {0.25, 0.25, 0.25};" \
"SUB b.r, a.r, b.r;" \ "SUB b.r, a.r, b.r;" \
"MAD yuv.%c, b.r, %s, a.r;" "MAD yuv.%c, b.r, %s, a.r;"