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mirror of https://github.com/mpv-player/mpv synced 2024-12-11 09:25:56 +00:00

Move selection of internal texture format to appropriate place, should

be at texture initialization as visual might change.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@14091 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2004-12-03 00:11:28 +00:00
parent 302ddb0e51
commit d924f1beb1

View File

@ -124,6 +124,56 @@ static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
if(*py>1.0) *py=1.0;
}
static GLint getInternalFormat()
{
#ifdef GL_WIN32
PIXELFORMATDESCRIPTOR pfd;
int pf = GetPixelFormat(vo_hdc);
if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
r_sz = g_sz = b_sz = a_sz = 0;
} else {
r_sz = pfd.cRedBits;
g_sz = pfd.cGreenBits;
b_sz = pfd.cBlueBits;
a_sz = pfd.cAlphaBits;
}
#else
if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
if (glXGetConfig(mDisplay, gl_vinfo, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
if (glXGetConfig(mDisplay, gl_vinfo, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
#endif
rgb_sz=r_sz+g_sz+b_sz;
if(rgb_sz<=0) rgb_sz=24;
#ifdef TEXTUREFORMAT_ALWAYS
return TEXTUREFORMAT_ALWAYS;
#else
if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
return GL_R3_G3_B2;
if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
return GL_RGB4;
if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
return GL_RGB5;
if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
return GL_RGB8;
if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
return GL_RGB10;
if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
return GL_RGBA2;
if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
return GL_RGBA4;
if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
return GL_RGB5_A1;
if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
return GL_RGBA8;
if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
return GL_RGB10_A2;
#endif
return GL_RGB;
}
static int initTextures()
{
struct TexSquare *tsq=0;
@ -143,6 +193,7 @@ static int initTextures()
{ s*=2; e_y++; }
texture_height=s;
gl_internal_format = getInternalFormat();
/* Test the max texture size */
do
@ -575,9 +626,6 @@ static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsi
#ifdef GL_WIN32
static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
PIXELFORMATDESCRIPTOR pfd;
int pf;
o_dwidth = d_width;
o_dheight = d_height;
vo_fs = flags & VOFLAG_FULLSCREEN;
@ -593,16 +641,6 @@ static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_
if (vo_fs)
aspect(&d_width, &d_height, A_ZOOM);
pf = GetPixelFormat(vo_hdc);
if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
r_sz = g_sz = b_sz = a_sz = 0;
} else {
r_sz = pfd.cRedBits;
g_sz = pfd.cGreenBits;
b_sz = pfd.cBlueBits;
a_sz = pfd.cAlphaBits;
}
return 0;
}
@ -729,16 +767,6 @@ static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_
vo_x11_fullscreen();
setGlWindow(&gl_vinfo, &gl_context, vo_window);
if(glXGetConfig(mDisplay,gl_vinfo,GLX_RED_SIZE, &r_sz)!=0)
r_sz=0;
if(glXGetConfig(mDisplay,gl_vinfo,GLX_GREEN_SIZE, &g_sz)!=0)
g_sz=0;
if(glXGetConfig(mDisplay,gl_vinfo,GLX_BLUE_SIZE, &b_sz)!=0)
b_sz=0;
if(glXGetConfig(mDisplay,gl_vinfo,GLX_ALPHA_SIZE, &a_sz)!=0)
a_sz=0;
return 0;
}
@ -748,11 +776,6 @@ static int config_glx_gui(uint32_t d_width, uint32_t d_height) {
vo_dheight = d_height;
guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window
setGlWindow(&gl_vinfo, &gl_context, vo_window);
if (glXGetConfig(mDisplay,gl_vinfo,GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
if (glXGetConfig(mDisplay,gl_vinfo,GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
if (glXGetConfig(mDisplay,gl_vinfo,GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
if (glXGetConfig(mDisplay,gl_vinfo,GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
return 0;
}
#endif
@ -860,37 +883,6 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
}
rgb_sz=r_sz+g_sz+b_sz;
if(rgb_sz<=0) rgb_sz=24;
if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) {
gl_internal_format=GL_R3_G3_B2;
} else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) {
gl_internal_format=GL_RGB4;
} else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) {
gl_internal_format=GL_RGB5;
} else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) {
gl_internal_format=GL_RGB8;
} else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) {
gl_internal_format=GL_RGB10;
} else if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) {
gl_internal_format=GL_RGBA2;
} else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) {
gl_internal_format=GL_RGBA4;
} else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) {
gl_internal_format=GL_RGB5_A1;
} else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) {
gl_internal_format=GL_RGBA8;
} else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) {
gl_internal_format=GL_RGB10_A2;
} else {
gl_internal_format=GL_RGB;
}
#ifdef TEXTUREFORMAT_ALWAYS
gl_internal_format=TEXTUREFORMAT_ALWAYS;
#endif
glFindFormat(format, &image_bpp, NULL, &gl_bitmap_format, &gl_bitmap_type);
image_bytes=(image_bpp+7)/8;