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player: handle hotplug events in idle mode too
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@ -1049,6 +1049,7 @@ void mp_idle(struct MPContext *mpctx)
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mp_wait_events(mpctx, mpctx->sleeptime);
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mp_wait_events(mpctx, mpctx->sleeptime);
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mpctx->sleeptime = 100.0;
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mpctx->sleeptime = 100.0;
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mp_process_input(mpctx);
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mp_process_input(mpctx);
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handle_command_updates(mpctx);
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handle_cursor_autohide(mpctx);
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handle_cursor_autohide(mpctx);
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handle_vo_events(mpctx);
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handle_vo_events(mpctx);
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update_osd_msg(mpctx);
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update_osd_msg(mpctx);
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