Using rectangle=2 for vo_gl is probably a good idea nowadays.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28096 b3059339-0415-0410-9bf9-f77b7e298cf2
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reimar 2008-12-05 15:55:25 +00:00
parent c6f6d46ace
commit d8185b1040
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@ -3624,7 +3624,7 @@ but also makes use of newer extensions, which allow support for more
colorspaces and direct rendering.
For optimal speed try something similar to
.br
\-vo gl:yuv=2:force\-pbo:ati\-hack \-dr \-noslices
\-vo gl:yuv=2:rectangle=2:force\-pbo:ati\-hack \-dr \-noslices
.br
The code performs very few checks, so if a feature does not work, this
might be because it is not supported by your card/OpenGL implementation