video: Remove some stale CMS code, minor cosmetics

This removes an old code path that was disabled in 016bb14.
This commit is contained in:
Niklas Haas 2015-01-07 08:25:22 +01:00 committed by wm4
parent a095958263
commit d66598eeed
3 changed files with 6 additions and 17 deletions

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@ -476,11 +476,7 @@ void mp_get_xyz2rgb_coeffs(struct mp_csp_params *params,
// want to linearize any brightness additions. 2 is a reasonable
// approximation for any sort of gamma function that could be in use.
// As this is an aesthetic setting only, any exact values do not matter.
if (brightness < 0) {
brightness *= -brightness;
} else {
brightness *= brightness;
}
brightness *= fabs(brightness);
for (int i = 0; i < 3; i++)
m->c[i] = brightness;

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@ -1124,10 +1124,7 @@ static void compile_shaders(struct gl_video *p)
shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d);
// 3DLUT overrides SRGB
shader_def_opt(&header_final, "USE_SRGB", p->opts.srgb && !p->use_lut_3d);
shader_def_opt(&header_final, "USE_CONST_LUMA_INV_APPROX",
use_const_luma && !use_cms && p->opts.approx_gamma);
shader_def_opt(&header_final, "USE_CONST_LUMA_INV_BT2020",
use_const_luma && !use_cms && !p->opts.approx_gamma);
shader_def_opt(&header_final, "USE_CONST_LUMA_INV", use_const_luma && !use_cms);
shader_def_opt(&header_final, "USE_DITHER", p->dither_texture != 0);
shader_def_opt(&header_final, "USE_TEMPORAL_DITHER", p->opts.temporal_dither);

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@ -453,14 +453,10 @@ void main() {
// Adapt and compand from the linear BT2020 source to the sRGB output
color = srgb_compand(color);
#endif
// If none of these options took care of companding again, we have to do
// it manually here for the previously-expanded channels. This again
// comes in two flavours, one for the approximate gamma system and one
// for the actual gamma system.
#ifdef USE_CONST_LUMA_INV_APPROX
color = pow(color, vec3(1.0/1.95));
#endif
#ifdef USE_CONST_LUMA_INV_BT2020
// If none of these options took care of companding again (ie. CMS is
// disabled), we still need to re-compand const luma signals, because
// they always come out as linear light (and we can't simply output that).
#ifdef USE_CONST_LUMA_INV
color = bt2020_compand(color);
#endif
#ifdef USE_DITHER